Player Matchup

Neith
Neith
BlacStatik
Neith
Level 18
God Stats
4W - 4L
1,535 SR
Queue Stats
12W - 15L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
TushieBean184
Gilgamesh
Level 113
God Stats
6W - 5L
1,600 SR
Queue Stats
80W - 91L
1,427 Elo+
Party 1
Tiamat
Tiamat
pctp214black
Tiamat
Level 16
God Stats
6W - 12L
1,530 SR
Queue Stats
6W - 13L
1,328 Elo+
Solo
Team Averages
Level 49
1,555 SR
1,407 Elo+

VS

Team Averages
Level 46
1,449 SR
1,346 Elo+
Achilles
Achilles
PANZER_BEAST777
Achilles
Level 29
God Stats
5W - 8L
1,516 SR
Queue Stats
99W - 100L
1,381 Elo+
Party 2
Sobek
Sobek
antbanks40
Sobek
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 114L
1,389 Elo+
Party 2
Chang'e
Chang'e
lilghosties
Chang'e
Level 67
God Stats
4W - 3L
1,331 SR
Queue Stats
10W - 15L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 2 / 0
8,757
626
12,692
10,026
3,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
TushieBean184
Gilgamesh
11
2 / 6 / 2
8,360
597
9,448
12,445
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
11
0 / 2 / 3
7,936
567
8,773
8,072
4,672
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 2 / 4
9,078
648
10,566
19,046
23,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
13
2 / 0 / 8
9,860
704
6,954
18,051
21,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
lilghosties
Chang'e
13
3 / 2 / 6
9,153
654
7,228
11,654
6,435
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
10
10
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
2
2
0
1
W
Achilles
5
2
4
3.5
L
Gilgamesh
TushieBean184
Gilgamesh
2
6
2
0.5
W
Sobek
2
0
8
6
W
Chang'e
lilghosties
Chang'e
3
2
6
3
L
Tiamat
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,913
Damage
24,748
30,543
Taken
48,751
12,975
Mitigated
51,382
3,629
Healing
17,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
12,692
4,899
0
1,870
10,026
3,511
1,097
5,447
4,480
0
37,878
W
Achilles
10,566
1,896
848
5,446
19,046
23,627
457
2,468
16,578
6,238
22,121
L
Gilgamesh
TushieBean184
Gilgamesh
9,448
2,514
0
502
12,445
4,792
0
6,388
6,057
0
19,959
W
Sobek
6,954
730
0
1,693
18,051
21,320
259
4,305
13,746
17,734
0
W
Chang'e
lilghosties
Chang'e
7,228
932
4,193
5,507
11,654
6,435
522
2,000
9,654
38,410
0
L
Tiamat
8,773
922
0
1,257
8,072
4,672
0
4,157
3,716
26,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,053
Gold Earned
28,091
123
Minions Killed
132
0
Camps Cleared
0
729,957
Distance Traveled
757,182
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,757
626
69
5
0
247,131
3
W
Achilles
9,078
648
30
2
0
262,759
2
L
Gilgamesh
8,360
597
16
1
0
238,110
0
W
Sobek
9,860
704
34
2
0
256,316
3
W
Chang'e
9,153
654
68
5
0
238,107
0
L
Tiamat
7,936
567
38
3
0
244,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role