Player Matchup

Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tiamat
Tiamat
Alpharius1213
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,401 Elo+
Party 2
Anhur
Anhur
IAmHalfDecent
Anhur
Level 28
God Stats
2W - 7L
1,343 SR
Queue Stats
24W - 41L
1,438 Elo+
Party 2
Ravana
Ravana
ThatsUnf0rtunate
Ravana
Level 57
God Stats
58W - 48L
1,562 SR
Queue Stats
326W - 296L
1,567 Elo+
Party 2
Yemoja
Yemoja
ddelicate
Yemoja
Level 21
God Stats
9W - 9L
1,556 SR
Queue Stats
36W - 38L
1,421 Elo+
Party 4
Team Averages
Level 51
1,492 SR
1,465 Elo+

VS

Team Averages
Level 65
1,603 SR
1,516 Elo+
Neith
Neith
Ar0wSaber
Neith
Level 7
God Stats
3W - 4L
1,503 SR
Queue Stats
3W - 4L
1,366 Elo+
Party 1
Bastet
Bastet
FxrstDegreeMurda
Bastet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
JustAnotherTTV
Cthulhu
Level 90
God Stats
2W - 2L
1,821 SR
Queue Stats
421W - 309L
1,586 Elo+
Party 1
Bellona
Bellona
PineapplePatrol
Bellona
Level 80
God Stats
18W - 8L
1,609 SR
Queue Stats
451W - 393L
1,594 Elo+
Party 3
Sol
Sol
lukepob21
Sol
Level 29
God Stats
213W - 147L
1,582 SR
Queue Stats
408W - 387L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 2 / 1
7,040
503
5,511
8,621
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 0
5,954
425
749
6,791
2,309
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 1
6,146
439
3,065
6,764
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
1 / 3 / 0
8,210
586
6,486
9,149
5,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
ddelicate
Yemoja
10
0 / 2 / 2
5,530
395
3,160
7,976
4,082
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ar0wSaber
Neith
12
2 / 2 / 3
7,654
547
2,934
4,095
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 2
9,263
662
6,597
10,976
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 4
8,162
583
5,794
9,226
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 0 / 0
9,650
689
5,830
10,952
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 0 / 1
8,697
621
5,366
5,807
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
1
1.25
L
0
4
0
0
W
Neith
Ar0wSaber
Neith
2
2
3
1.75
W
6
2
2
3.5
L
2
2
1
1.25
W
0
1
4
2
W
3
0
0
3
L
1
3
0
0.33
L
Yemoja
ddelicate
Yemoja
0
2
2
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,971
Damage
26,521
39,301
Taken
41,056
16,066
Mitigated
22,188
11,434
Healing
18,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,511
1,271
0
3,362
8,621
2,660
0
827
7,794
0
40,325
L
749
283
0
1,584
6,791
2,309
0
2,647
4,144
21,787
0
W
Neith
Ar0wSaber
Neith
2,934
1,294
0
563
4,095
1,428
1,761
1,142
2,638
0
30,482
W
6,597
2,018
0
5,177
10,976
4,002
9
130
10,522
0
58,867
L
3,065
1,347
773
1,592
6,764
1,862
0
2,354
4,410
0
25,576
W
5,794
332
104
3,000
9,226
6,432
214
1,719
7,507
30,904
0
W
5,830
2,669
0
5,353
10,952
8,284
1,576
0
10,628
0
56,911
L
6,486
1,305
0
2,762
9,149
5,153
0
479
8,670
0
49,346
L
Yemoja
ddelicate
Yemoja
3,160
655
995
366
7,976
4,082
0
4,853
3,123
17,893
0
W
5,366
1,286
0
4,258
5,807
2,042
2,626
918
4,889
66,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,880
Gold Earned
43,426
343
Minions Killed
462
0
Camps Cleared
0
1,300,549
Distance Traveled
1,418,668
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,040
503
96
7
0
342,431
3
L
Tiamat
5,954
425
52
4
0
176,423
3
W
Neith
7,654
547
66
5
0
262,625
0
W
Bastet
9,263
662
110
8
0
339,894
2
L
Anhur
6,146
439
54
4
0
231,185
5
W
Cthulhu
8,162
583
46
3
0
275,888
3
W
Bellona
9,650
689
135
10
0
261,715
2
L
Ravana
8,210
586
117
8
0
283,479
6
L
Yemoja
5,530
395
24
2
0
267,031
0
W
Sol
8,697
621
105
8
0
278,546
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role