Player Matchup

Hachiman
Hachiman
DEATH Marques
Hachiman
Level 158
God Stats
14W - 25L
1,397 SR
Queue Stats
302W - 358L
1,312 Elo+
Solo
Gilgamesh
Gilgamesh
RunawayCloth
Gilgamesh
Level 68
God Stats
1W - 2L
1,344 SR
Queue Stats
8W - 5L
1,328 Elo+
Party 1
Bacchus
Bacchus
SlimShady48197
Bacchus
Level 61
God Stats
1W - 0L
1,583 SR
Queue Stats
8W - 5L
1,319 Elo+
Party 1
Da Ji
Da Ji
YaBoiSkinnyPete
Da Ji
Level 81
God Stats
1W - 0L
1,232 SR
Queue Stats
9W - 5L
1,375 Elo+
Party 1
Zeus
Zeus
ryandris1
Zeus
Level 157
God Stats
7W - 8L
1,434 SR
Queue Stats
255W - 264L
1,388 Elo+
Solo
Team Averages
Level 105
1,398 SR
1,344 Elo+

VS

Team Averages
Level 94
1,465 SR
1,408 Elo+
Hel
Hel
DragonLazarus
Hel
Level 156
God Stats
0W - 1L
1,597 SR
Queue Stats
123W - 119L
1,385 Elo+
Solo
Apollo
Apollo
LILxNOAH
Apollo
Level 79
God Stats
1W - 6L
1,414 SR
Queue Stats
49W - 48L
1,525 Elo+
Solo
Vulcan
Vulcan
Raptor_Claw01
Vulcan
Level 137
God Stats
5W - 3L
1,397 SR
Queue Stats
92W - 85L
1,407 Elo+
Solo
Thanatos
Thanatos
Senamex
Thanatos
Level 70
God Stats
46W - 61L
1,418 SR
Queue Stats
129W - 145L
1,465 Elo+
Solo
Zeus
Zeus
The40s
Zeus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 25L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DEATH Marques
Hachiman
17
1 / 3 / 8
11,055
691
5,751
10,098
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
RunawayCloth
Gilgamesh
18
5 / 3 / 16
14,236
890
10,149
16,046
13,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
3 / 3 / 14
13,134
821
9,806
19,235
23,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
12 / 5 / 10
14,182
886
18,919
16,381
11,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
20
10 / 2 / 9
13,409
838
20,336
8,608
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 12 / 2
9,602
600
4,360
17,485
6,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
LILxNOAH
Apollo
19
6 / 2 / 5
12,768
798
10,358
17,547
7,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 4 / 0
10,751
672
11,845
12,353
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Senamex
Thanatos
17
3 / 5 / 3
11,168
698
7,277
14,013
5,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
The40s
Zeus
17
4 / 9 / 3
11,309
707
21,774
15,214
5,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
31
Kills
16
16
Deaths
32
57
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DEATH Marques
Hachiman
1
3
8
1.67
L
1
12
2
0.17
L
Apollo
LILxNOAH
Apollo
6
2
5
4.25
L
2
4
0
0.5
W
Gilgamesh
RunawayCloth
Gilgamesh
5
3
16
4.33
L
Thanatos
Senamex
Thanatos
3
5
3
0.9
W
3
3
14
3.33
L
Zeus
The40s
Zeus
4
9
3
0.61
W
12
5
10
3.4
W
Zeus
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,961
Damage
55,614
70,368
Taken
76,612
56,716
Mitigated
31,961
16,023
Healing
21,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DEATH Marques
Hachiman
5,751
1,947
0
3,144
10,098
4,022
3,125
5,343
4,755
0
40,020
L
4,360
0
2,105
3,007
17,485
6,988
781
6,740
10,745
20,255
0
L
Apollo
LILxNOAH
Apollo
10,358
6,046
0
4,122
17,547
7,821
0
7,929
9,618
0
38,359
L
11,845
4,252
159
3,156
12,353
5,252
38
3,966
8,387
41,953
0
W
Gilgamesh
RunawayCloth
Gilgamesh
10,149
2,326
0
3,910
16,046
13,918
494
8,237
7,809
0
30,040
L
Thanatos
Senamex
Thanatos
7,277
672
0
7,681
14,013
5,982
866
5,705
8,308
0
30,295
W
9,806
419
0
4,534
19,235
23,915
215
10,782
8,453
22,457
0
L
Zeus
The40s
Zeus
21,774
937
0
1,175
15,214
5,918
0
6,000
9,214
49,104
0
W
18,919
4,231
0
3,630
16,381
11,059
1,200
9,343
7,038
0
32,967
W
Zeus
20,336
1,868
0
805
8,608
3,802
673
4,328
4,280
71,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,016
Gold Earned
55,598
312
Minions Killed
305
4
Camps Cleared
8
1,462,664
Distance Traveled
1,352,826
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,055
691
85
5
0
238,908
9
L
Hel
9,602
600
32
2
0
227,374
3
L
Apollo
12,768
798
72
5
0
284,028
1
L
Vulcan
10,751
672
74
5
0
291,196
0
W
Gilgamesh
14,236
890
42
3
1
320,583
0
L
Thanatos
11,168
698
59
4
3
323,530
11
W
Bacchus
13,134
821
20
1
0
321,585
0
L
Zeus
11,309
707
68
4
5
226,698
0
W
Da Ji
14,182
886
31
2
1
302,770
0
W
Zeus
13,409
838
134
8
2
278,818
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role