Player Matchup

Anubis
Anubis
Apollobaby1
Anubis
Level 24
God Stats
6W - 3L
1,763 SR
Queue Stats
145W - 135L
1,493 Elo+
Solo
Cthulhu
Cthulhu
CrAsH0v3r1dEjr
Cthulhu
Level 24
God Stats
47W - 23L
1,661 SR
Queue Stats
109W - 85L
1,428 Elo+
Solo
Hachiman
Hachiman
Shiesty__Shooter
Hachiman
Level 21
God Stats
9W - 4L
1,726 SR
Queue Stats
116W - 115L
1,555 Elo+
Solo
Bellona
Bellona
TrixyTinCan
Bellona
Level 14
God Stats
23W - 17L
1,447 SR
Queue Stats
106W - 114L
1,485 Elo+
Solo
Cerberus
Cerberus
sotoj1966
Cerberus
Level 13
God Stats
25W - 13L
1,572 SR
Queue Stats
92W - 80L
1,442 Elo+
Solo
Team Averages
Level 19
1,634 SR
1,481 Elo+

VS

Team Averages
Level 23
1,400 SR
1,445 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ARC-Golem1977
Izanami
Level 16
God Stats
22W - 39L
1,314 SR
Queue Stats
33W - 54L
1,144 Elo+
Solo
Anhur
Anhur
Devin_XX
Anhur
Level 29
God Stats
3W - 12L
1,296 SR
Queue Stats
107W - 126L
1,517 Elo+
Solo
Thanatos
Thanatos
DylanHz1224
Thanatos
Level 29
God Stats
2W - 2L
1,542 SR
Queue Stats
104W - 104L
1,508 Elo+
Solo
Scylla
Scylla
Wu_Skypuffer
Scylla
Level 29
God Stats
0W - 2L
1,348 SR
Queue Stats
137W - 167L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
8 / 1 / 1
7,243
724
4,831
4,517
2,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 0 / 2
5,920
592
3,864
4,355
2,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 0 / 2
5,890
589
3,368
4,859
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
TrixyTinCan
Bellona
10
2 / 0 / 4
5,649
565
2,680
4,591
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
sotoj1966
Cerberus
8
0 / 0 / 4
5,167
517
1,119
2,876
1,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
6
0 / 3 / 0
4,259
426
2,062
5,772
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
7
0 / 6 / 0
4,517
452
2,358
6,373
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Devin_XX
Anhur
9
0 / 4 / 0
5,149
515
1,698
6,099
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
DylanHz1224
Thanatos
8
0 / 3 / 0
4,795
480
1,202
6,256
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
9
1 / 4 / 0
5,274
527
742
4,821
873
Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
19
Kills
1
1
Deaths
20
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
L
Izanami
0
6
0
0
W
Anubis
8
1
1
8.5
W
4
0
2
5
L
Anhur
Devin_XX
Anhur
0
4
0
0
L
Thanatos
DylanHz1224
Thanatos
0
3
0
0
W
5
0
2
6
W
Bellona
TrixyTinCan
Bellona
2
0
4
4
L
Scylla
1
4
0
0.25
W
Cerberus
sotoj1966
Cerberus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,862
Damage
8,062
21,198
Taken
29,321
9,992
Mitigated
7,424
9,930
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,062
1,297
0
804
5,772
1,888
0
2,398
3,284
0
15,342
L
Izanami
2,358
1,524
0
0
6,373
1,790
213
3,044
2,879
0
19,900
W
Anubis
4,831
184
0
2,313
4,517
2,358
48
470
3,949
49,024
0
W
3,864
709
0
2,165
4,355
2,888
700
0
4,355
20,299
0
L
Anhur
Devin_XX
Anhur
1,698
859
0
1,431
6,099
1,269
0
834
5,265
0
28,827
L
Thanatos
DylanHz1224
Thanatos
1,202
338
0
4,077
6,256
1,604
0
1,130
5,126
0
18,827
W
3,368
2,190
0
2,324
4,859
1,024
1,646
0
4,859
0
24,971
W
Bellona
TrixyTinCan
Bellona
2,680
1,174
111
1,110
4,591
2,634
358
134
4,417
0
25,905
L
Scylla
742
35
0
1,056
4,821
873
0
1,868
2,953
14,184
0
W
Cerberus
sotoj1966
Cerberus
1,119
92
0
1,907
2,876
1,088
516
0
2,876
13,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
23,994
298
Minions Killed
220
0
Camps Cleared
0
898,850
Distance Traveled
791,250
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,259
426
34
3
0
166,520
0
L
Izanami
4,517
452
46
5
0
168,598
2
W
Anubis
7,243
724
108
11
0
160,169
2
W
Cthulhu
5,920
592
42
4
0
203,654
0
L
Anhur
5,149
515
49
5
0
156,085
0
L
Thanatos
4,795
480
55
6
0
162,947
0
W
Hachiman
5,890
589
52
5
0
161,108
1
W
Bellona
5,649
565
61
6
0
194,694
0
L
Scylla
5,274
527
36
4
0
137,100
0
W
Cerberus
5,167
517
35
4
0
179,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role