Player Matchup

Vamana
Vamana
CyberCrim35776
Vamana
Level 22
God Stats
4W - 6L
1,500 SR
Queue Stats
83W - 85L
1,481 Elo+
Solo
Xing Tian
Xing Tian
Kaizen5198
Xing Tian
Level 28
God Stats
1W - 2L
1,501 SR
Queue Stats
50W - 42L
1,337 Elo+
Solo
Sun Wukong
Sun Wukong
NPConAcid
Sun Wukong
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,500 Elo+
Solo
Ullr
Ullr
Rigggs_
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 112L
1,343 Elo+
Solo
Ra
Ra
jaluvisi
Ra
Level 18
God Stats
1W - 2L
1,534 SR
Queue Stats
36W - 36L
1,485 Elo+
Solo
Team Averages
Level 23
1,507 SR
1,429 Elo+

VS

Team Averages
Level 26
1,507 SR
1,439 Elo+
Sol
Sol
Bollo-19931
Sol
Level 28
God Stats
10W - 8L
1,301 SR
Queue Stats
31W - 29L
1,421 Elo+
Solo
Vamana
Vamana
GebStoleMyPants
Vamana
Level 26
God Stats
2W - 3L
1,553 SR
Queue Stats
38W - 37L
1,521 Elo+
Party 1
Ganesha
Ganesha
Noncooperation
Ganesha
Level 28
God Stats
2W - 3L
1,624 SR
Queue Stats
40W - 38L
1,541 Elo+
Party 1
Mulan
Mulan
erikotaberna
Mulan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,284 Elo+
Solo
Bacchus
Bacchus
fierodruida58
Bacchus
Level 26
God Stats
4W - 2L
1,555 SR
Queue Stats
16W - 13L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
6,036
503
2,905
7,757
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
Kaizen5198
Xing Tian
7
1 / 4 / 2
5,246
437
2,234
7,374
3,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
NPConAcid
Sun Wukong
10
2 / 0 / 0
6,249
521
5,978
7,739
3,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
Rigggs_
Ullr
8
0 / 7 / 3
5,373
448
4,673
9,041
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
1 / 4 / 3
6,200
517
5,698
10,483
3,601
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,571
548
5,265
7,131
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 0 / 1
6,635
553
6,016
9,828
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 12
6,685
557
9,555
9,792
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 2 / 0
5,188
432
4,071
6,346
3,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
10
9 / 2 / 4
6,831
569
3,715
6,888
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
17
17
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
2
2
1
1.25
W
3
0
1
3.5
L
Xing Tian
Kaizen5198
Xing Tian
1
4
2
0.5
L
Sun Wukong
NPConAcid
Sun Wukong
2
0
0
2
W
2
1
12
8
L
Ullr
Rigggs_
Ullr
0
7
3
0.21
W
1
2
0
0.5
W
Bacchus
9
2
4
5.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,488
Damage
28,622
42,394
Taken
39,985
17,653
Mitigated
19,138
13,319
Healing
16,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,265
1,431
0
3,634
7,131
2,378
3,461
2,894
4,237
36,783
0
L
2,905
1,379
0
1,607
7,757
3,537
0
2,501
5,170
0
21,991
W
6,016
3,657
0
5,716
9,828
3,759
0
898
8,930
0
45,996
L
Xing Tian
Kaizen5198
Xing Tian
2,234
154
0
1,180
7,374
3,531
0
4,313
3,061
8,002
0
L
Sun Wukong
NPConAcid
Sun Wukong
5,978
1,584
0
2,985
7,739
3,058
0
0
7,469
0
29,719
W
9,555
1,768
0
4,824
9,792
4,077
74
2,108
7,684
45,867
0
L
Ullr
Rigggs_
Ullr
4,673
3,218
0
865
9,041
3,926
80
6,537
2,504
0
19,807
W
4,071
877
0
1,135
6,346
3,722
0
645
5,701
0
12,294
W
Bacchus
3,715
263
294
937
6,888
5,202
442
1,387
5,501
11,557
0
L
5,698
821
1,140
5,542
10,483
3,601
0
5,184
5,179
27,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,104
Gold Earned
31,910
187
Minions Killed
290
0
Camps Cleared
0
1,084,693
Distance Traveled
1,099,917
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,571
548
81
7
0
200,781
1
L
Vamana
6,036
503
45
4
0
218,514
0
W
Vamana
6,635
553
91
8
0
261,659
3
L
Xing Tian
5,246
437
13
1
0
225,235
3
L
Sun Wukong
6,249
521
59
5
0
239,419
3
W
Ganesha
6,685
557
39
3
0
219,178
2
L
Ullr
5,373
448
31
3
0
198,502
0
W
Mulan
5,188
432
30
3
0
195,579
5
W
Bacchus
6,831
569
49
4
0
222,720
0
L
Ra
6,200
517
39
3
0
203,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role