Player Matchup

Thor
Thor
 
Thor
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BraXonSC
Jormungandr
Level 29
God Stats
2W - 1L
1,624 SR
Queue Stats
74W - 58L
1,583 Elo+
Solo
Cerberus
Cerberus
Druid4565
Cerberus
Level 22
God Stats
9W - 9L
1,246 SR
Queue Stats
354W - 330L
1,554 Elo+
Solo
Sol
Sol
daneh101
Sol
Level 23
God Stats
3W - 1L
1,775 SR
Queue Stats
24W - 12L
1,767 Elo+
Solo
Neith
Neith
xXBr0keN_S0uIXx
Neith
Level 23
God Stats
6W - 1L
1,934 SR
Queue Stats
31W - 27L
1,578 Elo+
Solo
Team Averages
Level 24
1,616 SR
1,597 Elo+

VS

Team Averages
Level 25
1,581 SR
1,564 Elo+
Achilles
Achilles
Afriendly_D
Achilles
Level 28
God Stats
2W - 2L
1,864 SR
Queue Stats
235W - 224L
1,550 Elo+
Solo
Ne Zha
Ne Zha
Cyvn556
Ne Zha
Level 18
God Stats
3W - 4L
1,520 SR
Queue Stats
21W - 18L
1,532 Elo+
Solo
Cabrakan
Cabrakan
Gato san 83266
Cabrakan
Level 36
God Stats
49W - 44L
1,266 SR
Queue Stats
554W - 583L
1,477 Elo+
Party 1
Loki
Loki
JayDully
Loki
Level 27
God Stats
96W - 53L
1,754 SR
Queue Stats
175W - 140L
1,631 Elo+
Solo
Freya
Freya
SecretSoilder21
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 27L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
2 / 1 / 8
9,405
627
7,313
10,175
6,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
BraXonSC
Jormungandr
16
4 / 0 / 2
9,977
665
8,517
9,543
7,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
Druid4565
Cerberus
13
4 / 0 / 8
8,249
550
6,287
8,587
6,197
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 1 / 3
9,868
658
7,634
6,200
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 1 / 5
10,101
673
8,919
9,297
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Afriendly_D
Achilles
11
0 / 4 / 0
6,710
447
4,683
12,693
7,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
Cyvn556
Ne Zha
11
1 / 4 / 0
6,697
446
3,441
12,121
3,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
9
0 / 7 / 1
6,370
425
2,585
12,805
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
12
0 / 6 / 1
7,218
481
5,264
10,589
3,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 1
8,279
552
4,293
9,122
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
23
Kills
2
3
Deaths
23
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
8
6
L
Achilles
Afriendly_D
Achilles
0
4
0
0
W
Jormungandr
BraXonSC
Jormungandr
4
0
2
5
L
Ne Zha
Cyvn556
Ne Zha
1
4
0
0.25
W
Cerberus
Druid4565
Cerberus
4
0
8
8
L
Cabrakan
0
7
1
0.07
L
Loki
0
6
1
0.08
L
1
2
1
0.75
W
8
1
3
9.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,670
Damage
20,266
43,802
Taken
57,330
26,654
Mitigated
25,395
16,278
Healing
12,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,313
1,914
0
3,539
10,175
6,521
88
890
9,285
0
62,983
L
Achilles
Afriendly_D
Achilles
4,683
1,378
0
1,737
12,693
7,624
0
5,872
6,266
0
33,763
W
Jormungandr
BraXonSC
Jormungandr
8,517
1,449
0
3,150
9,543
7,676
376
803
8,740
58,712
0
L
Ne Zha
Cyvn556
Ne Zha
3,441
1,557
0
3,920
12,121
3,677
0
4,524
7,523
0
36,483
W
Cerberus
Druid4565
Cerberus
6,287
620
0
3,284
8,587
6,197
0
2,253
6,334
25,192
0
L
Cabrakan
2,585
646
0
1,310
12,805
7,420
0
5,403
7,346
9,146
0
L
Loki
5,264
1,383
0
1,600
10,589
3,048
0
2,736
7,853
0
47,111
L
4,293
1,335
0
4,347
9,122
3,626
0
3,186
5,904
50,386
3,305
W
7,634
1,876
0
2,454
6,200
2,374
2,699
661
5,539
65,474
0
W
8,919
3,391
0
3,851
9,297
3,886
1,967
2,108
7,189
0
60,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,600
Gold Earned
35,274
523
Minions Killed
351
0
Camps Cleared
0
1,433,126
Distance Traveled
1,403,452
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,405
627
121
8
0
305,459
4
L
Achilles
6,710
447
71
5
0
276,245
1
W
Jormungandr
9,977
665
128
9
0
276,319
4
L
Ne Zha
6,697
446
81
5
0
297,317
3
W
Cerberus
8,249
550
39
3
0
301,963
2
L
Cabrakan
6,370
425
16
1
0
275,032
1
L
Loki
7,218
481
77
5
0
282,070
1
L
Freya
8,279
552
106
7
0
272,788
3
W
Sol
9,868
658
110
7
0
280,382
3
W
Neith
10,101
673
125
8
0
269,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role