Player Matchup

Mercury
Mercury
Gold IV
ChileFake
Mercury
Gold IV
Level 105
God Stats
22W - 21L
1,637 SR
Queue Stats
78W - 81L
1,627 MMR
Solo
Sol
Sol
Platinum V
JLud
Sol
Platinum V
Level 154
God Stats
1W - 0L
1,442 SR
Queue Stats
76W - 67L
1,592 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
LuKzReizz
Sun Wukong
Gold I
Level 141
God Stats
2W - 1L
1,536 SR
Queue Stats
139W - 132L
1,613 MMR
Party 1
Fenrir
Fenrir
Gold II
warchirimoya
Fenrir
Gold II
Level 156
God Stats
13W - 11L
1,620 SR
Queue Stats
381W - 392L
1,565 MMR
Party 1
Eset
Eset
Platinum V
x417-DonKD
Eset
Platinum V
Level 160
God Stats
3W - 4L
1,509 SR
Queue Stats
356W - 362L
1,629 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,549 SR
1,605 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,536 SR
1,584 MMR
Olorun
Olorun
Gold II
 
Olorun
Gold II
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
Kwyer15
Serqet
Gold II
Level 122
God Stats
4W - 3L
1,522 SR
Queue Stats
53W - 41L
1,586 MMR
Solo
Ymir
Ymir
Gold II
Zack1100
Ymir
Gold II
Level 127
God Stats
10W - 11L
1,576 SR
Queue Stats
646W - 653L
1,587 MMR
Solo
Merlin
Merlin
Gold II
slacker288
Merlin
Gold II
Level 147
God Stats
4W - 7L
1,424 SR
Queue Stats
236W - 227L
1,624 MMR
Solo
Guan Yu
Guan Yu
Gold II
vG peynut
Guan Yu
Gold II
Level 149
God Stats
18W - 17L
1,658 SR
Queue Stats
60W - 58L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChileFake
Mercury
18
8 / 2 / 7
12,153
579
8,535
13,485
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
JLud
Sol
20
6 / 0 / 5
13,770
656
13,963
16,179
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
LuKzReizz
Sun Wukong
16
1 / 3 / 10
11,132
530
6,367
18,438
14,123
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
16
3 / 3 / 11
10,846
516
12,057
20,392
16,994
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
9 / 1 / 8
12,597
600
17,555
12,389
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneSetAthenaTiamatGilgamesh

VS

Bans
DanzaburouApolloCthulhuOdinChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
3 / 5 / 4
10,024
477
9,784
15,580
5,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
Kwyer15
Serqet
14
3 / 6 / 2
9,435
449
7,255
13,992
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
1 / 7 / 6
9,316
444
4,855
23,271
15,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
slacker288
Merlin
17
1 / 2 / 0
9,853
469
13,622
8,811
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
vG peynut
Guan Yu
14
1 / 7 / 1
8,785
418
10,803
19,199
17,620
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
27
Kills
9
9
Deaths
27
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
5
4
1
W
Mercury
ChileFake
Mercury
8
2
7
5.75
W
Sol
JLud
Sol
6
0
5
8.5
L
Serqet
Kwyer15
Serqet
3
6
2
0.67
W
Sun Wukong
LuKzReizz
Sun Wukong
1
3
10
2
L
Ymir
1
7
6
0.57
L
Merlin
slacker288
Merlin
1
2
0
0.5
L
Guan Yu
vG peynut
Guan Yu
1
7
1
0.21
W
Fenrir
3
3
11
2.83
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,477
Damage
46,319
80,883
Taken
80,853
47,007
Mitigated
45,933
26,524
Healing
17,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,784
4,568
363
6,888
15,580
5,194
0
9,612
5,968
62,512
0
W
Mercury
ChileFake
Mercury
8,535
4,824
0
1,077
13,485
5,024
4,513
4,548
7,933
0
69,452
W
Sol
JLud
Sol
13,963
6,688
0
11,397
16,179
5,860
7,440
5,117
11,032
134,640
0
L
Serqet
Kwyer15
Serqet
7,255
1,407
0
235
13,992
4,602
0
3,512
10,480
0
52,566
W
Sun Wukong
LuKzReizz
Sun Wukong
6,367
1,063
0
5,223
18,438
14,123
1,103
5,274
12,492
0
50,511
L
Ymir
4,855
523
268
3,819
23,271
15,285
0
10,854
12,417
50,388
0
L
Merlin
slacker288
Merlin
13,622
477
0
1,324
8,811
3,232
0
2,660
6,151
94,525
0
L
Guan Yu
vG peynut
Guan Yu
10,803
1,229
119
4,744
19,199
17,620
0
5,200
13,999
0
51,008
W
Fenrir
12,057
3,617
0
1,342
20,392
16,994
356
7,236
12,238
0
39,559
W
17,555
855
3,294
4,191
12,389
5,006
1,216
7,113
5,246
92,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,498
Gold Earned
47,413
575
Minions Killed
529
0
Camps Cleared
0
2,087,068
Distance Traveled
1,950,799
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,024
477
103
5
0
351,771
3
W
Mercury
12,153
579
91
4
0
487,425
5
W
Sol
13,770
656
182
9
0
372,937
3
L
Serqet
9,435
449
95
5
0
447,631
3
W
Sun Wukong
11,132
530
105
5
0
409,285
3
L
Ymir
9,316
444
77
4
0
360,955
1
L
Merlin
9,853
469
154
7
0
391,151
7
L
Guan Yu
8,785
418
100
5
0
399,291
4
W
Fenrir
10,846
516
49
2
0
407,690
0
W
Eset
12,597
600
148
7
0
409,731
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role