Player Matchup

Gilgamesh
Gilgamesh
LongDunky
Gilgamesh
Level 29
God Stats
5W - 4L
1,532 SR
Queue Stats
53W - 59L
1,488 Elo+
Party 2
Arachne
Arachne
SargentMeat
Arachne
Level 46
God Stats
11W - 7L
1,292 SR
Queue Stats
235W - 217L
1,395 Elo+
Party 2
Thoth
Thoth
WoolyTheWalrus
Thoth
Level 55
God Stats
27W - 18L
1,605 SR
Queue Stats
211W - 186L
1,458 Elo+
Party 2
Ganesha
Ganesha
jgbaal
Ganesha
Level 18
God Stats
19W - 10L
1,650 SR
Queue Stats
41W - 38L
1,617 Elo+
Party 2
Heimdallr
Heimdallr
timemuffin1
Heimdallr
Level 107
God Stats
3W - 11L
1,276 SR
Queue Stats
307W - 255L
1,506 Elo+
Party 2
Team Averages
Level 51
1,471 SR
1,493 Elo+

VS

Team Averages
Level 40
1,545 SR
1,433 Elo+
Zeus
Zeus
AnakinMAF
Zeus
Level 49
God Stats
1W - 4L
1,686 SR
Queue Stats
319W - 308L
1,489 Elo+
Party 1
Artio
Artio
MEATLÖAF
Artio
Level 33
God Stats
1W - 1L
1,776 SR
Queue Stats
173W - 221L
1,397 Elo+
Party 1
King Arthur
King Arthur
MEMEKAMPF
King Arthur
Level 64
God Stats
9W - 21L
1,422 SR
Queue Stats
142W - 162L
1,418 Elo+
Party 1
Ao Kuang
Ao Kuang
MarekManda
Ao Kuang
Level 30
God Stats
4W - 10L
1,319 SR
Queue Stats
123W - 166L
1,376 Elo+
Party 1
Heimdallr
Heimdallr
ShenghaiMando
Heimdallr
Level 24
God Stats
2W - 2L
1,521 SR
Queue Stats
46W - 53L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LongDunky
Gilgamesh
13
6 / 2 / 0
7,721
594
4,353
11,607
4,385
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
SargentMeat
Arachne
13
5 / 1 / 9
8,458
651
5,894
8,913
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 2 / 5
7,980
614
7,632
6,361
2,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
jgbaal
Ganesha
11
0 / 4 / 10
7,202
554
5,428
9,562
5,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
timemuffin1
Heimdallr
13
5 / 1 / 3
8,109
624
9,795
7,420
2,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
5 / 6 / 2
8,028
618
9,307
8,225
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Artio
MEATLÖAF
Artio
11
1 / 2 / 5
6,854
527
1,949
9,558
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
MEMEKAMPF
King Arthur
11
2 / 3 / 1
6,676
514
6,220
9,489
3,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
MarekManda
Ao Kuang
11
1 / 4 / 2
6,753
519
5,190
10,798
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
ShenghaiMando
Heimdallr
10
1 / 6 / 2
5,877
452
3,958
10,164
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
21
Kills
10
10
Deaths
21
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
6
2
1
W
Gilgamesh
LongDunky
Gilgamesh
6
2
0
3
L
Artio
MEATLÖAF
Artio
1
2
5
1.75
L
King Arthur
MEMEKAMPF
King Arthur
2
3
1
0.83
L
Ao Kuang
MarekManda
Ao Kuang
1
4
2
0.5
W
Arachne
SargentMeat
Arachne
5
1
9
9.5
L
Heimdallr
ShenghaiMando
Heimdallr
1
6
2
0.33
W
5
2
5
3.75
W
Ganesha
jgbaal
Ganesha
0
4
10
1.25
W
Heimdallr
timemuffin1
Heimdallr
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,102
Damage
26,624
43,863
Taken
48,234
18,738
Mitigated
15,543
12,786
Healing
12,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,307
736
0
2,041
8,225
2,324
0
4,222
4,003
41,787
0
W
Gilgamesh
LongDunky
Gilgamesh
4,353
1,051
0
3,945
11,607
4,385
0
5,451
6,156
0
28,846
L
Artio
MEATLÖAF
Artio
1,949
276
544
3,402
9,558
3,823
0
1,607
7,951
17,405
0
L
King Arthur
MEMEKAMPF
King Arthur
6,220
322
0
2,305
9,489
3,867
303
1,640
7,849
0
30,211
L
Ao Kuang
MarekManda
Ao Kuang
5,190
1,559
0
2,634
10,798
2,969
373
2,930
7,868
37,158
0
W
Arachne
SargentMeat
Arachne
5,894
3,688
0
3,487
8,913
4,130
0
2,752
6,161
0
42,162
L
Heimdallr
ShenghaiMando
Heimdallr
3,958
2,016
0
1,584
10,164
2,560
88
2,661
7,503
0
25,323
W
7,632
160
0
1,693
6,361
2,233
409
2,721
3,640
47,172
0
W
Ganesha
jgbaal
Ganesha
5,428
129
0
1,250
9,562
5,330
498
3,158
6,404
19,067
0
W
Heimdallr
timemuffin1
Heimdallr
9,795
6,292
0
2,411
7,420
2,660
276
2,364
5,056
0
52,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
34,188
327
Minions Killed
273
0
Camps Cleared
0
1,343,952
Distance Traveled
1,305,960
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,028
618
85
7
0
211,590
4
W
Gilgamesh
7,721
594
63
5
0
254,066
2
L
Artio
6,854
527
24
2
0
318,258
1
L
King Arthur
6,676
514
64
5
0
260,581
2
L
Ao Kuang
6,753
519
62
5
0
265,224
0
W
Arachne
8,458
651
77
6
0
333,195
3
L
Heimdallr
5,877
452
38
3
0
250,307
6
W
Thoth
7,980
614
83
6
0
261,178
2
W
Ganesha
7,202
554
0
0
0
240,826
5
W
Heimdallr
8,109
624
104
8
0
254,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role