Player Matchup

Apollo
Apollo
 
Apollo
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ClemKaiser
Gilgamesh
Level 150
God Stats
14W - 8L
1,715 SR
Queue Stats
1,375W - 1,294L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
Undisclosed
Nu Wa
Level 153
God Stats
1W - 0L
1,534 SR
Queue Stats
7W - 6L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
s0l0m0ntv
Danzaburou
Level 126
God Stats
7W - 2L
1,736 SR
Queue Stats
165W - 142L
1,563 Elo+
Party 1
Fafnir
Fafnir
xxeuanxx1234
Fafnir
Level 114
God Stats
11W - 6L
1,642 SR
Queue Stats
205W - 165L
1,493 Elo+
Party 1
Team Averages
Level 121
1,626 SR
1,515 Elo+

VS

Team Averages
Level 125
1,530 SR
1,458 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Evankyrie
Sobek
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 63L
1,419 Elo+
Party 3
Freya
Freya
Sedinhor
Freya
Level 157
God Stats
2W - 1L
1,707 SR
Queue Stats
200W - 209L
1,471 Elo+
Party 2
Medusa
Medusa
Webman616
Medusa
Level 137
God Stats
34W - 44L
1,443 SR
Queue Stats
253W - 282L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 0 / 1
6,530
594
1,271
5,648
1,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
ClemKaiser
Gilgamesh
13
2 / 0 / 1
7,307
664
5,787
6,351
3,319
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 0 / 2
6,418
583
6,492
2,930
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
s0l0m0ntv
Danzaburou
12
4 / 0 / 3
7,188
653
4,930
4,533
1,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
10
1 / 0 / 4
6,533
594
1,555
3,416
1,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 2 / 0
5,386
490
3,134
7,022
3,247
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
 
Da Ji
9
0 / 4 / 0
5,231
476
1,573
7,231
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
Evankyrie
Sobek
8
0 / 0 / 0
4,977
452
2,064
4,955
2,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
Sedinhor
Freya
11
0 / 2 / 0
5,932
539
784
5,872
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Webman616
Medusa
9
0 / 4 / 0
5,051
459
2,123
5,234
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
12
Kills
0
0
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
1
3.5
L
Guan Yu
 
Guan Yu
0
2
0
0
L
Da Ji
 
Da Ji
0
4
0
0
W
Gilgamesh
ClemKaiser
Gilgamesh
2
0
1
2.5
L
Sobek
Evankyrie
Sobek
0
0
0
0
L
Freya
Sedinhor
Freya
0
2
0
0
W
2
0
2
3
L
Medusa
Webman616
Medusa
0
4
0
0
W
Danzaburou
s0l0m0ntv
Danzaburou
4
0
3
5.5
W
Fafnir
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
9,678
22,878
Taken
30,314
8,836
Mitigated
11,067
6,592
Healing
9,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,271
298
0
233
5,648
1,455
155
0
5,648
0
42,164
L
Guan Yu
 
Guan Yu
3,134
361
0
1,986
7,022
3,247
0
1,691
5,231
0
25,757
L
Da Ji
 
Da Ji
1,573
0
0
2,236
7,231
2,114
0
1,253
5,943
0
27,429
W
Gilgamesh
ClemKaiser
Gilgamesh
5,787
1,589
0
2,756
6,351
3,319
0
968
5,383
3,284
42,460
L
Sobek
Evankyrie
Sobek
2,064
30
441
2,416
4,955
2,362
28
1,207
3,636
12,837
0
L
Freya
Sedinhor
Freya
784
51
0
1,760
5,872
1,766
0
3,458
2,214
33,416
0
W
6,492
1,487
0
1,508
2,930
777
13
479
2,451
41,531
0
L
Medusa
Webman616
Medusa
2,123
832
0
756
5,234
1,578
0
527
4,605
0
28,052
W
Danzaburou
s0l0m0ntv
Danzaburou
4,930
2,575
0
978
4,533
1,530
0
195
4,338
0
45,727
W
Fafnir
1,555
550
0
1,117
3,416
1,755
0
1,206
2,210
11,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
26,577
373
Minions Killed
268
0
Camps Cleared
0
1,101,740
Distance Traveled
1,015,616
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,530
594
90
8
0
236,653
4
L
Guan Yu
5,386
490
61
6
0
229,754
3
L
Da Ji
5,231
476
61
6
0
191,405
3
W
Gilgamesh
7,307
664
93
8
0
235,789
2
L
Sobek
4,977
452
23
2
0
223,914
0
L
Freya
5,932
539
67
6
0
188,184
2
W
Nu Wa
6,418
583
73
7
0
209,193
9
L
Medusa
5,051
459
56
5
0
182,359
3
W
Danzaburou
7,188
653
93
8
0
199,239
5
W
Fafnir
6,533
594
24
2
0
220,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role