Player Matchup

Horus
Horus
D4N1S4HN3
Horus
Level 29
God Stats
33W - 12L
1,708 SR
Queue Stats
830W - 266L
1,713 Elo+
Party 1
Pele
Pele
Dmane
Pele
Level 86
God Stats
35W - 43L
1,621 SR
Queue Stats
875W - 929L
1,524 Elo+
Solo
Fafnir
Fafnir
Dovban
Fafnir
Level 149
God Stats
100W - 21L
1,851 SR
Queue Stats
393W - 98L
1,884 Elo+
Party 1
Izanami
Izanami
Niraver
Izanami
Level 120
God Stats
4W - 4L
1,567 SR
Queue Stats
57W - 44L
1,523 Elo+
Solo
Vulcan
Vulcan
SpitzkopfLarry21
Vulcan
Level 155
God Stats
3W - 2L
1,767 SR
Queue Stats
935W - 332L
1,697 Elo+
Party 1
Team Averages
Level 108
1,703 SR
1,668 Elo+

VS

Team Averages
Level 66
1,500 SR
1,511 Elo+
Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FreezeMajor
Bellona
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,518 Elo+
Party 2
Apollo
Apollo
LudwigKun
Apollo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,518 Elo+
Party 2
Geb
Geb
MindlessTobi
Geb
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
D4N1S4HN3
Horus
16
2 / 0 / 14
9,778
978
3,890
15,967
16,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
Dmane
Pele
16
7 / 2 / 9
10,444
1,044
8,323
7,301
2,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Dovban
Fafnir
16
4 / 1 / 13
10,383
1,038
10,631
16,488
20,529
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Niraver
Izanami
16
3 / 0 / 12
10,117
1,012
11,678
9,487
4,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 0 / 10
11,170
1,117
27,320
7,145
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

304

VS

Team 2 Tickets

111

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 3 / 1
9,184
918
14,277
8,629
2,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
 
Bastet
14
1 / 5 / 2
8,990
899
10,066
12,119
4,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
FreezeMajor
Bellona
14
0 / 4 / 2
8,511
851
6,899
15,318
7,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
LudwigKun
Apollo
14
1 / 6 / 2
8,738
874
11,327
13,986
4,078
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 6 / 2
9,133
913
9,905
16,615
12,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
12
24
Kills
3
3
Deaths
24
58
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
1
0.5
L
Bastet
 
Bastet
1
5
2
0.4
W
Horus
D4N1S4HN3
Horus
2
0
14
9
W
Pele
Dmane
Pele
7
2
9
5.75
W
Fafnir
Dovban
Fafnir
4
1
13
10.5
L
Bellona
FreezeMajor
Bellona
0
4
2
0.25
L
Apollo
LudwigKun
Apollo
1
6
2
0.33
L
0
6
2
0.17
W
Izanami
Niraver
Izanami
3
0
12
9
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,842
Damage
52,474
56,388
Taken
66,667
46,748
Mitigated
31,431
16,453
Healing
3,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,277
3,213
0
250
8,629
2,935
0
4,805
3,765
48,185
0
L
Bastet
 
Bastet
10,066
2,350
0
261
12,119
4,009
0
5,741
6,228
0
20,973
W
Horus
D4N1S4HN3
Horus
3,890
1,169
3,553
6,654
15,967
16,098
0
8,250
7,717
0
5,514
W
Pele
Dmane
Pele
8,323
879
0
175
7,301
2,837
0
1,274
6,027
0
20,634
W
Fafnir
Dovban
Fafnir
10,631
2,455
942
3,175
16,488
20,529
0
6,404
10,084
16,418
0
L
Bellona
FreezeMajor
Bellona
6,899
1,714
0
184
15,318
7,668
0
7,772
7,420
0
18,921
L
Apollo
LudwigKun
Apollo
11,327
6,126
0
1,487
13,986
4,078
0
9,796
4,045
0
29,667
L
9,905
1,107
52
1,071
16,615
12,741
0
9,095
7,258
17,100
0
W
Izanami
Niraver
Izanami
11,678
8,804
0
250
9,487
4,091
0
4,873
4,614
0
34,731
W
27,320
10,209
720
984
7,145
3,193
0
3,381
3,764
65,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,892
Gold Earned
44,556
207
Minions Killed
181
6
Camps Cleared
6
1,086,803
Distance Traveled
983,500
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,184
918
80
8
4
185,663
0
L
Bastet
8,990
899
21
2
1
212,219
1
W
Horus
9,778
978
1
0
1
217,572
0
W
Pele
10,444
1,044
21
2
4
220,623
3
W
Fafnir
10,383
1,038
20
2
0
204,911
0
L
Bellona
8,511
851
23
2
0
219,518
0
L
Apollo
8,738
874
41
4
1
170,648
0
L
Geb
9,133
913
16
2
0
195,452
0
W
Izanami
10,117
1,012
62
6
0
201,821
0
W
Vulcan
11,170
1,117
103
10
1
241,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role