Player Matchup

Baron Samedi
Baron Samedi
SEIZURE96
Baron Samedi
Level 115
God Stats
2W - 1L
1,273 SR
Queue Stats
20W - 22L
1,523 Elo+
Party 2
Thanatos
Thanatos
Xxbluemoon01xX
Thanatos
Level 17
God Stats
14W - 17L
1,783 SR
Queue Stats
170W - 189L
1,437 Elo+
Solo
Chaac
Chaac
xGrandpaw
Chaac
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 48
1,519 SR
1,487 Elo+

VS

Team Averages
Level 87
1,525 SR
1,595 Elo+
Izanami
Izanami
BLAHBLAHBLAH6969
Izanami
Level 137
God Stats
13W - 5L
1,542 SR
Queue Stats
119W - 128L
1,417 Elo+
Party 1
Nike
Nike
JeanTryton
Nike
Level 107
God Stats
1W - 0L
1,533 SR
Queue Stats
52W - 29L
1,745 Elo+
Party 1
Anubis
Anubis
badderdabber
Anubis
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 4L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SEIZURE96
Baron Samedi
12
3 / 5 / 5
8,521
710
6,742
13,518
4,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
11
3 / 10 / 5
8,265
689
8,381
14,790
4,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
xGrandpaw
Chaac
13
6 / 6 / 5
9,767
814
10,366
15,183
12,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 11
10,548
879
14,384
9,868
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 10
9,827
819
9,051
11,452
10,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
13
10 / 6 / 4
9,911
826
13,409
13,705
5,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
12
Kills
21
21
Deaths
12
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
W
5
2
10
5
L
Baron Samedi
SEIZURE96
Baron Samedi
3
5
5
1.1
L
Thanatos
3
10
5
0.55
W
Anubis
10
6
4
2
L
Chaac
xGrandpaw
Chaac
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
36,844
43,491
Taken
35,025
21,544
Mitigated
20,449
10,896
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,384
10,013
0
1,361
9,868
3,971
1,396
1,916
7,952
0
51,694
W
9,051
2,016
0
2,770
11,452
10,570
647
2,391
9,061
0
24,280
L
Baron Samedi
SEIZURE96
Baron Samedi
6,742
674
539
1,951
13,518
4,533
26
4,894
8,624
20,849
0
L
Thanatos
8,381
3,893
373
4,934
14,790
4,194
1,055
4,239
10,551
0
18,547
W
Anubis
13,409
1,745
498
5,459
13,705
5,908
288
2,435
11,270
28,388
0
L
Chaac
xGrandpaw
Chaac
10,366
2,385
441
2,658
15,183
12,817
444
4,276
10,907
0
26,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,553
Gold Earned
30,286
92
Minions Killed
127
0
Camps Cleared
0
540,408
Distance Traveled
587,510
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,548
879
71
6
0
190,704
4
W
Nike
9,827
819
25
2
0
230,948
0
L
Baron Samedi
8,521
710
26
2
0
180,549
0
L
Thanatos
8,265
689
25
2
0
181,768
0
W
Anubis
9,911
826
31
3
0
165,858
0
L
Chaac
9,767
814
41
3
0
178,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role