Player Matchup

Sol
Sol
Silver II
AirHurdle
Sol
Silver II
Level 37
God Stats
2W - 2L
1,693 SR
Queue Stats
7W - 8L
1,475 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 37
1,693 SR
1,475 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,274 SR
1,401 MMR
Apollo
Apollo
Bronze III
JohnCeba
Apollo
Bronze III
Level 106
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 2L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 0
11,521
886
13,955
13,113
10,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BakasuraAh Muzen CabKaliHelSet

VS

Bans
AnhurSkadiIzanamiChronosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JohnCeba
Apollo
16
0 / 4 / 0
9,039
695
7,793
16,954
8,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Apollo
JohnCeba
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,955
Damage
7,793
13,113
Taken
16,954
10,355
Mitigated
8,268
9,190
Healing
3,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,955
5,603
0
9,190
13,113
10,355
2,194
80
13,033
85,886
3,883
L
Apollo
JohnCeba
Apollo
7,793
5,508
0
3,944
16,954
8,268
0
13,469
3,485
80
52,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,521
Gold Earned
9,039
141
Minions Killed
98
0
Camps Cleared
0
222,816
Distance Traveled
226,304
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,521
886
141
11
0
222,816
1
L
Apollo
9,039
695
98
8
0
226,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role