Player Matchup

Discordia
Discordia
CrimsonLadyNox
Discordia
Level 106
God Stats
2W - 0L
1,683 SR
Queue Stats
77W - 108L
1,302 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HerroItzYim
Morgan Le Fay
Level 68
God Stats
14W - 14L
1,403 SR
Queue Stats
66W - 67L
1,311 Elo+
Party 2
Cthulhu
Cthulhu
Kings1926
Cthulhu
Level 52
God Stats
9W - 4L
1,420 SR
Queue Stats
32W - 28L
1,332 Elo+
Party 2
Skadi
Skadi
XEl WizzaX
Skadi
Level 87
God Stats
40W - 25L
1,605 SR
Queue Stats
216W - 230L
1,418 Elo+
Party 1
Arachne
Arachne
funnyblackberry
Arachne
Level 123
God Stats
2W - 2L
1,331 SR
Queue Stats
104W - 122L
1,477 Elo+
Party 1
Team Averages
Level 87
1,489 SR
1,368 Elo+

VS

Team Averages
Level 74
1,473 SR
1,443 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
AniquiladorPRxX
Artemis
Level 62
God Stats
32W - 33L
1,538 SR
Queue Stats
32W - 33L
1,457 Elo+
Solo
Izanami
Izanami
MOISTLIEST
Izanami
Level 115
God Stats
112W - 126L
1,534 SR
Queue Stats
214W - 222L
1,415 Elo+
Solo
Scylla
Scylla
Watchingleaf7
Scylla
Level 47
God Stats
1W - 5L
1,295 SR
Queue Stats
75W - 121L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CrimsonLadyNox
Discordia
8
1 / 2 / 7
5,305
589
2,813
2,690
1,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Morgan Le Fay
HerroItzYim
Morgan Le Fay
10
4 / 0 / 3
6,044
672
3,884
3,646
1,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Kings1926
Cthulhu
9
6 / 1 / 4
5,634
626
5,730
8,799
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

Skadi
9
1 / 1 / 6
5,318
591
5,684
5,432
1,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
7 / 1 / 4
6,274
697
3,810
5,113
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 4 / 2
4,536
504
2,765
6,879
1,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
7
0 / 4 / 3
4,533
504
3,520
8,394
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 5 / 0
4,704
523
2,466
6,000
1,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
MOISTLIEST
Izanami
4
0 / 2 / 0
3,656
406
1,815
2,602
508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Boots

Boots

+6%
Movement Speed

8
3 / 4 / 1
5,278
586
2,737
4,284
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
5
5
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
L
Ymir
 
Ymir
0
4
3
0.38
L
1
5
0
0.2
W
Discordia
CrimsonLadyNox
Discordia
1
2
7
2.25
W
Morgan Le Fay
HerroItzYim
Morgan Le Fay
4
0
3
5.5
W
Cthulhu
Kings1926
Cthulhu
6
1
4
8
L
Izanami
MOISTLIEST
Izanami
0
2
0
0
L
3
4
1
0.88
W
Skadi
1
1
6
4
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,921
Damage
13,303
25,680
Taken
28,159
10,485
Mitigated
8,765
8,873
Healing
6,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,765
506
0
1,702
6,879
1,965
0
2,328
4,346
0
14,575
L
Ymir
 
Ymir
3,520
984
0
2,298
8,394
3,128
0
3,599
4,587
10,294
0
L
2,466
1,115
0
935
6,000
1,955
135
2,405
3,535
0
19,441
W
Discordia
CrimsonLadyNox
Discordia
2,813
204
0
231
2,690
1,071
360
780
1,910
18,588
0
W
Morgan Le Fay
HerroItzYim
Morgan Le Fay
3,884
185
0
1,688
3,646
1,509
674
773
2,873
28,170
0
W
Cthulhu
Kings1926
Cthulhu
5,730
694
0
3,440
8,799
4,268
385
2,373
6,426
13,481
0
L
Izanami
MOISTLIEST
Izanami
1,815
1,675
99
755
2,602
508
0
923
1,504
0
12,100
L
2,737
380
0
660
4,284
1,209
0
2,464
1,760
17,321
0
W
Skadi
5,684
2,997
0
1,167
5,432
1,506
767
1,613
3,819
0
29,611
W
3,810
2,265
0
2,347
5,113
2,131
9
718
4,395
0
20,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,575
Gold Earned
22,707
216
Minions Killed
153
0
Camps Cleared
0
786,379
Distance Traveled
717,396
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,536
504
35
4
0
175,745
0
L
Ymir
4,533
504
21
2
0
157,939
0
L
Artemis
4,704
523
37
4
0
149,377
3
W
Discordia
5,305
589
35
4
0
149,126
0
W
Morgan Le Fay
6,044
672
53
6
0
144,401
3
W
Cthulhu
5,634
626
20
2
0
158,680
1
L
Izanami
3,656
406
20
2
0
71,371
0
L
Scylla
5,278
586
40
4
0
162,964
3
W
Skadi
5,318
591
59
7
0
162,571
2
W
Arachne
6,274
697
49
5
0
171,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role