Player Matchup

Heimdallr
Heimdallr
JermX
Heimdallr
Level 160
God Stats
4W - 2L
1,541 SR
Queue Stats
132W - 116L
1,639 Elo+
Party 1
Sol
Sol
MsNyxxXD
Sol
Level 157
God Stats
14W - 9L
1,648 SR
Queue Stats
238W - 216L
1,587 Elo+
Party 1
Nu Wa
Nu Wa
NotNoSkills
Nu Wa
Level 27
God Stats
1W - 1L
1,486 SR
Queue Stats
10W - 10L
1,469 Elo+
Party 1
Erlang Shen
Erlang Shen
That Gamer 3
Erlang Shen
Level 128
God Stats
1W - 0L
1,164 SR
Queue Stats
5W - 7L
1,572 Elo+
Party 1
Fafnir
Fafnir
iTz Fapples
Fafnir
Level 126
God Stats
1W - 0L
1,732 SR
Queue Stats
3W - 4L
1,446 Elo+
Party 1
Team Averages
Level 120
1,514 SR
1,543 Elo+

VS

Team Averages
Level 74
1,568 SR
1,284 Elo+
Ymir
Ymir
Dhennever
Ymir
Level 15
God Stats
0W - 5L
1,387 SR
Queue Stats
2W - 8L
1,243 Elo+
Party 2
Khepri
Khepri
Kent_Tailings
Khepri
Level 78
God Stats
0W - 2L
1,841 SR
Queue Stats
0W - 6L
1,243 Elo+
Party 2
Zeus
Zeus
Obmnell
Zeus
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 7L
1,243 Elo+
Party 2
Vamana
Vamana
OnePrime11
Vamana
Level 126
God Stats
8W - 16L
1,435 SR
Queue Stats
210W - 192L
1,449 Elo+
Solo
Pele
Pele
TeddyMog
Pele
Level 94
God Stats
0W - 1L
1,677 SR
Queue Stats
5W - 14L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JermX
Heimdallr
16
9 / 2 / 9
10,684
1,068
13,726
9,222
4,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 2 / 11
10,224
1,022
11,764
7,544
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 0 / 13
8,040
804
6,688
1,558
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
That Gamer 3
Erlang Shen
15
5 / 1 / 6
9,274
927
9,966
9,238
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
13
2 / 2 / 14
9,043
904
2,992
9,694
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 5 / 4
6,696
670
3,030
8,989
4,440
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 4 / 5
7,193
719
2,645
10,519
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
Obmnell
Zeus
15
3 / 6 / 2
8,742
874
10,301
7,643
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
OnePrime11
Vamana
13
2 / 4 / 0
7,200
720
6,246
15,551
8,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
13
2 / 5 / 3
8,188
819
5,290
10,068
5,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
24
Kills
7
7
Deaths
24
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
4
0.4
W
Heimdallr
JermX
Heimdallr
9
2
9
6.75
L
0
4
5
0.63
W
7
2
11
6.25
W
1
0
13
7.5
L
Zeus
Obmnell
Zeus
3
6
2
0.67
L
Vamana
OnePrime11
Vamana
2
4
0
0.5
L
Pele
2
5
3
0.7
W
Erlang Shen
That Gamer 3
Erlang Shen
5
1
6
8
W
Fafnir
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,136
Damage
27,512
37,256
Taken
52,770
23,578
Mitigated
29,164
8,600
Healing
5,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,030
341
0
0
8,989
4,440
0
3,445
5,370
9,886
0
W
Heimdallr
JermX
Heimdallr
13,726
6,591
0
2,212
9,222
4,043
1,770
2,698
6,524
0
40,210
L
2,645
170
0
1,124
10,519
7,628
0
3,089
7,316
13,834
0
W
11,764
3,871
0
2,519
7,544
2,952
3,163
3,895
3,649
37,032
0
W
6,688
2,538
0
143
1,558
568
1,952
465
1,093
23,163
0
L
Zeus
Obmnell
Zeus
10,301
344
0
125
7,643
3,111
0
4,659
2,890
37,320
0
L
Vamana
OnePrime11
Vamana
6,246
2,022
0
3,291
15,551
8,949
0
6,811
8,420
0
31,707
L
Pele
5,290
1,307
0
699
10,068
5,036
0
2,841
7,113
0
24,069
W
Erlang Shen
That Gamer 3
Erlang Shen
9,966
4,576
0
1,858
9,238
4,867
0
5,081
4,157
0
28,001
W
Fafnir
2,992
873
0
1,868
9,694
11,148
300
4,071
5,623
8,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,265
Gold Earned
38,019
228
Minions Killed
206
10
Camps Cleared
5
924,709
Distance Traveled
916,037
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,696
670
7
1
0
157,384
0
W
Heimdallr
10,684
1,068
61
6
2
182,237
1
L
Khepri
7,193
719
28
3
0
204,665
1
W
Sol
10,224
1,022
62
6
4
181,169
6
W
Nu Wa
8,040
804
46
5
2
194,484
2
L
Zeus
8,742
874
83
8
0
200,940
2
L
Vamana
7,200
720
54
5
2
182,934
5
L
Pele
8,188
819
34
3
3
170,114
1
W
Erlang Shen
9,274
927
50
5
2
200,703
1
W
Fafnir
9,043
904
9
1
0
166,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role