Player Matchup

Chaac
Chaac
AnnonymousVQV
Chaac
Level 125
God Stats
14W - 6L
1,666 SR
Queue Stats
80W - 62L
1,523 Elo+
Solo
Kumbhakarna
Kumbhakarna
KooKoooBooongooo
Kumbhakarna
Level 145
God Stats
1W - 5L
1,395 SR
Queue Stats
106W - 113L
1,401 Elo+
Party 2
Neith
Neith
Spirimbaum
Neith
Level 121
God Stats
2W - 1L
1,630 SR
Queue Stats
58W - 67L
1,429 Elo+
Party 2
Janus
Janus
Zorong
Janus
Level 142
God Stats
13W - 15L
1,552 SR
Queue Stats
153W - 146L
1,439 Elo+
Party 2
Fenrir
Fenrir
xoruud
Fenrir
Level 117
God Stats
24W - 11L
1,747 SR
Queue Stats
646W - 712L
1,521 Elo+
Solo
Team Averages
Level 130
1,598 SR
1,463 Elo+

VS

Team Averages
Level 77
1,529 SR
1,491 Elo+
Apollo
Apollo
 
Apollo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
 
Nox
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Oxelfer
Yemoja
Level 21
God Stats
43W - 38L
1,357 SR
Queue Stats
176W - 178L
1,479 Elo+
Party 1
Mercury
Mercury
atros96
Mercury
Level 83
God Stats
5W - 4L
1,786 SR
Queue Stats
64W - 74L
1,496 Elo+
Party 3
Amaterasu
Amaterasu
douglinhaix
Amaterasu
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 203L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,443
603
5,115
7,580
6,857
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kumbhakarna
KooKoooBooongooo
Kumbhakarna
13
2 / 2 / 3
7,222
516
4,386
6,899
3,369
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
12
0 / 2 / 4
6,993
500
4,053
7,081
2,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Zorong
Janus
13
8 / 1 / 7
8,595
614
12,767
5,603
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
xoruud
Fenrir
14
10 / 1 / 2
8,960
640
9,242
8,154
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 3 / 3
7,225
516
4,957
10,058
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
 
Nox
10
0 / 7 / 1
5,770
412
1,721
8,543
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Oxelfer
Yemoja
9
1 / 2 / 3
6,127
438
4,216
9,886
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Mercury
atros96
Mercury
12
5 / 5 / 1
7,721
552
5,146
10,244
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
douglinhaix
Amaterasu
10
0 / 7 / 2
6,164
440
1,027
11,542
5,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
24
Kills
7
7
Deaths
24
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
3
3
0.83
L
Nox
 
Nox
0
7
1
0.07
W
4
1
4
6
W
Kumbhakarna
KooKoooBooongooo
Kumbhakarna
2
2
3
1.75
L
Yemoja
Oxelfer
Yemoja
1
2
3
1.25
W
Neith
0
2
4
1
W
Janus
Zorong
Janus
8
1
7
11.5
L
Mercury
atros96
Mercury
5
5
1
1.1
L
Amaterasu
douglinhaix
Amaterasu
0
7
2
0.14
W
Fenrir
xoruud
Fenrir
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,563
Damage
17,067
35,317
Taken
50,273
17,676
Mitigated
22,891
10,716
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,957
2,044
0
2,157
10,058
3,027
0
4,137
5,765
0
42,363
L
Nox
 
Nox
1,721
546
0
1,632
8,543
2,949
0
5,145
3,206
26,461
0
W
5,115
896
0
2,812
7,580
6,857
268
414
7,166
0
46,027
W
Kumbhakarna
KooKoooBooongooo
Kumbhakarna
4,386
797
0
747
6,899
3,369
0
1,376
5,523
33,190
0
L
Yemoja
Oxelfer
Yemoja
4,216
964
1,341
2,406
9,886
7,173
0
3,256
6,524
13,807
0
W
Neith
4,053
1,112
0
1,477
7,081
2,354
1,446
1,514
5,567
0
48,163
W
Janus
Zorong
Janus
12,767
1,125
0
1,919
5,603
1,916
0
1,693
3,910
54,498
0
L
Mercury
atros96
Mercury
5,146
3,237
0
40
10,244
3,797
0
2,335
7,843
0
41,190
L
Amaterasu
douglinhaix
Amaterasu
1,027
279
0
1,804
11,542
5,945
0
1,678
9,782
0
26,115
W
Fenrir
xoruud
Fenrir
9,242
2,197
0
3,761
8,154
3,180
0
940
7,214
0
50,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,213
Gold Earned
33,007
455
Minions Killed
302
0
Camps Cleared
0
1,339,615
Distance Traveled
1,253,397
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,225
516
93
7
0
239,369
5
L
Nox
5,770
412
49
4
0
214,469
2
W
Chaac
8,443
603
107
8
0
235,054
1
W
Kumbhakarna
7,222
516
65
5
0
264,428
2
L
Yemoja
6,127
438
26
2
0
224,127
0
W
Neith
6,993
500
86
6
0
237,937
0
W
Janus
8,595
614
104
7
0
302,982
1
L
Mercury
7,721
552
70
5
0
300,386
1
L
Amaterasu
6,164
440
64
5
0
275,046
0
W
Fenrir
8,960
640
93
7
0
299,214
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role