Player Matchup

Raijin
Raijin
Platinum III
Aviien
Raijin
Platinum III
Level 160
God Stats
3W - 4L
1,535 SR
Queue Stats
30W - 33L
1,788 MMR
Solo
Hercules
Hercules
Platinum III
CrazyFarisss
Hercules
Platinum III
Level 69
God Stats
19W - 18L
1,496 SR
Queue Stats
123W - 114L
1,808 MMR
Solo
Xbalanque
Xbalanque
Gold II
GoukenBot
Xbalanque
Gold II
Level 47
God Stats
2W - 0L
1,801 SR
Queue Stats
23W - 18L
1,815 MMR
Solo
Bakasura
Bakasura
Gold IV
JamZRobert
Bakasura
Gold IV
Level 124
God Stats
1W - 1L
1,823 SR
Queue Stats
50W - 38L
1,669 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
Mantiiiiis
Cthulhu
Platinum II
Level 158
God Stats
41W - 24L
1,503 SR
Queue Stats
424W - 407L
1,935 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,631 SR
1,803 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,681 SR
1,749 MMR
Geb
Geb
Gold III
 
Geb
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum II
LordDunsany
Nemesis
Platinum II
Level 159
God Stats
5W - 4L
1,766 SR
Queue Stats
624W - 619L
1,808 MMR
Solo
Scylla
Scylla
Platinum V
Tinmanjr3
Scylla
Platinum V
Level 160
God Stats
6W - 4L
1,844 SR
Queue Stats
88W - 79L
1,822 MMR
Solo
Tyr
Tyr
Platinum II
Trollacadimy
Tyr
Platinum II
Level 92
God Stats
7W - 6L
1,794 SR
Queue Stats
194W - 190L
1,815 MMR
Solo
Artemis
Artemis
Platinum IV
mark1to10
Artemis
Platinum IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 54L
1,801 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Aviien
Raijin
20
4 / 2 / 7
13,892
604
9,760
10,810
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
CrazyFarisss
Hercules
17
1 / 2 / 9
12,849
559
9,109
23,387
22,698
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
GoukenBot
Xbalanque
20
6 / 0 / 8
14,878
647
14,212
12,507
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
JamZRobert
Bakasura
20
8 / 3 / 3
14,459
629
16,606
21,439
10,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Mantiiiiis
Cthulhu
19
3 / 1 / 7
13,349
580
16,967
26,238
23,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SetGilgameshAthenaPersephoneTiamat

VS

Bans
TsukuyomiJanusAwilixCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 2 / 4
9,699
422
8,252
15,018
12,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
LordDunsany
Nemesis
18
3 / 3 / 2
11,146
485
8,189
15,178
7,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Tinmanjr3
Scylla
17
1 / 5 / 2
9,984
434
9,439
11,469
4,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
3 / 3 / 4
11,928
519
17,662
26,771
25,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
mark1to10
Artemis
16
0 / 9 / 1
10,063
438
8,538
17,671
6,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
22
Kills
8
8
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
4
1.5
W
Raijin
Aviien
Raijin
4
2
7
3.75
W
Hercules
CrazyFarisss
Hercules
1
2
9
2.75
W
Xbalanque
GoukenBot
Xbalanque
6
0
8
10
W
Bakasura
JamZRobert
Bakasura
8
3
3
3.17
L
Nemesis
LordDunsany
Nemesis
3
3
2
1.33
W
Cthulhu
Mantiiiiis
Cthulhu
3
1
7
6.5
L
Scylla
Tinmanjr3
Scylla
1
5
2
0.4
L
3
3
4
1.67
L
Artemis
mark1to10
Artemis
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,654
Damage
52,080
94,381
Taken
86,107
67,822
Mitigated
56,276
40,667
Healing
21,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,252
801
0
2,559
15,018
12,613
0
4,749
9,899
29,178
0
W
Raijin
Aviien
Raijin
9,760
991
0
3,142
10,810
5,065
2,525
4,867
5,943
103,115
0
W
Hercules
CrazyFarisss
Hercules
9,109
1,769
0
9,591
23,387
22,698
2,486
8,389
14,366
0
29,023
W
Xbalanque
GoukenBot
Xbalanque
14,212
9,030
0
7,082
12,507
5,652
6,206
1,970
10,537
0
137,175
W
Bakasura
JamZRobert
Bakasura
16,606
9,628
0
4,860
21,439
10,842
2,603
1,249
20,190
0
114,704
L
Nemesis
LordDunsany
Nemesis
8,189
3,867
0
1,580
15,178
7,028
0
4,078
10,376
0
80,834
W
Cthulhu
Mantiiiiis
Cthulhu
16,967
2,310
723
15,269
26,238
23,565
893
2,726
23,512
75,590
0
L
Scylla
Tinmanjr3
Scylla
9,439
1,220
0
1,738
11,469
4,546
0
2,555
8,506
88,523
0
L
17,662
3,782
0
11,180
26,771
25,967
0
10,647
13,392
0
73,911
L
Artemis
mark1to10
Artemis
8,538
4,674
0
4,050
17,671
6,122
2,632
2,742
14,665
0
73,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,427
Gold Earned
52,820
758
Minions Killed
603
0
Camps Cleared
0
2,350,633
Distance Traveled
2,013,492
33
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,699
422
35
2
0
366,408
6
W
Raijin
13,892
604
202
9
0
432,035
11
W
Hercules
12,849
559
26
1
0
469,561
11
W
Xbalanque
14,878
647
207
9
0
448,582
4
W
Bakasura
14,459
629
196
9
0
493,048
2
L
Nemesis
11,146
485
141
6
0
473,068
3
W
Cthulhu
13,349
580
127
6
0
507,407
5
L
Scylla
9,984
434
156
7
0
385,715
8
L
Tyr
11,928
519
139
6
0
445,457
4
L
Artemis
10,063
438
132
6
0
342,844
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role