Player Matchup

Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Axiotimos
Izanami
Level 18
God Stats
19W - 10L
1,689 SR
Queue Stats
169W - 178L
1,507 Elo+
Party 1
Ymir
Ymir
Frag_Train
Ymir
Level 22
God Stats
4W - 3L
1,707 SR
Queue Stats
24W - 26L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
lilYoder
Tsukuyomi
Level 42
God Stats
18W - 12L
1,694 SR
Queue Stats
129W - 132L
1,451 Elo+
Party 1
Guan Yu
Guan Yu
ogigusmaximus
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 31L
1,416 Elo+
Solo
Team Averages
Level 23
1,618 SR
1,479 Elo+

VS

Team Averages
Level 27
1,617 SR
1,531 Elo+
Chaac
Chaac
Anitelea
Chaac
Level 6
God Stats
3W - 0L
1,850 SR
Queue Stats
5W - 1L
1,691 Elo+
Party 2
Sol
Sol
Atageh
Sol
Level 24
God Stats
40W - 21L
1,643 SR
Queue Stats
60W - 55L
1,436 Elo+
Party 3
Danzaburou
Danzaburou
Ataghi
Danzaburou
Level 24
God Stats
11W - 8L
1,563 SR
Queue Stats
13W - 12L
1,480 Elo+
Party 3
Cerberus
Cerberus
NickMullen6664
Cerberus
Level 69
God Stats
5W - 9L
1,528 SR
Queue Stats
181W - 168L
1,574 Elo+
Party 2
Nox
Nox
asdfgokokp
Nox
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 2 / 4
8,094
540
6,019
9,811
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Axiotimos
Izanami
9
2 / 7 / 1
6,178
412
10,913
12,038
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 1
7,427
495
5,112
9,331
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
lilYoder
Tsukuyomi
12
3 / 6 / 2
7,205
480
8,441
12,145
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
13
4 / 5 / 2
7,383
492
6,368
13,502
10,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Anitelea
Chaac
13
5 / 1 / 7
8,434
562
10,896
11,528
9,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sol
Atageh
Sol
13
3 / 5 / 5
8,169
545
7,067
10,586
2,776
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Ataghi
Danzaburou
12
1 / 3 / 3
7,740
516
3,562
6,713
1,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
13
4 / 3 / 3
8,970
598
7,549
17,131
6,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 0 / 2
9,011
601
10,079
5,929
2,101
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
12
Kills
22
22
Deaths
12
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
2
4
2
W
Chaac
Anitelea
Chaac
5
1
7
8.5
W
Sol
Atageh
Sol
3
5
5
1.1
W
Danzaburou
Ataghi
Danzaburou
1
3
3
0.83
L
Izanami
Axiotimos
Izanami
2
7
1
0.36
L
1
2
1
0.75
W
Cerberus
4
3
3
1.83
W
9
0
2
10
L
Tsukuyomi
lilYoder
Tsukuyomi
3
6
2
0.67
L
Guan Yu
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,853
Damage
39,153
56,827
Taken
51,887
27,811
Mitigated
22,858
18,322
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,019
276
2,240
5,006
9,811
3,680
0
5,521
4,140
50,570
0
W
Chaac
Anitelea
Chaac
10,896
1,103
0
4,653
11,528
9,428
204
1,286
10,242
0
46,424
W
Sol
Atageh
Sol
7,067
1,539
228
3,800
10,586
2,776
4,680
2,016
8,570
44,564
0
W
Danzaburou
Ataghi
Danzaburou
3,562
1,032
294
987
6,713
1,938
1,537
532
6,181
0
34,119
L
Izanami
Axiotimos
Izanami
10,913
7,532
0
1,962
12,038
3,288
969
6,810
5,138
0
35,048
L
5,112
1,834
222
1,324
9,331
6,502
674
4,827
4,474
38,466
0
W
Cerberus
7,549
508
0
5,182
17,131
6,615
204
4,921
12,210
35,523
0
W
10,079
237
0
3,164
5,929
2,101
237
2,376
3,553
43,130
0
L
Tsukuyomi
lilYoder
Tsukuyomi
8,441
1,793
0
1,744
12,145
4,231
0
3,226
8,739
0
43,460
L
Guan Yu
6,368
853
710
5,114
13,502
10,110
0
4,311
8,831
0
34,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,287
Gold Earned
42,324
356
Minions Killed
362
0
Camps Cleared
0
1,395,544
Distance Traveled
1,267,671
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,094
540
108
7
0
302,710
8
W
Chaac
8,434
562
80
5
0
268,426
1
W
Sol
8,169
545
84
6
0
257,746
4
W
Danzaburou
7,740
516
63
4
0
216,242
0
L
Izanami
6,178
412
68
5
0
242,201
1
L
Ymir
7,427
495
61
4
0
246,336
1
W
Cerberus
8,970
598
51
3
0
263,302
0
W
Nox
9,011
601
84
6
0
261,955
0
L
Tsukuyomi
7,205
480
68
5
0
327,637
0
L
Guan Yu
7,383
492
51
3
0
276,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role