Player Matchup

Freya
Freya
Blyatos11
Freya
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
260W - 323L
1,335 Elo+
Solo
Ra
Ra
Eric THE wiZZ
Ra
Level 24
God Stats
2W - 1L
1,800 SR
Queue Stats
31W - 52L
1,273 Elo+
Solo
Anubis
Anubis
RGXxReaperxX89
Anubis
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 86L
1,113 Elo+
Party 1
Neith
Neith
RGxGrimReaper94
Neith
Level 25
God Stats
1W - 6L
1,329 SR
Queue Stats
54W - 87L
1,147 Elo+
Party 1
Bellona
Bellona
ShiroiGreyHound
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,177 Elo+
Party 1
Team Averages
Level 21
1,526 SR
1,209 Elo+

VS

Team Averages
Level 25
1,367 SR
1,248 Elo+
Scylla
Scylla
Ahelix_Largecape
Scylla
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
67W - 72L
1,071 Elo+
Solo
Heimdallr
Heimdallr
IZAN5001
Heimdallr
Level 22
God Stats
15W - 19L
1,407 SR
Queue Stats
20W - 34L
1,270 Elo+
Solo
Chiron
Chiron
JB_HipHop
Chiron
Level 22
God Stats
5W - 6L
1,201 SR
Queue Stats
41W - 49L
1,322 Elo+
Party 2
Fenrir
Fenrir
KiokinesS
Fenrir
Level 27
God Stats
20W - 35L
1,297 SR
Queue Stats
42W - 88L
1,237 Elo+
Party 2
Kukulkan
Kukulkan
KiritoSAO3680
Kukulkan
Level 28
God Stats
9W - 11L
1,432 SR
Queue Stats
87W - 95L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Blyatos11
Freya
19
9 / 11 / 9
13,856
554
20,833
24,652
9,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 5 / 0
7,339
294
827
6,693
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
0 / 14 / 9
9,430
377
6,475
23,395
9,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 7 / 2
14,553
582
14,670
16,938
5,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 13 / 7
10,884
435
8,288
25,201
16,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 9 / 14
12,909
516
17,812
16,546
5,813
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
IZAN5001
Heimdallr
19
11 / 10 / 21
13,830
553
26,745
21,603
13,486
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
JB_HipHop
Chiron
20
9 / 1 / 5
13,394
536
10,604
10,119
4,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
KiokinesS
Fenrir
18
9 / 2 / 7
12,595
504
8,224
15,319
11,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
KiritoSAO3680
Kukulkan
18
12 / 5 / 6
12,717
509
13,658
12,838
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
103
26
Kills
50
50
Deaths
27
27
Assists
53
Player
Kills
Deaths
Assists
KDA
W
9
9
14
1.78
L
Freya
Blyatos11
Freya
9
11
9
1.23
L
0
5
0
0
W
Heimdallr
IZAN5001
Heimdallr
11
10
21
2.15
W
Chiron
JB_HipHop
Chiron
9
1
5
11.5
W
Fenrir
KiokinesS
Fenrir
9
2
7
6.25
W
Kukulkan
KiritoSAO3680
Kukulkan
12
5
6
3
L
0
14
9
0.32
L
14
7
2
2.14
L
3
13
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,093
Damage
77,043
96,879
Taken
76,425
43,283
Mitigated
39,450
13,673
Healing
11,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,812
2,603
0
1,752
16,546
5,813
3,458
7,485
9,061
66,179
0
L
Freya
Blyatos11
Freya
20,833
6,245
0
4,905
24,652
9,843
0
4,567
20,085
78,426
0
L
827
308
0
586
6,693
1,071
0
867
5,826
9,669
0
W
Heimdallr
IZAN5001
Heimdallr
26,745
12,986
0
3,376
21,603
13,486
5,471
7,086
14,517
0
88,777
W
Chiron
JB_HipHop
Chiron
10,604
4,583
613
2,921
10,119
4,179
5,691
2,835
7,284
0
91,502
W
Fenrir
KiokinesS
Fenrir
8,224
1,274
0
3,108
15,319
11,415
2,079
3,764
11,555
0
53,243
W
Kukulkan
KiritoSAO3680
Kukulkan
13,658
1,645
0
0
12,838
4,557
1,612
6,965
5,873
54,011
0
L
6,475
1,889
11
2,697
23,395
9,965
0
9,122
14,272
20,690
0
L
14,670
7,915
0
3,237
16,938
5,954
2,874
8,740
8,198
0
64,650
L
8,288
2,470
0
2,237
25,201
16,450
2,670
8,174
17,027
0
48,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,062
Gold Earned
65,445
328
Minions Killed
536
0
Camps Cleared
0
1,900,211
Distance Traveled
2,045,830
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,909
516
98
4
0
381,512
0
L
Freya
13,856
554
114
5
0
419,687
2
L
Ra
7,339
294
13
1
0
109,962
0
W
Heimdallr
13,830
553
103
4
0
361,404
0
W
Chiron
13,394
536
138
6
0
458,499
0
W
Fenrir
12,595
504
91
4
0
488,932
0
W
Kukulkan
12,717
509
106
4
0
355,483
0
L
Anubis
9,430
377
26
1
0
440,078
0
L
Neith
14,553
582
102
4
0
418,809
0
L
Bellona
10,884
435
73
3
0
511,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role