Player Matchup

Sol
Sol
BatTing
Sol
Level 41
God Stats
29W - 20L
1,631 SR
Queue Stats
319W - 321L
1,556 Elo+
Party 1
Horus
Horus
CaedusXVIII
Horus
Level 133
God Stats
20W - 18L
1,603 SR
Queue Stats
266W - 245L
1,456 Elo+
Party 1
Arachne
Arachne
Jasper_Sky_
Arachne
Level 89
God Stats
20W - 7L
1,769 SR
Queue Stats
420W - 381L
1,556 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ckemper
Morgan Le Fay
Level 87
God Stats
11W - 10L
1,493 SR
Queue Stats
346W - 323L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
nathansher99
Cthulhu
Level 65
God Stats
19W - 18L
1,460 SR
Queue Stats
84W - 99L
1,412 Elo+
Party 1
Team Averages
Level 83
1,591 SR
1,494 Elo+

VS

Team Averages
Level 64
1,565 SR
1,398 Elo+
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
ACOR
Da Ji
Level 46
God Stats
2W - 1L
1,944 SR
Queue Stats
9W - 8L
1,433 Elo+
Party 2
Poseidon
Poseidon
ItzSirKillua-_
Poseidon
Level 14
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 2L
1,255 Elo+
Party 2
Apollo
Apollo
NOT_BEN03
Apollo
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,466 Elo+
Party 2
Cu Chulainn
Cu Chulainn
miroma11
Cu Chulainn
Level 126
God Stats
0W - 1L
1,575 SR
Queue Stats
5W - 4L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 0 / 6
8,606
538
9,207
8,090
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 0 / 4
10,097
631
10,945
13,356
8,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
Jasper_Sky_
Arachne
14
9 / 1 / 4
9,077
567
7,134
10,859
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
ckemper
Morgan Le Fay
14
2 / 0 / 7
8,779
549
8,021
6,784
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
nathansher99
Cthulhu
11
3 / 4 / 5
7,319
457
5,403
10,381
6,420
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 4 / 1
6,551
409
4,106
9,574
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
ACOR
Da Ji
11
2 / 6 / 2
6,873
430
7,512
13,051
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
11
0 / 5 / 0
6,649
416
1,706
8,836
2,642
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
NOT_BEN03
Apollo
11
2 / 4 / 0
6,760
423
3,683
9,371
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
miroma11
Cu Chulainn
12
0 / 6 / 0
6,913
432
7,149
11,577
5,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
25
Kills
5
5
Deaths
25
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
1
0.38
L
Da Ji
ACOR
Da Ji
2
6
2
0.5
W
Sol
4
0
6
7
W
7
0
4
9
L
Poseidon
0
5
0
0
W
Arachne
Jasper_Sky_
Arachne
9
1
4
11
L
Apollo
NOT_BEN03
Apollo
2
4
0
0.5
W
Morgan Le Fay
ckemper
Morgan Le Fay
2
0
7
5.5
L
Cu Chulainn
miroma11
Cu Chulainn
0
6
0
0
W
Cthulhu
nathansher99
Cthulhu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,710
Damage
24,156
49,470
Taken
52,409
25,256
Mitigated
23,916
25,255
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,106
195
417
2,477
9,574
8,107
0
6,734
2,734
17,065
0
L
Da Ji
ACOR
Da Ji
7,512
1,515
0
3,232
13,051
4,527
0
3,548
9,427
0
36,724
W
Sol
9,207
3,227
0
5,351
8,090
2,828
197
1,284
6,806
57,614
7,263
W
10,945
5,491
895
8,345
13,356
8,409
754
84
13,272
0
58,998
L
Poseidon
1,706
249
12
1,611
8,836
2,642
528
5,190
3,338
32,891
0
W
Arachne
Jasper_Sky_
Arachne
7,134
4,745
0
4,672
10,859
4,975
22
1,051
9,808
0
48,068
L
Apollo
NOT_BEN03
Apollo
3,683
1,767
393
2,111
9,371
2,779
0
5,690
3,635
0
39,079
W
Morgan Le Fay
ckemper
Morgan Le Fay
8,021
245
120
2,911
6,784
2,624
190
1,649
5,135
54,331
0
L
Cu Chulainn
miroma11
Cu Chulainn
7,149
1,852
0
2,295
11,577
5,861
319
504
11,073
0
44,398
W
Cthulhu
nathansher99
Cthulhu
5,403
598
937
2,024
10,381
6,420
145
1,744
8,637
23,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,878
Gold Earned
33,746
436
Minions Killed
326
0
Camps Cleared
0
1,530,219
Distance Traveled
1,413,188
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,551
409
39
2
0
293,420
2
L
Da Ji
6,873
430
61
4
0
283,006
1
W
Sol
8,606
538
115
7
0
283,633
7
W
Horus
10,097
631
116
7
0
297,165
0
L
Poseidon
6,649
416
78
5
0
238,600
5
W
Arachne
9,077
567
80
5
0
350,042
4
L
Apollo
6,760
423
72
5
0
315,848
4
W
Morgan Le Fay
8,779
549
100
6
0
298,282
0
L
Cu Chulainn
6,913
432
76
5
0
282,314
1
W
Cthulhu
7,319
457
25
2
0
301,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role