Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fobo333
Fenrir
Level 29
God Stats
14W - 13L
1,592 SR
Queue Stats
43W - 37L
1,616 Elo+
Solo
Cerberus
Cerberus
IFTimmek
Cerberus
Level 19
God Stats
2W - 4L
1,430 SR
Queue Stats
21W - 17L
1,439 Elo+
Party 2
Gilgamesh
Gilgamesh
NoXXiaR
Gilgamesh
Level 27
God Stats
4W - 2L
1,756 SR
Queue Stats
31W - 26L
1,457 Elo+
Party 2
Anhur
Anhur
Xen0Balde1
Anhur
Level 18
God Stats
0W - 1L
1,733 SR
Queue Stats
21W - 19L
1,593 Elo+
Solo
Team Averages
Level 23
1,602 SR
1,521 Elo+

VS

Team Averages
Level 25
1,527 SR
1,503 Elo+
Neith
Neith
MonkInSolitude
Neith
Level 16
God Stats
3W - 0L
1,499 SR
Queue Stats
9W - 7L
1,427 Elo+
Party 1
Ra
Ra
SigmaLight
Ra
Level 27
God Stats
1W - 0L
1,313 SR
Queue Stats
4W - 4L
1,378 Elo+
Party 1
Kali
Kali
StayingNowhere
Kali
Level 28
God Stats
2W - 3L
1,824 SR
Queue Stats
48W - 35L
1,638 Elo+
Solo
Poseidon
Poseidon
XxLion4xX
Poseidon
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 179L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
leandrocn18
Tsukuyomi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 71L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 8 / 6
8,689
511
6,030
12,323
4,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Fobo333
Fenrir
14
4 / 7 / 3
9,236
543
6,988
14,070
7,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
IFTimmek
Cerberus
10
0 / 6 / 5
6,941
408
4,970
15,366
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
NoXXiaR
Gilgamesh
12
0 / 5 / 0
6,907
406
5,689
12,790
6,004
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
15
4 / 5 / 2
9,362
551
3,524
10,831
3,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 4
9,013
530
4,355
3,905
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 3 / 5
8,977
528
6,760
8,928
4,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 1 / 2
10,776
634
12,559
12,260
5,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
XxLion4xX
Poseidon
15
7 / 3 / 8
9,903
583
13,882
9,521
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
leandrocn18
Tsukuyomi
17
9 / 3 / 7
10,448
615
12,361
12,459
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
10
Kills
31
31
Deaths
10
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
8
6
0.63
L
Fenrir
Fobo333
Fenrir
4
7
3
0.79
L
Cerberus
IFTimmek
Cerberus
0
6
5
0.42
W
3
0
4
5
L
Gilgamesh
NoXXiaR
Gilgamesh
0
5
0
0
W
5
3
5
2.5
W
7
1
2
8
L
Anhur
4
5
2
1
W
Poseidon
XxLion4xX
Poseidon
7
3
8
3.67
W
Tsukuyomi
leandrocn18
Tsukuyomi
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,201
Damage
49,917
65,380
Taken
47,073
32,167
Mitigated
18,670
13,996
Healing
19,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,030
1,551
1,157
2,109
12,323
4,293
0
6,978
5,035
35,995
0
L
Fenrir
Fobo333
Fenrir
6,988
2,106
0
3,858
14,070
7,386
0
2,712
11,120
0
58,044
L
Cerberus
IFTimmek
Cerberus
4,970
121
0
3,225
15,366
10,779
0
5,346
9,808
20,815
0
W
4,355
2,155
0
1,468
3,905
1,233
615
1,097
2,808
0
47,286
L
Gilgamesh
NoXXiaR
Gilgamesh
5,689
1,527
0
960
12,790
6,004
0
0
12,790
0
34,802
W
6,760
540
1,091
3,522
8,928
4,591
322
2,169
6,759
54,465
0
W
12,559
6,985
0
7,594
12,260
5,780
0
1,140
11,120
0
69,436
L
Anhur
3,524
1,405
0
2,687
10,831
3,705
280
4,680
5,985
0
45,717
W
Poseidon
XxLion4xX
Poseidon
13,882
793
143
1,007
9,521
2,476
816
4,254
5,267
54,765
0
W
Tsukuyomi
leandrocn18
Tsukuyomi
12,361
3,054
0
4,281
12,459
4,590
0
2,340
10,119
0
63,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,135
Gold Earned
49,117
403
Minions Killed
508
0
Camps Cleared
0
1,522,135
Distance Traveled
1,673,698
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,689
511
70
4
0
293,932
5
L
Fenrir
9,236
543
116
7
0
331,146
3
L
Cerberus
6,941
408
45
3
0
314,521
5
W
Neith
9,013
530
91
5
0
295,128
0
L
Gilgamesh
6,907
406
67
4
0
314,149
1
W
Ra
8,977
528
77
5
0
340,335
11
W
Kali
10,776
634
137
8
0
333,248
3
L
Anhur
9,362
551
105
6
0
268,387
3
W
Poseidon
9,903
583
89
5
0
337,757
0
W
Tsukuyomi
10,448
615
114
7
0
367,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role