Player Matchup

Sol
Sol
Faustka
Sol
Level 122
God Stats
3W - 1L
1,836 SR
Queue Stats
75W - 58L
1,549 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Grejtmozus
Cu Chulainn
Level 124
God Stats
9W - 8L
1,592 SR
Queue Stats
222W - 166L
1,662 Elo+
Party 1
Horus
Horus
Vathgern
Horus
Level 134
God Stats
1W - 0L
1,801 SR
Queue Stats
62W - 38L
1,647 Elo+
Party 1
Team Averages
Level 127
1,743 SR
1,619 Elo+

VS

Team Averages
Level 121
1,593 SR
1,614 Elo+
Artemis
Artemis
Boolid
Artemis
Level 159
God Stats
7W - 2L
1,657 SR
Queue Stats
225W - 253L
1,597 Elo+
Solo
Guan Yu
Guan Yu
DarkGodNecronyan
Guan Yu
Level 155
God Stats
3W - 3L
1,623 SR
Queue Stats
206W - 196L
1,618 Elo+
Party 2
Zhong Kui
Zhong Kui
ScorpionRex303
Zhong Kui
Level 49
God Stats
3W - 3L
1,501 SR
Queue Stats
78W - 49L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
8 / 2 / 6
13,928
696
20,917
18,049
4,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Grejtmozus
Cu Chulainn
17
4 / 2 / 9
12,682
634
13,511
19,216
19,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
Vathgern
Horus
17
3 / 4 / 11
12,691
635
8,857
14,353
14,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Boolid
Artemis
16
2 / 3 / 6
11,998
600
13,686
10,500
3,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 6 / 6
13,373
669
12,640
24,362
32,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
ScorpionRex303
Zhong Kui
17
4 / 6 / 3
12,587
629
14,371
16,461
10,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
15
Kills
8
8
Deaths
15
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
Boolid
Artemis
2
3
6
1.67
L
2
6
6
0.83
W
Sol
8
2
6
5.5
W
Cu Chulainn
Grejtmozus
Cu Chulainn
4
2
9
4.25
L
Zhong Kui
ScorpionRex303
Zhong Kui
4
6
3
0.92
W
Horus
Vathgern
Horus
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,285
Damage
40,697
51,618
Taken
51,323
38,899
Mitigated
47,352
24,110
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Boolid
Artemis
13,686
4,429
0
636
10,500
3,969
1,616
5,393
5,047
0
46,573
L
12,640
1,467
1,904
7,559
24,362
32,655
480
11,710
12,112
0
32,176
W
Sol
20,917
5,695
210
11,097
18,049
4,996
2,335
3,718
14,331
97,934
0
W
Cu Chulainn
Grejtmozus
Cu Chulainn
13,511
1,572
0
5,218
19,216
19,067
164
5,828
13,388
9,699
45,370
L
Zhong Kui
ScorpionRex303
Zhong Kui
14,371
898
0
3,009
16,461
10,728
1,326
6,640
9,461
66,956
0
W
Horus
Vathgern
Horus
8,857
3,573
2,937
4,648
14,353
14,836
296
4,825
9,528
0
35,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,301
Gold Earned
37,958
255
Minions Killed
211
0
Camps Cleared
0
1,076,311
Distance Traveled
981,429
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,998
600
58
3
0
304,060
3
L
Guan Yu
13,373
669
35
2
0
386,643
1
W
Sol
13,928
696
149
7
0
343,493
4
W
Cu Chulainn
12,682
634
68
3
0
355,845
1
L
Zhong Kui
12,587
629
118
6
0
290,726
3
W
Horus
12,691
635
38
2
0
376,973
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role