Player Matchup

The Morrigan
The Morrigan
FirmeyVenoso69
The Morrigan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 86L
1,258 Elo+
Party 2
Heimdallr
Heimdallr
Ghostmatvh22
Heimdallr
Level 26
God Stats
3W - 3L
1,218 SR
Queue Stats
47W - 58L
1,331 Elo+
Solo
Odin
Odin
Matias_Gago
Odin
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 90L
1,226 Elo+
Party 2
Ymir
Ymir
Tomas123143
Ymir
Level 25
God Stats
49W - 79L
1,263 SR
Queue Stats
104W - 190L
1,274 Elo+
Party 2
Tsukuyomi
Tsukuyomi
UHz-Rodrigoninja
Tsukuyomi
Level 22
God Stats
6W - 6L
1,277 SR
Queue Stats
286W - 277L
1,377 Elo+
Solo
Team Averages
Level 25
1,351 SR
1,293 Elo+

VS

Team Averages
Level 15
1,417 SR
1,338 Elo+
Set
Set
Ckorvus
Set
Level 24
God Stats
5W - 9L
1,296 SR
Queue Stats
55W - 67L
1,225 Elo+
Party 1
Susano
Susano
NHR_zenitsu656
Susano
Level 16
God Stats
29W - 44L
1,464 SR
Queue Stats
664W - 804L
1,428 Elo+
Solo
Scylla
Scylla
SatoruAngel
Scylla
Level 17
God Stats
6W - 7L
1,627 SR
Queue Stats
30W - 33L
1,396 Elo+
Solo
Medusa
Medusa
Smoke202113
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
samuka_pro
Ymir
Level 16
God Stats
1W - 8L
1,199 SR
Queue Stats
41W - 40L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FirmeyVenoso69
The Morrigan
9
2 / 2 / 2
5,586
559
2,106
3,914
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
Ghostmatvh22
Heimdallr
9
4 / 2 / 4
6,043
604
5,009
5,949
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 0 / 3
6,336
634
1,895
3,417
2,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
4 / 2 / 4
6,309
631
3,634
5,913
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
10
3 / 3 / 3
6,271
627
5,503
6,043
1,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
7
2 / 4 / 2
5,231
523
4,806
6,782
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 3 / 1
5,358
536
2,189
6,221
1,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
7
1 / 1 / 0
4,665
467
640
1,677
429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
7
1 / 6 / 1
4,745
475
2,913
4,872
1,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 2 / 1
5,953
595
3,177
8,005
3,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
9
9
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Set
2
4
2
0.75
W
The Morrigan
FirmeyVenoso69
The Morrigan
2
2
2
1.5
W
Heimdallr
Ghostmatvh22
Heimdallr
4
2
4
3
W
3
0
3
4.5
L
2
3
1
0.83
L
Scylla
1
1
0
1
L
Medusa
1
6
1
0.25
W
4
2
4
3
W
Tsukuyomi
3
3
3
1.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,147
Damage
13,725
25,236
Taken
27,557
10,338
Mitigated
8,919
5,325
Healing
3,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
4,806
2,246
0
758
6,782
1,848
0
958
5,734
0
19,863
W
The Morrigan
FirmeyVenoso69
The Morrigan
2,106
367
0
0
3,914
1,209
849
770
3,144
19,739
0
W
Heimdallr
Ghostmatvh22
Heimdallr
5,009
2,244
0
1,963
5,949
1,853
1,901
1,391
4,558
0
24,163
W
1,895
66
0
700
3,417
2,712
414
0
3,417
0
18,149
L
2,189
1,025
0
1,006
6,221
1,820
301
146
6,015
0
20,622
L
Scylla
640
107
0
505
1,677
429
455
618
1,029
11,643
0
L
Medusa
2,913
836
0
0
4,872
1,261
0
1,793
3,079
0
11,080
W
3,634
911
0
613
5,913
2,967
534
1,656
4,257
13,691
0
W
Tsukuyomi
5,503
1,678
0
2,049
6,043
1,597
120
0
6,043
0
29,839
L
3,177
1,177
0
1,540
8,005
3,561
0
2,225
5,780
17,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,545
Gold Earned
25,952
224
Minions Killed
162
0
Camps Cleared
0
967,570
Distance Traveled
899,453
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,231
523
40
4
0
216,317
0
W
The Morrigan
5,586
559
38
4
0
182,713
0
W
Heimdallr
6,043
604
57
6
0
191,966
1
W
Odin
6,336
634
47
5
0
183,410
2
L
Susano
5,358
536
44
4
0
198,298
0
L
Scylla
4,665
467
27
3
0
119,126
0
L
Medusa
4,745
475
18
2
0
135,426
0
W
Ymir
6,309
631
15
2
0
190,202
0
W
Tsukuyomi
6,271
627
67
7
0
219,279
1
L
Ymir
5,953
595
33
3
0
230,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role