Player Matchup

Thor
Thor
BLACKRIVOTRIL
Thor
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
283W - 348L
1,531 Elo+
Solo
Achilles
Achilles
Borbonico
Achilles
Level 24
God Stats
6W - 16L
1,276 SR
Queue Stats
78W - 84L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Daniel_DL_89
Danzaburou
Level 27
God Stats
22W - 14L
1,596 SR
Queue Stats
112W - 117L
1,537 Elo+
Solo
Heimdallr
Heimdallr
OFCweLLso
Heimdallr
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 45L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
lC_FA-Qalmaximo
Kuzenbo
Level 29
God Stats
23W - 23L
1,640 SR
Queue Stats
46W - 50L
1,371 Elo+
Solo
Team Averages
Level 20
1,503 SR
1,478 Elo+

VS

Team Averages
Level 10
1,514 SR
1,464 Elo+
Scylla
Scylla
Alguien07
Scylla
Level 23
God Stats
6W - 11L
1,450 SR
Queue Stats
145W - 155L
1,362 Elo+
Solo
Medusa
Medusa
CarlosDoinBR
Medusa
Level 6
God Stats
2W - 1L
1,731 SR
Queue Stats
4W - 1L
1,808 Elo+
Solo
Cthulhu
Cthulhu
Lokopcom120
Cthulhu
Level 2
God Stats
0W - 3L
1,311 SR
Queue Stats
1W - 3L
1,214 Elo+
Solo
Nemesis
Nemesis
MoletomRosa
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,444 Elo+
Solo
Persephone
Persephone
leblancvegana
Persephone
Level 14
God Stats
11W - 5L
1,581 SR
Queue Stats
12W - 10L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 4
10,585
588
9,063
10,664
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
Borbonico
Achilles
17
7 / 4 / 3
10,326
574
10,701
11,400
8,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Daniel_DL_89
Danzaburou
14
3 / 5 / 6
8,980
499
9,282
13,637
4,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
OFCweLLso
Heimdallr
15
2 / 5 / 2
9,453
525
3,678
9,876
3,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 2 / 3
9,072
504
10,570
13,263
14,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alguien07
Scylla
15
10 / 5 / 0
10,041
558
10,739
10,997
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
14
5 / 4 / 0
8,402
467
12,639
13,600
4,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Lokopcom120
Cthulhu
13
3 / 7 / 0
7,781
432
5,287
14,403
13,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
MoletomRosa
Nemesis
12
0 / 8 / 1
7,217
401
1,941
12,639
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
leblancvegana
Persephone
10
0 / 4 / 3
6,533
363
5,979
8,157
2,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
27
Kills
18
18
Deaths
28
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alguien07
Scylla
10
5
0
2
W
10
2
4
6
W
Achilles
Borbonico
Achilles
7
4
3
2.13
L
Medusa
5
4
0
1.25
W
Danzaburou
Daniel_DL_89
Danzaburou
3
5
6
1.2
L
Cthulhu
Lokopcom120
Cthulhu
3
7
0
0.43
L
Nemesis
MoletomRosa
Nemesis
0
8
1
0.06
W
Heimdallr
OFCweLLso
Heimdallr
2
5
2
0.6
W
5
2
3
3.25
L
Persephone
leblancvegana
Persephone
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,294
Damage
36,585
58,840
Taken
59,796
35,529
Mitigated
28,574
13,607
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alguien07
Scylla
10,739
986
0
1,166
10,997
3,748
810
578
10,419
50,615
0
W
9,063
2,904
0
2,597
10,664
4,151
0
4,268
6,118
0
49,481
W
Achilles
Borbonico
Achilles
10,701
4,581
0
2,759
11,400
8,537
2,245
4,047
6,731
1,502
51,634
L
Medusa
12,639
6,728
779
966
13,600
4,626
133
4,637
8,963
0
56,357
W
Danzaburou
Daniel_DL_89
Danzaburou
9,282
4,101
0
4,923
13,637
4,790
745
2,808
10,789
0
55,535
L
Cthulhu
Lokopcom120
Cthulhu
5,287
960
0
4,246
14,403
13,083
237
0
14,403
26,925
0
L
Nemesis
MoletomRosa
Nemesis
1,941
402
0
2,878
12,639
4,873
36
2,564
10,075
0
33,199
W
Heimdallr
OFCweLLso
Heimdallr
3,678
1,194
0
250
9,876
3,546
3,064
5,204
4,434
0
47,591
W
10,570
4,538
0
3,078
13,263
14,505
324
4,482
8,763
30,414
0
L
Persephone
leblancvegana
Persephone
5,979
506
0
1,271
8,157
2,244
0
2,789
5,364
18,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,416
Gold Earned
39,974
452
Minions Killed
337
0
Camps Cleared
0
1,477,171
Distance Traveled
1,481,913
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,041
558
79
4
0
319,588
2
W
Thor
10,585
588
82
5
0
330,196
1
W
Achilles
10,326
574
107
6
0
303,299
1
L
Medusa
8,402
467
92
5
0
343,006
3
W
Danzaburou
8,980
499
107
6
0
267,219
5
L
Cthulhu
7,781
432
52
3
0
230,567
3
L
Nemesis
7,217
401
90
5
0
293,525
0
W
Heimdallr
9,453
525
114
6
0
268,349
5
W
Kuzenbo
9,072
504
42
2
0
308,108
6
L
Persephone
6,533
363
24
1
0
295,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role