Player Matchup

Fenrir
Fenrir
Khaleesi Drg
Fenrir
Level 25
God Stats
11W - 2L
1,826 SR
Queue Stats
68W - 90L
1,321 Elo+
Party 1
Ymir
Ymir
NarutoRunzHW
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,691 Elo+
Party 1
Baron Samedi
Baron Samedi
Scorpion_2479
Baron Samedi
Level 40
God Stats
2W - 2L
1,442 SR
Queue Stats
7W - 20L
1,192 Elo+
Solo
Team Averages
Level 24
1,589 SR
1,401 Elo+

VS

Team Averages
Level 32
1,347 SR
1,224 Elo+
Bacchus
Bacchus
Heelessard3027
Bacchus
Level 34
God Stats
3W - 8L
1,272 SR
Queue Stats
10W - 23L
1,207 Elo+
Solo
Cerberus
Cerberus
SuttinDangerous
Cerberus
Level 27
God Stats
62W - 84L
1,366 SR
Queue Stats
83W - 133L
1,208 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
savage pluck
Morgan Le Fay
Level 35
God Stats
14W - 22L
1,404 SR
Queue Stats
104W - 138L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 2 / 7
6,882
688
3,533
7,055
3,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
8 / 2 / 3
8,566
857
7,138
9,991
6,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Scorpion_2479
Baron Samedi
12
3 / 2 / 8
7,892
789
7,884
5,142
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
6,800
680
2,373
6,882
7,066
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
9
1 / 4 / 4
6,375
638
3,258
7,828
3,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
savage pluck
Morgan Le Fay
10
2 / 7 / 3
6,772
677
5,589
9,166
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
6
6
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Fenrir
2
2
7
2.75
W
8
2
3
4.75
W
Baron Samedi
Scorpion_2479
Baron Samedi
3
2
8
3.5
L
Cerberus
1
4
4
0.75
L
Morgan Le Fay
savage pluck
Morgan Le Fay
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,555
Damage
11,220
22,188
Taken
23,876
12,365
Mitigated
13,361
6,918
Healing
3,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,373
199
405
465
6,882
7,066
271
3,337
3,204
8,930
0
W
Fenrir
3,533
952
0
1,735
7,055
3,416
509
3,898
3,157
0
7,035
W
7,138
1,774
0
1,429
9,991
6,985
579
4,026
5,965
17,751
0
W
Baron Samedi
Scorpion_2479
Baron Samedi
7,884
869
2,067
1,687
5,142
1,964
735
3,296
1,846
31,087
0
L
Cerberus
3,258
68
0
1,415
7,828
3,005
923
4,976
2,588
11,775
0
L
Morgan Le Fay
savage pluck
Morgan Le Fay
5,589
912
564
315
9,166
3,290
176
6,033
2,723
20,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,340
Gold Earned
19,947
92
Minions Killed
80
0
Camps Cleared
0
483,292
Distance Traveled
392,711
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,800
680
17
2
0
125,802
3
W
Fenrir
6,882
688
6
1
0
178,009
0
W
Ymir
8,566
857
30
3
0
145,323
2
W
Baron Samedi
7,892
789
56
6
0
159,960
1
L
Cerberus
6,375
638
22
2
0
142,706
0
L
Morgan Le Fay
6,772
677
41
4
0
124,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role