Player Matchup

Medusa
Medusa
GeKatt70
Medusa
Level 48
God Stats
6W - 12L
1,307 SR
Queue Stats
64W - 102L
1,178 Elo+
Party 2
Olorun
Olorun
Whale4Gemz
Olorun
Level 12
God Stats
0W - 1L
1,218 SR
Queue Stats
6W - 11L
1,348 Elo+
Party 2
Ares
Ares
pok412
Ares
Level 38
God Stats
2W - 15L
1,481 SR
Queue Stats
8W - 40L
1,074 Elo+
Party 2
Team Averages
Level 33
1,335 SR
1,200 Elo+

VS

Team Averages
Level 58
1,441 SR
1,355 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Assassin J2G
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,241 Elo+
Party 1
Fenrir
Fenrir
Whitegundam88
Fenrir
Level 70
God Stats
2W - 1L
1,324 SR
Queue Stats
35W - 45L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GeKatt70
Medusa
10
0 / 6 / 1
7,051
588
3,533
9,671
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Whale4Gemz
Olorun
7
0 / 6 / 1
6,644
554
1,417
7,305
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
pok412
Ares
11
1 / 7 / 0
7,346
612
2,320
13,297
8,223
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
7 / 0 / 12
10,278
857
10,058
5,921
5,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Assassin J2G
Danzaburou
7
1 / 0 / 6
7,348
612
2,594
1,341
397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
11 / 1 / 6
10,322
860
11,981
7,440
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
19
19
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
12
13
W
Danzaburou
Assassin J2G
Danzaburou
1
0
6
4
L
Medusa
GeKatt70
Medusa
0
6
1
0.08
L
Olorun
Whale4Gemz
Olorun
0
6
1
0.08
W
11
1
6
14
L
Ares
pok412
Ares
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,270
Damage
24,633
30,273
Taken
14,702
14,256
Mitigated
10,692
2,762
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,058
517
1,352
3,825
5,921
5,855
695
1,701
4,220
34,023
0
W
Danzaburou
Assassin J2G
Danzaburou
2,594
0
0
385
1,341
397
0
300
1,041
0
11,007
L
Medusa
GeKatt70
Medusa
3,533
1,378
0
851
9,671
3,858
1,147
5,043
4,628
0
26,466
L
Olorun
Whale4Gemz
Olorun
1,417
547
649
610
7,305
2,175
0
2,445
4,860
9,256
0
W
11,981
4,356
155
2,350
7,440
4,440
1,490
1,736
5,704
0
36,183
L
Ares
pok412
Ares
2,320
295
285
367
13,297
8,223
321
2,570
10,727
12,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,041
Gold Earned
27,948
94
Minions Killed
108
0
Camps Cleared
0
464,716
Distance Traveled
506,999
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,278
857
43
4
0
188,283
2
W
Danzaburou
7,348
612
14
1
0
85,382
1
L
Medusa
7,051
588
45
4
0
161,387
0
L
Olorun
6,644
554
20
2
0
123,695
0
W
Fenrir
10,322
860
51
4
0
233,334
0
L
Ares
7,346
612
29
2
0
179,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role