Player Matchup

Jormungandr
Jormungandr
LIL-Capri-Sun-
Jormungandr
Level 66
God Stats
3W - 3L
1,517 SR
Queue Stats
14W - 18L
1,373 Elo+
Party 3
Gilgamesh
Gilgamesh
Newrefurk
Gilgamesh
Level 47
God Stats
3W - 6L
1,462 SR
Queue Stats
8W - 8L
1,475 Elo+
Party 2
Chang'e
Chang'e
Onimomotsuki
Chang'e
Level 39
God Stats
2W - 4L
1,438 SR
Queue Stats
3W - 5L
1,364 Elo+
Party 2
Medusa
Medusa
RedTeletubbi
Medusa
Level 67
God Stats
5W - 6L
1,280 SR
Queue Stats
26W - 37L
1,406 Elo+
Party 3
Fenrir
Fenrir
twitch8798
Fenrir
Level 51
God Stats
0W - 2L
1,280 SR
Queue Stats
30W - 34L
1,375 Elo+
Party 2
Team Averages
Level 54
1,395 SR
1,399 Elo+

VS

Team Averages
Level 94
1,492 SR
1,358 Elo+
Susano
Susano
DenLesogor
Susano
Level 98
God Stats
34W - 36L
1,471 SR
Queue Stats
505W - 526L
1,362 Elo+
Party 1
Danzaburou
Danzaburou
GansPropeller
Danzaburou
Level 45
God Stats
62W - 49L
1,492 SR
Queue Stats
252W - 272L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
Giacente_Leone
Nu Wa
Level 160
God Stats
103W - 84L
1,501 SR
Queue Stats
781W - 822L
1,413 Elo+
Solo
Hera
Hera
bertokno
Hera
Level 59
God Stats
3W - 1L
1,494 SR
Queue Stats
32W - 38L
1,365 Elo+
Solo
Sylvanus
Sylvanus
psyko74
Sylvanus
Level 110
God Stats
37W - 28L
1,501 SR
Queue Stats
272W - 303L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LIL-Capri-Sun-
Jormungandr
9
0 / 5 / 2
7,355
387
3,069
12,871
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Newrefurk
Gilgamesh
13
2 / 6 / 2
9,972
525
888
13,701
4,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Onimomotsuki
Chang'e
15
2 / 6 / 0
9,291
489
3,639
11,782
3,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
12
5 / 11 / 1
8,554
450
7,095
15,841
3,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
twitch8798
Fenrir
14
2 / 3 / 3
9,177
483
4,239
14,863
6,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DenLesogor
Susano
15
7 / 3 / 4
10,176
536
4,301
14,412
5,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
GansPropeller
Danzaburou
15
8 / 2 / 6
10,802
569
8,232
11,724
4,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 1 / 11
11,564
609
12,938
6,099
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
17
7 / 2 / 4
10,882
573
9,943
8,586
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
psyko74
Sylvanus
15
3 / 4 / 9
9,493
500
6,558
14,911
8,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
11
Kills
30
31
Deaths
12
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Susano
DenLesogor
Susano
7
3
4
3
W
Danzaburou
GansPropeller
Danzaburou
8
2
6
5.5
W
5
1
11
10.5
L
Jormungandr
LIL-Capri-Sun-
Jormungandr
0
5
2
0.2
L
Gilgamesh
Newrefurk
Gilgamesh
2
6
2
0.5
L
Chang'e
Onimomotsuki
Chang'e
2
6
0
0.33
L
Medusa
5
11
1
0.5
W
Hera
7
2
4
4.5
W
Sylvanus
psyko74
Sylvanus
3
4
9
1.88
L
Fenrir
twitch8798
Fenrir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,930
Damage
41,972
69,058
Taken
55,732
26,800
Mitigated
23,986
15,752
Healing
24,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
DenLesogor
Susano
4,301
731
0
5,191
14,412
5,686
285
3,132
11,280
0
63,286
W
Danzaburou
GansPropeller
Danzaburou
8,232
2,908
779
3,352
11,724
4,305
3,769
3,420
8,304
0
60,943
W
12,938
2,968
0
2,158
6,099
2,335
31
850
5,249
78,318
0
L
Jormungandr
LIL-Capri-Sun-
Jormungandr
3,069
822
553
2,796
12,871
8,321
0
5,886
6,899
22,629
0
L
Gilgamesh
Newrefurk
Gilgamesh
888
198
0
1,963
13,701
4,631
248
5,478
8,183
0
32,015
L
Chang'e
Onimomotsuki
Chang'e
3,639
250
1,321
3,949
11,782
3,679
1,162
6,819
4,681
39,826
0
L
Medusa
7,095
2,677
489
1,913
15,841
3,903
34
8,728
6,995
0
27,604
W
Hera
9,943
2,470
110
2,854
8,586
3,272
2,273
3,354
5,232
58,714
0
W
Sylvanus
psyko74
Sylvanus
6,558
1,517
4,963
5,236
14,911
8,388
2,035
3,891
11,020
37,404
6,476
L
Fenrir
twitch8798
Fenrir
4,239
844
0
2,768
14,863
6,266
0
2,843
11,940
0
62,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,349
Gold Earned
52,917
324
Minions Killed
506
0
Camps Cleared
0
1,479,512
Distance Traveled
1,603,793
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,176
536
106
6
0
371,319
5
W
Danzaburou
10,802
569
88
5
0
350,117
2
W
Nu Wa
11,564
609
119
6
0
311,563
7
L
Jormungandr
7,355
387
43
2
0
269,639
0
L
Gilgamesh
9,972
525
74
4
0
261,768
0
L
Chang'e
9,291
489
73
4
0
313,792
4
L
Medusa
8,554
450
40
2
0
297,549
0
W
Hera
10,882
573
122
6
0
276,994
2
W
Sylvanus
9,493
500
71
4
0
293,800
0
L
Fenrir
9,177
483
94
5
0
336,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role