Player Matchup

Janus
Janus
FullTimeFailure
Janus
Level 160
God Stats
8W - 7L
1,802 SR
Queue Stats
147W - 131L
1,606 Elo+
Party 1
Jormungandr
Jormungandr
ManwordBananword
Jormungandr
Level 56
God Stats
13W - 7L
1,605 SR
Queue Stats
157W - 113L
1,603 Elo+
Party 1
Izanami
Izanami
Z1GM4
Izanami
Level 93
God Stats
8W - 8L
1,731 SR
Queue Stats
318W - 251L
1,585 Elo+
Solo
Team Averages
Level 103
1,713 SR
1,598 Elo+

VS

Team Averages
Level 111
1,656 SR
1,672 Elo+
Ra
Ra
EliasPc
Ra
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 40L
1,592 Elo+
Solo
Osiris
Osiris
TenTwoClay
Osiris
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,691 Elo+
Party 2
Izanami
Izanami
TenTwoJuan
Izanami
Level 145
God Stats
18W - 2L
1,969 SR
Queue Stats
30W - 17L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 6
10,913
839
14,313
10,923
4,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ManwordBananword
Jormungandr
14
1 / 0 / 15
9,381
722
6,369
10,467
12,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Z1GM4
Izanami
13
9 / 3 / 4
11,179
860
11,097
14,070
6,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 2
7,319
563
4,312
12,886
6,417
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
TenTwoClay
Osiris
12
1 / 5 / 3
8,281
637
11,939
11,349
7,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
TenTwoJuan
Izanami
12
3 / 6 / 0
8,669
667
12,082
12,554
3,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
21
Kills
4
4
Deaths
21
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
11
1
6
14
W
Jormungandr
ManwordBananword
Jormungandr
1
0
15
8.5
L
Osiris
TenTwoClay
Osiris
1
5
3
0.5
L
Izanami
TenTwoJuan
Izanami
3
6
0
0.5
W
Izanami
Z1GM4
Izanami
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,779
Damage
28,333
35,460
Taken
36,789
22,642
Mitigated
17,896
3,263
Healing
2,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,312
303
465
1,222
12,886
6,417
156
6,127
6,533
20,177
0
W
14,313
1,437
35
3,062
10,923
4,381
937
701
10,222
51,445
0
W
Jormungandr
ManwordBananword
Jormungandr
6,369
869
0
166
10,467
12,218
7
753
9,714
19,194
0
L
Osiris
TenTwoClay
Osiris
11,939
1,407
0
250
11,349
7,697
0
6,901
4,206
223
25,826
L
Izanami
TenTwoJuan
Izanami
12,082
8,647
0
646
12,554
3,782
0
6,996
5,368
0
36,752
W
Izanami
Z1GM4
Izanami
11,097
7,560
0
0
14,070
6,043
1,565
3,067
11,003
0
40,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,473
Gold Earned
24,269
178
Minions Killed
117
0
Camps Cleared
0
723,792
Distance Traveled
629,907
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,319
563
23
2
0
168,958
0
W
Janus
10,913
839
103
8
0
249,451
2
W
Jormungandr
9,381
722
22
2
0
247,034
4
L
Osiris
8,281
637
27
2
0
242,720
3
L
Izanami
8,669
667
67
5
0
218,229
2
W
Izanami
11,179
860
53
4
0
227,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role