Player Matchup

Ne Zha
Ne Zha
Lara Cross
Ne Zha
Level 109
God Stats
4W - 4L
1,532 SR
Queue Stats
103W - 85L
1,477 Elo+
Solo
Xbalanque
Xbalanque
ReyTheGreatOne
Xbalanque
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
432W - 486L
1,518 Elo+
Party 1
Gilgamesh
Gilgamesh
chrisdom92
Gilgamesh
Level 126
God Stats
51W - 59L
1,485 SR
Queue Stats
524W - 556L
1,529 Elo+
Party 1
Nu Wa
Nu Wa
getchapull6500
Nu Wa
Level 109
God Stats
118W - 107L
1,468 SR
Queue Stats
354W - 368L
1,426 Elo+
Solo
Cthulhu
Cthulhu
xxsunchildxx15
Cthulhu
Level 39
God Stats
2W - 1L
1,521 SR
Queue Stats
9W - 15L
1,287 Elo+
Solo
Team Averages
Level 101
1,501 SR
1,448 Elo+

VS

Team Averages
Level 99
1,575 SR
1,491 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CBRmageddon
Merlin
Level 109
God Stats
22W - 22L
1,588 SR
Queue Stats
81W - 87L
1,532 Elo+
Party 2
Mercury
Mercury
TMoney10000
Mercury
Level 84
God Stats
23W - 19L
1,432 SR
Queue Stats
111W - 111L
1,483 Elo+
Solo
Khepri
Khepri
emperorfoomin1
Khepri
Level 128
God Stats
11W - 2L
1,396 SR
Queue Stats
274W - 295L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
koalageddon
Gilgamesh
Level 112
God Stats
5W - 1L
1,958 SR
Queue Stats
123W - 129L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lara Cross
Ne Zha
17
6 / 1 / 15
10,592
1,059
8,237
10,351
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
ReyTheGreatOne
Xbalanque
17
5 / 1 / 17
11,069
1,107
9,755
7,161
3,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
chrisdom92
Gilgamesh
17
10 / 2 / 14
11,344
1,134
12,246
8,551
6,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 0 / 23
10,455
1,046
13,109
5,925
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
5 / 2 / 22
11,511
1,151
13,912
14,481
14,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

253

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 8 / 2
9,432
943
5,435
14,183
5,287
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
16
0 / 0 / 3
9,581
958
12,121
5,328
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
TMoney10000
Mercury
16
3 / 7 / 1
10,579
1,058
7,749
14,117
6,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 3 / 1
8,761
876
2,240
9,375
9,084
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
koalageddon
Gilgamesh
15
2 / 10 / 1
9,471
947
14,296
18,647
10,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
14
28
Kills
6
6
Deaths
28
91
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
8
2
0.25
L
Merlin
0
0
3
1.5
W
Ne Zha
Lara Cross
Ne Zha
6
1
15
13.5
W
Xbalanque
ReyTheGreatOne
Xbalanque
5
1
17
13.5
L
Mercury
TMoney10000
Mercury
3
7
1
0.5
W
Gilgamesh
chrisdom92
Gilgamesh
10
2
14
8.5
L
0
3
1
0.17
W
2
0
23
13.5
L
Gilgamesh
koalageddon
Gilgamesh
2
10
1
0.25
W
5
2
22
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,259
Damage
41,841
46,469
Taken
61,650
30,634
Mitigated
34,199
9,581
Healing
3,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,435
4,686
332
944
14,183
5,287
0
6,331
7,852
0
28,658
L
Merlin
12,121
243
0
1,174
5,328
2,221
0
3,679
1,649
68,715
0
W
Ne Zha
Lara Cross
Ne Zha
8,237
4,113
708
4,012
10,351
4,609
0
2,717
7,634
0
17,845
W
Xbalanque
ReyTheGreatOne
Xbalanque
9,755
4,320
0
654
7,161
3,271
0
485
6,676
0
30,718
L
Mercury
TMoney10000
Mercury
7,749
3,474
0
1,056
14,117
6,732
0
5,253
8,864
0
26,231
W
Gilgamesh
chrisdom92
Gilgamesh
12,246
4,433
0
247
8,551
6,344
0
3,478
5,073
0
23,791
L
2,240
352
0
318
9,375
9,084
0
4,040
5,335
15,442
0
W
13,109
5,418
0
502
5,925
2,233
0
1,141
4,784
34,013
0
L
Gilgamesh
koalageddon
Gilgamesh
14,296
2,304
0
56
18,647
10,875
0
7,718
10,929
416
25,993
W
13,912
788
1,721
1,737
14,481
14,177
0
6,653
7,828
29,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,971
Gold Earned
47,824
206
Minions Killed
249
6
Camps Cleared
6
1,015,840
Distance Traveled
968,333
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,432
943
58
6
1
166,194
1
L
Merlin
9,581
958
103
10
0
189,017
1
W
Ne Zha
10,592
1,059
27
3
2
211,212
0
W
Xbalanque
11,069
1,107
55
6
3
196,977
0
L
Mercury
10,579
1,058
39
4
3
223,565
0
W
Gilgamesh
11,344
1,134
32
3
0
196,184
0
L
Khepri
8,761
876
31
3
2
191,129
1
W
Nu Wa
10,455
1,046
37
4
0
184,300
0
L
Gilgamesh
9,471
947
18
2
0
198,428
0
W
Cthulhu
11,511
1,151
55
6
1
227,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role