Player Matchup

Danzaburou
Danzaburou
Kingfinglehead
Danzaburou
Level 116
God Stats
5W - 1L
1,870 SR
Queue Stats
93W - 87L
1,616 Elo+
Party 1
Horus
Horus
NickT4HG
Horus
Level 103
God Stats
3W - 1L
1,540 SR
Queue Stats
128W - 83L
1,583 Elo+
Party 1
Discordia
Discordia
punchmocha83
Discordia
Level 89
God Stats
20W - 4L
1,784 SR
Queue Stats
196W - 113L
1,580 Elo+
Party 1
Team Averages
Level 103
1,731 SR
1,593 Elo+

VS

Team Averages
Level 110
1,455 SR
1,501 Elo+
Izanami
Izanami
Lokey Swauce
Izanami
Level 112
God Stats
10W - 4L
1,379 SR
Queue Stats
660W - 588L
1,508 Elo+
Party 2
Vulcan
Vulcan
MaceTheFierce
Vulcan
Level 99
God Stats
2W - 3L
1,476 SR
Queue Stats
386W - 336L
1,469 Elo+
Party 2
Yemoja
Yemoja
V3LV3TBUZS4W
Yemoja
Level 120
God Stats
26W - 25L
1,510 SR
Queue Stats
378W - 402L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kingfinglehead
Danzaburou
14
7 / 2 / 8
10,932
841
9,768
12,109
4,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
NickT4HG
Horus
11
2 / 1 / 5
9,357
720
3,594
16,002
6,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
punchmocha83
Discordia
14
6 / 1 / 8
9,965
767
14,450
8,545
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lokey Swauce
Izanami
13
2 / 4 / 1
8,719
671
6,934
14,071
5,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 8 / 3
7,951
612
7,961
10,500
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
12
2 / 3 / 1
8,360
643
8,708
7,809
6,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
4
4
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Kingfinglehead
Danzaburou
7
2
8
5.5
L
Izanami
Lokey Swauce
Izanami
2
4
1
0.63
L
0
8
3
0.19
W
Horus
NickT4HG
Horus
2
1
5
4.5
L
Yemoja
2
3
1
0.83
W
Discordia
punchmocha83
Discordia
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,812
Damage
23,603
36,656
Taken
32,380
14,287
Mitigated
15,060
13,936
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Kingfinglehead
Danzaburou
9,768
2,521
0
4,973
12,109
4,793
2,494
6,067
5,736
0
48,722
L
Izanami
Lokey Swauce
Izanami
6,934
5,218
0
5,168
14,071
5,064
0
5,462
8,089
0
36,846
L
7,961
4,123
0
1,191
10,500
3,387
0
3,420
6,630
24,168
0
W
Horus
NickT4HG
Horus
3,594
1,592
618
5,769
16,002
6,777
47
6,618
9,228
0
13,573
L
Yemoja
8,708
971
1,795
1,003
7,809
6,609
0
4,174
3,211
20,092
0
W
Discordia
punchmocha83
Discordia
14,450
546
88
2,488
8,545
2,717
282
3,462
5,023
35,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,254
Gold Earned
25,030
146
Minions Killed
130
0
Camps Cleared
0
659,521
Distance Traveled
555,076
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,932
841
85
7
0
216,317
0
L
Izanami
8,719
671
76
6
0
181,281
5
L
Vulcan
7,951
612
39
3
0
195,732
0
W
Horus
9,357
720
16
1
0
233,415
2
L
Yemoja
8,360
643
15
1
0
178,063
1
W
Discordia
9,965
767
45
3
0
209,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role