Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
SgtPleitegeier
Cupid
Level 78
God Stats
32W - 24L
1,473 SR
Queue Stats
168W - 202L
1,423 Elo+
Solo
Team Averages
Level 118
1,495 SR
1,485 Elo+

VS

Team Averages
Level 74
1,600 SR
1,386 Elo+
Nemesis
Nemesis
 
Nemesis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cellestrias
Anhur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,272 Elo+
Solo
Khepri
Khepri
GetTheFupOffMe
Khepri
Level 67
God Stats
16W - 11L
1,636 SR
Queue Stats
83W - 77L
1,536 Elo+
Solo
Anubis
Anubis
Mаксюта2233
Anubis
Level 66
God Stats
0W - 1L
1,870 SR
Queue Stats
11W - 19L
1,212 Elo+
Solo
Osiris
Osiris
slicingHaxorus
Osiris
Level 76
God Stats
2W - 1L
1,492 SR
Queue Stats
46W - 44L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 1 / 4
6,248
625
2,768
4,241
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
 
Athena
9
4 / 0 / 8
6,151
615
3,687
7,214
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
 
Hun Batz
10
4 / 1 / 4
6,084
608
3,728
5,086
1,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
 
Aphrodite
11
0 / 1 / 2
5,899
590
5,777
8,832
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

11
7 / 0 / 3
6,739
674
6,532
4,930
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 4 / 1
4,931
493
3,363
6,843
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 5 / 1
4,168
417
3,566
5,913
1,374
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 3 / 1
5,091
509
1,931
5,547
1,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 1
4,655
466
2,378
4,586
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 1 / 0
5,013
501
4,256
7,662
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
3
3
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
4
3
W
Athena
 
Athena
4
0
8
8
W
Hun Batz
 
Hun Batz
4
1
4
6
W
Aphrodite
 
Aphrodite
0
1
2
1
L
Nemesis
 
Nemesis
1
4
1
0.38
L
0
5
1
0.1
L
1
3
1
0.5
L
0
3
1
0.17
W
7
0
3
8.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,492
Damage
15,494
30,303
Taken
30,551
10,601
Mitigated
11,808
14,084
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,768
236
0
1,118
4,241
1,869
0
1,025
3,061
30,459
0
W
Athena
 
Athena
3,687
931
0
1,462
7,214
3,250
46
440
6,774
17,142
0
W
Hun Batz
 
Hun Batz
3,728
1,318
0
2,355
5,086
1,279
0
1,554
3,380
0
26,565
W
Aphrodite
 
Aphrodite
5,777
519
0
6,552
8,832
2,739
976
0
8,172
34,505
0
L
Nemesis
 
Nemesis
3,363
763
0
560
6,843
2,171
0
2,835
3,957
0
24,332
L
3,566
1,990
0
350
5,913
1,374
0
1,867
4,036
0
11,591
L
1,931
107
0
1,006
5,547
1,944
0
1,295
4,252
11,158
0
L
2,378
48
0
1,180
4,586
1,459
0
1,443
2,943
18,303
0
W
6,532
3,291
338
2,259
4,930
1,464
147
1,013
3,917
0
27,886
L
4,256
739
0
2,560
7,662
4,860
0
4,531
3,131
0
20,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
23,858
271
Minions Killed
148
0
Camps Cleared
0
921,693
Distance Traveled
882,692
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,248
625
78
8
0
186,085
4
W
Athena
6,151
615
27
3
0
198,503
5
W
Hun Batz
6,084
608
58
6
0
199,086
2
W
Aphrodite
5,899
590
56
6
0
150,913
2
L
Nemesis
4,931
493
47
5
0
163,270
1
L
Anhur
4,168
417
17
2
0
167,919
1
L
Khepri
5,091
509
14
1
0
194,391
2
L
Anubis
4,655
466
35
4
0
164,957
0
W
Cupid
6,739
674
52
5
0
187,106
1
L
Osiris
5,013
501
35
4
0
192,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role