Player Matchup

Ganesha
Ganesha
CrossSleet
Ganesha
Level 29
God Stats
8W - 3L
1,627 SR
Queue Stats
65W - 76L
1,352 Elo+
Solo
Sol
Sol
Deviil_Br
Sol
Level 15
God Stats
13W - 11L
1,390 SR
Queue Stats
73W - 90L
1,262 Elo+
Solo
Fenrir
Fenrir
Nessitaa_12
Fenrir
Level 25
God Stats
17W - 11L
1,225 SR
Queue Stats
273W - 350L
1,417 Elo+
Party 1
Bellona
Bellona
Pandiittaa
Bellona
Level 28
God Stats
3W - 1L
1,912 SR
Queue Stats
81W - 81L
1,418 Elo+
Party 1
The Morrigan
The Morrigan
bas-pim-britt
The Morrigan
Level 26
God Stats
5W - 5L
1,414 SR
Queue Stats
72W - 77L
1,430 Elo+
Solo
Team Averages
Level 25
1,513 SR
1,376 Elo+

VS

Team Averages
Level 17
1,442 SR
1,373 Elo+
Khepri
Khepri
Daku Jeru
Khepri
Level 8
God Stats
6W - 11L
1,512 SR
Queue Stats
26W - 33L
1,384 Elo+
Party 2
Skadi
Skadi
I_Like_The_Beer
Skadi
Level 16
God Stats
5W - 3L
1,695 SR
Queue Stats
22W - 36L
1,243 Elo+
Solo
Ra
Ra
Nicklonion
Ra
Level 29
God Stats
2W - 5L
1,265 SR
Queue Stats
52W - 58L
1,412 Elo+
Party 2
Bellona
Bellona
TamasMatyas
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,500 Elo+
Solo
Bakasura
Bakasura
WizardlySleet94
Bakasura
Level 28
God Stats
4W - 8L
1,240 SR
Queue Stats
113W - 114L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CrossSleet
Ganesha
14
0 / 2 / 11
9,833
492
6,380
13,231
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 6 / 6
10,338
517
7,631
14,675
5,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
18
11 / 1 / 5
11,604
580
12,538
13,198
7,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Pandiittaa
Bellona
17
19 / 7 / 5
12,676
634
24,111
22,156
19,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
bas-pim-britt
The Morrigan
17
2 / 7 / 5
10,714
536
3,496
11,742
5,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Daku Jeru
Khepri
9
0 / 7 / 3
6,808
340
1,559
9,667
7,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 8 / 7
9,405
470
10,170
15,392
4,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 6
9,917
496
11,809
11,894
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
TamasMatyas
Bellona
16
6 / 9 / 5
10,574
529
10,914
16,707
19,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
19
6 / 6 / 6
11,166
558
11,383
17,752
7,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
47
34
Kills
20
23
Deaths
35
32
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CrossSleet
Ganesha
0
2
11
2.75
L
Khepri
Daku Jeru
Khepri
0
7
3
0.21
W
2
6
6
0.83
L
4
8
7
0.94
W
Fenrir
11
1
5
13.5
L
4
5
6
1.4
W
Bellona
Pandiittaa
Bellona
19
7
5
3.07
L
Bellona
TamasMatyas
Bellona
6
9
5
0.94
L
Bakasura
6
6
6
1.5
W
The Morrigan
bas-pim-britt
The Morrigan
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,156
Damage
45,835
75,002
Taken
71,412
49,060
Mitigated
43,117
19,039
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CrossSleet
Ganesha
6,380
342
0
3,859
13,231
11,517
1,707
980
11,887
30,186
0
L
Khepri
Daku Jeru
Khepri
1,559
170
0
529
9,667
7,095
0
2,156
7,503
4,921
0
W
7,631
1,984
0
5,000
14,675
5,052
2,197
4,662
9,419
54,536
0
L
10,170
5,619
0
1,843
15,392
4,187
234
5,425
9,963
0
30,866
W
Fenrir
12,538
3,861
0
2,892
13,198
7,963
3,379
1,802
11,228
0
74,963
L
11,809
1,209
675
2,972
11,894
4,831
504
3,941
7,953
55,373
0
W
Bellona
Pandiittaa
Bellona
24,111
9,475
655
6,073
22,156
19,118
2,150
3,407
17,922
0
69,022
L
Bellona
TamasMatyas
Bellona
10,914
3,948
0
784
16,707
19,018
0
2,076
14,631
0
47,381
L
Bakasura
11,383
7,727
0
3,453
17,752
7,986
670
3,423
14,329
0
69,939
W
The Morrigan
bas-pim-britt
The Morrigan
3,496
902
88
472
11,742
5,410
4,546
1,495
10,064
74,053
888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,165
Gold Earned
47,870
476
Minions Killed
381
0
Camps Cleared
0
1,734,262
Distance Traveled
1,602,028
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,833
492
21
1
0
351,550
3
L
Khepri
6,808
340
4
0
0
238,091
0
W
Sol
10,338
517
101
5
0
319,600
0
L
Skadi
9,405
470
43
2
0
280,865
1
W
Fenrir
11,604
580
119
6
0
424,861
0
L
Ra
9,917
496
116
6
0
360,527
2
W
Bellona
12,676
634
88
4
0
365,254
0
L
Bellona
10,574
529
84
4
0
338,885
2
L
Bakasura
11,166
558
134
7
0
383,660
0
W
The Morrigan
10,714
536
147
7
0
272,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role