Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold III
Beemto
Izanami
Gold III
Level 66
God Stats
13W - 9L
1,755 SR
Queue Stats
493W - 484L
1,491 MMR
Solo
Serqet
Serqet
Masters
DarioAdrian
Serqet
Masters
Level 160
God Stats
7W - 4L
1,700 SR
Queue Stats
171W - 189L
2,406 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
FolksPD7
Kumbhakarna
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,476 MMR
Party 2
Scylla
Scylla
Masters
ÐIEGØ
Scylla
Masters
Level 67
God Stats
20W - 11L
1,739 SR
Queue Stats
143W - 127L
2,313 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,639 SR
1,837 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,550 SR
1,731 MMR
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Gold III
 
Kukulkan
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Yëndör
Gilgamesh
Masters
Level 117
God Stats
95W - 68L
1,751 SR
Queue Stats
302W - 285L
2,656 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
1 / 1 / 0
3,583
717
1,210
2,649
731
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Izanami
Beemto
Izanami
5
0 / 1 / 0
3,285
657
918
2,475
476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
6
2 / 0 / 0
3,703
741
848
2,720
713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kumbhakarna
FolksPD7
Kumbhakarna
1
0 / 0 / 0
909
182
0
0
0
Scylla
ÐIEGØ
Scylla
5
0 / 1 / 2
3,275
655
1,280
1,489
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
SetAthenaTiamatApolloPersephone

VS

Bans
TsukuyomiAnhurGebTyrNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
1 / 0 / 0
3,575
715
1,562
1,625
361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
 
Kukulkan
6
0 / 1 / 0
3,343
669
450
1,370
421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
 
Bellona
6
0 / 0 / 1
3,338
668
787
1,519
735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
 
Sobek
5
0 / 1 / 1
3,301
660
695
2,846
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
Yëndör
Gilgamesh
5
2 / 1 / 0
3,408
682
1,690
2,744
790
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
3
3
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
W
Danzaburou
 
Danzaburou
1
0
0
1
W
Kukulkan
 
Kukulkan
0
1
0
0
W
Bellona
 
Bellona
0
0
1
0.5
W
Sobek
 
Sobek
0
1
1
0.5
L
Izanami
Beemto
Izanami
0
1
0
0
L
Serqet
2
0
0
2
L
Kumbhakarna
FolksPD7
Kumbhakarna
0
0
0
0
W
Gilgamesh
Yëndör
Gilgamesh
2
1
0
2
L
Scylla
ÐIEGØ
Scylla
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,256
Damage
5,184
9,333
Taken
10,104
2,266
Mitigated
3,527
2,426
Healing
4,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,210
1,070
0
1,181
2,649
731
0
0
2,649
9,664
0
W
Danzaburou
 
Danzaburou
1,562
583
0
517
1,625
361
439
0
1,625
0
12,218
W
Kukulkan
 
Kukulkan
450
50
0
110
1,370
421
0
797
544
14,345
0
W
Bellona
 
Bellona
787
330
0
764
1,519
735
0
128
1,391
0
13,387
W
Sobek
 
Sobek
695
205
0
1,496
2,846
1,220
0
414
2,073
6,617
0
L
Izanami
Beemto
Izanami
918
737
0
410
2,475
476
0
63
2,412
0
12,973
L
Serqet
848
158
0
406
2,720
713
0
452
2,232
0
12,998
L
Kumbhakarna
FolksPD7
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Yëndör
Gilgamesh
1,690
602
0
1,179
2,744
790
0
1,151
1,593
0
7,822
L
Scylla
ÐIEGØ
Scylla
1,280
246
0
429
1,489
346
0
562
895
12,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,755
Gold Earned
16,965
120
Minions Killed
128
0
Camps Cleared
0
399,027
Distance Traveled
482,620
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,583
717
26
5
0
91,628
1
W
Danzaburou
3,575
715
23
5
0
92,644
1
W
Kukulkan
3,343
669
37
7
0
85,974
1
W
Bellona
3,338
668
37
7
0
111,972
1
W
Sobek
3,301
660
12
2
0
90,936
1
L
Izanami
3,285
657
29
6
0
84,409
1
L
Serqet
3,703
741
39
8
0
124,071
1
L
Kumbhakarna
909
182
0
0
0
0
0
W
Gilgamesh
3,408
682
19
4
0
101,094
0
L
Scylla
3,275
655
26
5
0
98,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role