Player Matchup

Ravana
Ravana
AynnePetrova
Ravana
Level 155
God Stats
6W - 6L
1,500 SR
Queue Stats
248W - 249L
1,525 Elo+
Party 1
Anhur
Anhur
BrunaoH
Anhur
Level 149
God Stats
5W - 6L
1,629 SR
Queue Stats
161W - 149L
1,625 Elo+
Solo
Yemoja
Yemoja
KingOfTrevas
Yemoja
Level 160
God Stats
3W - 7L
1,467 SR
Queue Stats
247W - 240L
1,537 Elo+
Party 1
Hercules
Hercules
SoulNathan
Hercules
Level 124
God Stats
1W - 3L
1,405 SR
Queue Stats
467W - 473L
1,478 Elo+
Solo
Merlin
Merlin
zarpmen
Merlin
Level 154
God Stats
1W - 1L
1,834 SR
Queue Stats
65W - 52L
1,576 Elo+
Solo
Team Averages
Level 148
1,567 SR
1,548 Elo+

VS

Team Averages
Level 131
1,607 SR
1,559 Elo+
Khepri
Khepri
 
Khepri
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
caradabateria
Raijin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,556 Elo+
Party 2
Tsukuyomi
Tsukuyomi
gMoreira01
Tsukuyomi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,427 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
joaquinGRO
Morgan Le Fay
Level 157
God Stats
35W - 21L
1,737 SR
Queue Stats
495W - 387L
1,661 Elo+
Solo
Chronos
Chronos
ÚGiinji
Chronos
Level 149
God Stats
6W - 0L
1,800 SR
Queue Stats
226W - 204L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
1 / 3 / 4
7,164
478
4,569
9,612
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
BrunaoH
Anhur
11
2 / 7 / 0
7,033
469
4,908
11,150
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
10
0 / 5 / 4
6,492
433
5,315
12,163
8,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
SoulNathan
Hercules
11
1 / 8 / 1
6,665
444
5,477
18,023
10,932
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
zarpmen
Merlin
13
6 / 4 / 1
7,939
529
7,030
10,090
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
3 / 2 / 8
8,225
548
2,397
7,890
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 4 / 1
7,564
504
6,766
7,705
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
gMoreira01
Tsukuyomi
16
9 / 1 / 7
9,650
643
14,453
8,906
3,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
joaquinGRO
Morgan Le Fay
17
10 / 0 / 3
10,846
723
19,567
9,484
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
ÚGiinji
Chronos
14
2 / 3 / 0
8,095
540
3,598
10,564
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
27
27
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
3
2
8
3.5
L
Ravana
1
3
4
1
L
Anhur
BrunaoH
Anhur
2
7
0
0.29
L
Yemoja
0
5
4
0.4
L
Hercules
SoulNathan
Hercules
1
8
1
0.19
W
3
4
1
0.88
W
Tsukuyomi
gMoreira01
Tsukuyomi
9
1
7
12.5
W
Morgan Le Fay
joaquinGRO
Morgan Le Fay
10
0
3
11.5
L
Merlin
zarpmen
Merlin
6
4
1
1.63
W
Chronos
ÚGiinji
Chronos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,299
Damage
46,781
61,038
Taken
44,549
28,942
Mitigated
18,439
14,347
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,397
608
0
1,390
7,890
4,618
0
1,923
5,967
17,553
0
L
Ravana
4,569
1,314
0
1,228
9,612
3,360
0
3,678
5,845
0
40,119
L
Anhur
BrunaoH
Anhur
4,908
1,661
0
1,764
11,150
2,577
0
1,995
9,103
0
42,635
L
Yemoja
5,315
900
1,710
2,572
12,163
8,307
0
4,856
7,219
22,014
0
L
Hercules
SoulNathan
Hercules
5,477
2,700
0
5,793
18,023
10,932
0
12,023
5,362
0
36,147
W
6,766
747
0
843
7,705
2,578
345
2,807
4,898
32,853
0
W
Tsukuyomi
gMoreira01
Tsukuyomi
14,453
4,017
0
1,240
8,906
3,368
188
1,131
7,775
0
59,841
W
Morgan Le Fay
joaquinGRO
Morgan Le Fay
19,567
2,113
0
4,979
9,484
4,257
1,376
1,821
7,663
74,767
0
L
Merlin
zarpmen
Merlin
7,030
310
106
1,174
10,090
3,766
0
8,305
1,181
49,701
0
W
Chronos
ÚGiinji
Chronos
3,598
1,774
0
2,076
10,564
3,618
934
4,663
5,901
61,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
44,380
336
Minions Killed
473
0
Camps Cleared
0
1,260,466
Distance Traveled
1,501,476
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,225
548
32
2
0
304,234
2
L
Ravana
7,164
478
67
4
0
285,541
0
L
Anhur
7,033
469
71
5
0
227,532
0
L
Yemoja
6,492
433
30
2
0
243,393
4
L
Hercules
6,665
444
73
5
0
262,931
0
W
Raijin
7,564
504
70
5
0
259,692
1
W
Tsukuyomi
9,650
643
104
7
0
323,051
0
W
Morgan Le Fay
10,846
723
147
10
0
316,758
2
L
Merlin
7,939
529
95
6
0
241,069
3
W
Chronos
8,095
540
120
8
0
297,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role