Player Matchup

Apollo
Apollo
AA1GaBo1AA
Apollo
Level 16
God Stats
1W - 3L
1,212 SR
Queue Stats
29W - 34L
1,411 Elo+
Solo
Yemoja
Yemoja
MoletomRosa
Yemoja
Level 2
God Stats
2W - 3L
1,762 SR
Queue Stats
4W - 5L
1,669 Elo+
Solo
Hercules
Hercules
SRMecJhonsons
Hercules
Level 29
God Stats
1W - 5L
1,418 SR
Queue Stats
145W - 143L
1,543 Elo+
Party 1
Ao Kuang
Ao Kuang
Snagarson
Ao Kuang
Level 31
God Stats
10W - 11L
1,465 SR
Queue Stats
179W - 185L
1,540 Elo+
Party 1
Zhong Kui
Zhong Kui
necrotic553
Zhong Kui
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
276W - 273L
1,571 Elo+
Solo
Team Averages
Level 21
1,471 SR
1,547 Elo+

VS

Team Averages
Level 19
1,630 SR
1,485 Elo+
Ymir
Ymir
Black skull8303
Ymir
Level 21
God Stats
3W - 0L
1,796 SR
Queue Stats
27W - 23L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
Herodia
Tsukuyomi
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 24L
1,528 Elo+
Solo
Scylla
Scylla
MainLoki
Scylla
Level 27
God Stats
11W - 13L
1,781 SR
Queue Stats
285W - 249L
1,566 Elo+
Solo
Neith
Neith
Nocyampelota
Neith
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 35L
1,359 Elo+
Party 2
Set
Set
culiadoring2
Set
Level 26
God Stats
30W - 23L
1,572 SR
Queue Stats
233W - 212L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AA1GaBo1AA
Apollo
11
2 / 3 / 1
7,397
462
2,900
9,502
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
8
2 / 2 / 0
6,332
396
2,531
4,934
2,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Hercules
SRMecJhonsons
Hercules
14
2 / 3 / 3
8,071
504
9,027
22,572
14,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Snagarson
Ao Kuang
14
7 / 4 / 2
8,870
554
7,934
13,190
4,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
necrotic553
Zhong Kui
13
0 / 4 / 2
7,554
472
8,344
12,918
7,468
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 6
8,910
557
6,642
8,125
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Herodia
Tsukuyomi
14
4 / 3 / 5
8,501
531
6,900
10,866
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
MainLoki
Scylla
15
5 / 2 / 4
9,124
570
16,307
10,173
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 1 / 4
8,508
532
4,332
3,700
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 2
7,836
490
9,491
14,143
11,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
13
Kills
16
16
Deaths
13
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
AA1GaBo1AA
Apollo
2
3
1
0.83
W
3
2
6
3
W
Tsukuyomi
Herodia
Tsukuyomi
4
3
5
2.17
W
Scylla
MainLoki
Scylla
5
2
4
3.5
L
Yemoja
2
2
0
1
W
3
1
4
5
L
Hercules
SRMecJhonsons
Hercules
2
3
3
1.17
L
Ao Kuang
Snagarson
Ao Kuang
7
4
2
2
W
1
5
2
0.4
L
Zhong Kui
necrotic553
Zhong Kui
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,736
Damage
43,672
63,116
Taken
47,007
32,143
Mitigated
24,642
21,228
Healing
13,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AA1GaBo1AA
Apollo
2,900
1,146
0
2,612
9,502
3,186
0
2,300
7,202
0
44,825
W
6,642
1,136
0
2,491
8,125
4,991
216
3,299
4,801
38,848
0
W
Tsukuyomi
Herodia
Tsukuyomi
6,900
2,377
0
2,298
10,866
4,067
59
2,991
7,820
0
44,494
W
Scylla
MainLoki
Scylla
16,307
2,255
0
3,589
10,173
3,320
752
7,371
2,802
56,063
0
L
Yemoja
2,531
681
1,007
824
4,934
2,495
0
2,259
2,675
11,983
0
W
4,332
1,179
0
1,550
3,700
1,179
1,851
1,312
2,388
0
38,999
L
Hercules
SRMecJhonsons
Hercules
9,027
3,127
146
10,412
22,572
14,240
0
4,857
16,843
0
38,802
L
Ao Kuang
Snagarson
Ao Kuang
7,934
1,895
0
2,289
13,190
4,754
344
4,579
8,333
48,652
0
W
9,491
3,913
0
3,942
14,143
11,085
437
3,836
9,656
0
43,025
L
Zhong Kui
necrotic553
Zhong Kui
8,344
862
0
3,938
12,918
7,468
309
7,919
4,454
52,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
42,879
400
Minions Killed
398
0
Camps Cleared
0
1,405,197
Distance Traveled
1,517,524
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,397
462
97
6
0
295,637
0
W
Ymir
8,910
557
68
4
0
324,883
2
W
Tsukuyomi
8,501
531
85
5
0
315,218
1
W
Scylla
9,124
570
92
6
0
313,074
7
L
Yemoja
6,332
396
20
1
0
173,701
0
W
Neith
8,508
532
78
5
0
261,113
0
L
Hercules
8,071
504
98
6
0
285,037
1
L
Ao Kuang
8,870
554
81
5
0
345,438
1
W
Set
7,836
490
75
5
0
303,236
5
L
Zhong Kui
7,554
472
104
7
0
305,384
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role