Player Matchup

Thor
Thor
 
Thor
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
RougeDogVillian_
Olorun
Level 149
God Stats
16W - 16L
1,284 SR
Queue Stats
759W - 785L
1,436 Elo+
Solo
Tyr
Tyr
UnLucky120
Tyr
Level 45
God Stats
143W - 175L
1,488 SR
Queue Stats
1,192W - 1,294L
1,504 Elo+
Solo
Merlin
Merlin
jvns_2020
Merlin
Level 106
God Stats
9W - 10L
1,486 SR
Queue Stats
141W - 152L
1,372 Elo+
Solo
Ymir
Ymir
robostporky
Ymir
Level 106
God Stats
5W - 6L
1,455 SR
Queue Stats
28W - 54L
1,347 Elo+
Solo
Team Averages
Level 91
1,442 SR
1,432 Elo+

VS

Team Averages
Level 73
1,523 SR
1,429 Elo+
Sun Wukong
Sun Wukong
Briax122
Sun Wukong
Level 67
God Stats
10W - 7L
1,556 SR
Queue Stats
225W - 252L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Gingey999
Danzaburou
Level 47
God Stats
4W - 3L
1,619 SR
Queue Stats
248W - 283L
1,399 Elo+
Solo
Chronos
Chronos
Wunzee21
Chronos
Level 33
God Stats
6W - 5L
1,662 SR
Queue Stats
121W - 114L
1,573 Elo+
Solo
Hel
Hel
bleazy-b
Hel
Level 96
God Stats
2W - 3L
1,495 SR
Queue Stats
357W - 332L
1,413 Elo+
Solo
Jormungandr
Jormungandr
cgjonline
Jormungandr
Level 124
God Stats
1W - 1L
1,284 SR
Queue Stats
99W - 122L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 9 / 2
8,306
378
3,690
19,357
11,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
12 / 9 / 6
11,820
537
22,804
21,421
8,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 9 / 4
10,897
495
9,415
21,091
18,804
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
jvns_2020
Merlin
15
1 / 8 / 5
9,648
439
6,258
16,202
6,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 7 / 10
11,158
507
9,352
20,717
17,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Briax122
Sun Wukong
17
5 / 4 / 9
11,262
512
12,564
17,724
11,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Gingey999
Danzaburou
16
3 / 7 / 8
11,099
505
10,526
17,686
6,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
Wunzee21
Chronos
20
21 / 0 / 4
14,498
659
30,479
20,548
9,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 5 / 7
13,392
609
17,293
16,604
7,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
cgjonline
Jormungandr
6
0 / 7 / 0
6,713
305
2,290
7,111
2,257
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
69
23
Kills
41
42
Deaths
23
27
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
9
2
0.11
W
Sun Wukong
Briax122
Sun Wukong
5
4
9
2.38
W
Danzaburou
Gingey999
Danzaburou
3
7
8
1
L
12
9
6
1.67
L
4
9
4
0.67
W
Chronos
Wunzee21
Chronos
21
0
4
23
W
12
5
7
3.1
W
Jormungandr
cgjonline
Jormungandr
0
7
0
0
L
Merlin
jvns_2020
Merlin
1
8
5
0.44
L
6
7
10
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,519
Damage
73,152
98,788
Taken
79,673
61,951
Mitigated
37,072
25,190
Healing
32,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,690
538
0
4,708
19,357
11,191
29
7,150
12,111
0
41,506
W
Sun Wukong
Briax122
Sun Wukong
12,564
3,224
0
4,981
17,724
11,359
652
6,853
10,871
0
60,198
W
Danzaburou
Gingey999
Danzaburou
10,526
5,930
0
5,157
17,686
6,558
692
10,362
7,324
0
63,410
L
22,804
12,351
1,079
7,288
21,421
8,512
2,503
10,928
10,396
61,100
0
L
9,415
957
0
3,621
21,091
18,804
57
11,685
9,348
0
48,873
W
Chronos
Wunzee21
Chronos
30,479
11,857
0
13,623
20,548
9,521
1,390
6,695
13,853
116,088
0
W
17,293
1,040
1,563
6,372
16,604
7,377
402
9,141
7,463
87,284
0
W
Jormungandr
cgjonline
Jormungandr
2,290
572
210
203
7,111
2,257
0
5,363
1,748
10,123
0
L
Merlin
jvns_2020
Merlin
6,258
415
0
4,396
16,202
6,121
276
8,682
7,189
60,326
0
L
9,352
1,358
0
4,098
20,717
17,323
406
10,874
9,682
45,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,829
Gold Earned
56,964
422
Minions Killed
567
0
Camps Cleared
0
1,688,912
Distance Traveled
1,766,149
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,306
378
65
3
0
330,948
2
W
Sun Wukong
11,262
512
96
4
0
438,987
3
W
Danzaburou
11,099
505
92
4
0
355,666
0
L
Olorun
11,820
537
89
4
0
301,164
7
L
Tyr
10,897
495
99
5
0
397,259
1
W
Chronos
14,498
659
210
10
0
428,096
0
W
Hel
13,392
609
153
7
0
391,797
9
W
Jormungandr
6,713
305
16
1
0
151,603
0
L
Merlin
9,648
439
89
4
0
355,345
4
L
Ymir
11,158
507
80
4
0
304,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role