Player Matchup

Fenrir
Fenrir
Platinum II
DKE_S2_TURK
Fenrir
Platinum II
Level 88
God Stats
164W - 138L
1,673 SR
Queue Stats
392W - 428L
1,818 MMR
Party 2
Chaac
Chaac
Silver I
dreamSw1989
Chaac
Silver I
Level 157
God Stats
48W - 18L
1,827 SR
Queue Stats
77W - 33L
1,689 MMR
Solo
Ah Puch
Ah Puch
Platinum III
katekurin_
Ah Puch
Platinum III
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
236W - 217L
1,829 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,667 SR
1,779 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,773 SR
1,651 MMR
Cernunnos
Cernunnos
Bronze III
AssassinXXLarge
Cernunnos
Bronze III
Level 36
God Stats
1W - 1L
1,701 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1
Bacchus
Bacchus
Gold I
Madlife-ch-98
Bacchus
Gold I
Level 126
God Stats
2W - 2L
2,041 SR
Queue Stats
13W - 10L
1,799 MMR
Solo
King Arthur
King Arthur
Silver II
bumscratcher3516
King Arthur
Silver II
Level 120
God Stats
17W - 20L
1,578 SR
Queue Stats
20W - 24L
1,554 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 6 / 8
14,156
745
14,010
17,308
20,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
7 / 3 / 6
13,432
707
22,114
23,433
16,776
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
katekurin_
Ah Puch
17
2 / 3 / 10
12,300
647
18,650
9,964
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AphroditeAthenaChang'eTiamatKumbhakarna

VS

Bans
DanzaburouScyllaHou YiDiscordiaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AssassinXXLarge
Cernunnos
14
1 / 8 / 6
10,671
562
9,156
17,235
5,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
16
6 / 5 / 4
13,659
719
14,837
25,668
27,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
bumscratcher3516
King Arthur
17
5 / 4 / 6
12,146
639
16,371
21,325
17,459
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
17
Kills
12
12
Deaths
17
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AssassinXXLarge
Cernunnos
1
8
6
0.5
W
Fenrir
8
6
8
2
L
Bacchus
6
5
4
1.6
L
King Arthur
bumscratcher3516
King Arthur
5
4
6
2
W
7
3
6
3.33
W
Ah Puch
katekurin_
Ah Puch
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,774
Damage
40,364
50,705
Taken
64,228
40,403
Mitigated
50,893
13,918
Healing
9,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AssassinXXLarge
Cernunnos
9,156
5,022
701
2,142
17,235
5,453
0
1,648
15,483
0
35,416
W
Fenrir
14,010
3,002
0
2,000
17,308
20,038
564
5,896
11,295
0
30,867
L
Bacchus
14,837
2,081
0
4,055
25,668
27,981
52
9,429
15,619
26,938
0
L
King Arthur
bumscratcher3516
King Arthur
16,371
3,622
885
1,498
21,325
17,459
55
6,378
14,476
43
58,126
W
22,114
3,159
0
8,725
23,433
16,776
1,181
5,812
17,596
0
80,968
W
Ah Puch
katekurin_
Ah Puch
18,650
854
0
3,193
9,964
3,589
612
3,012
6,952
63,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,888
Gold Earned
36,476
227
Minions Killed
181
0
Camps Cleared
0
1,015,696
Distance Traveled
917,117
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,671
562
86
5
0
263,313
2
W
Fenrir
14,156
745
17
1
0
343,539
1
L
Bacchus
13,659
719
14
1
0
316,697
0
L
King Arthur
12,146
639
81
4
0
337,107
5
W
Chaac
13,432
707
103
5
0
357,727
2
W
Ah Puch
12,300
647
107
6
0
314,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role