Player Matchup

Ymir
Ymir
 
Ymir
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DaniBoyaLenda
Nemesis
Level 29
God Stats
14W - 5L
1,613 SR
Queue Stats
315W - 311L
1,492 Elo+
Solo
Skadi
Skadi
GabrielGbzn
Skadi
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 10L
1,459 Elo+
Party 1
Janus
Janus
Jadson_PeakyB
Janus
Level 85
God Stats
33W - 45L
1,473 SR
Queue Stats
424W - 425L
1,472 Elo+
Party 1
Merlin
Merlin
XzZSwaaatzZX
Merlin
Level 25
God Stats
9W - 1L
1,979 SR
Queue Stats
75W - 78L
1,429 Elo+
Solo
Team Averages
Level 31
1,613 SR
1,470 Elo+

VS

Team Averages
Level 12
1,563 SR
1,400 Elo+
Set
Set
Fredericonog885
Set
Level 15
God Stats
1W - 1L
1,629 SR
Queue Stats
6W - 13L
1,243 Elo+
Solo
Kukulkan
Kukulkan
Hoteyesbr
Kukulkan
Level 8
God Stats
6W - 9L
1,755 SR
Queue Stats
133W - 141L
1,377 Elo+
Solo
Merlin
Merlin
Joao2020lucas15
Merlin
Level 17
God Stats
43W - 40L
1,429 SR
Queue Stats
85W - 104L
1,355 Elo+
Solo
Medusa
Medusa
Luisfff
Medusa
Level 2
God Stats
2W - 5L
1,500 SR
Queue Stats
9W - 19L
1,500 Elo+
Party 2
Odin
Odin
LulaBestSup
Odin
Level 16
God Stats
16W - 16L
1,500 SR
Queue Stats
62W - 69L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 11
5,792
579
3,126
6,081
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
9
0 / 0 / 1
5,414
541
596
4,327
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

11
11 / 0 / 3
6,990
699
7,262
6,471
1,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 2
6,080
608
5,051
2,588
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Merlin
11
2 / 1 / 0
6,498
650
1,555
2,116
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,506
451
807
6,286
1,590
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Hoteyesbr
Kukulkan
6
0 / 5 / 1
4,255
426
2,350
4,987
1,064
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 1 / 0
4,249
425
2,002
3,176
804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Luisfff
Medusa
6
1 / 6 / 0
4,351
435
1,891
5,196
976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
5,633
563
2,251
6,332
2,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
3
3
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
11
5.5
W
Nemesis
0
0
1
0.5
L
0
3
1
0.17
W
11
0
3
12.5
L
Kukulkan
Hoteyesbr
Kukulkan
0
5
1
0.1
W
3
1
2
4
L
0
1
0
0
L
Medusa
Luisfff
Medusa
1
6
0
0.17
L
2
2
0
1
W
Merlin
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,590
Damage
9,301
21,583
Taken
25,977
7,095
Mitigated
7,292
9,005
Healing
3,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,126
558
405
2,904
6,081
2,701
64
1,470
4,611
14,467
0
W
Nemesis
596
327
0
2,414
4,327
1,264
0
0
4,267
0
28,084
L
807
351
0
0
6,286
1,590
0
2,467
3,701
0
12,206
W
7,262
4,193
0
2,167
6,471
1,953
994
2,170
4,301
0
36,589
L
Kukulkan
Hoteyesbr
Kukulkan
2,350
195
0
370
4,987
1,064
0
952
3,991
16,415
0
W
5,051
197
0
690
2,588
707
312
712
1,816
26,731
0
L
2,002
196
0
500
3,176
804
0
1,982
996
13,793
0
L
Medusa
Luisfff
Medusa
1,891
1,252
0
250
5,196
976
33
1,747
3,439
0
7,467
L
2,251
445
0
2,020
6,332
2,858
0
2,120
4,118
0
23,963
W
Merlin
1,555
46
0
425
2,116
470
524
0
1,966
28,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
22,994
294
Minions Killed
155
0
Camps Cleared
0
953,308
Distance Traveled
869,340
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,792
579
18
2
0
201,202
0
W
Nemesis
5,414
541
67
7
0
176,592
2
L
Set
4,506
451
32
3
0
140,303
1
W
Skadi
6,990
699
78
8
0
187,606
2
L
Kukulkan
4,255
426
37
4
0
174,128
2
W
Janus
6,080
608
62
6
0
194,554
4
L
Merlin
4,249
425
16
2
0
212,362
0
L
Medusa
4,351
435
16
2
0
155,313
0
L
Odin
5,633
563
54
5
0
187,234
1
W
Merlin
6,498
650
69
7
0
193,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role