Player Matchup

Horus
Horus
Gemonry
Horus
Level 85
God Stats
12W - 5L
1,780 SR
Queue Stats
210W - 172L
1,595 Elo+
Party 1
Cthulhu
Cthulhu
TotodileJr
Cthulhu
Level 16
God Stats
3W - 0L
1,425 SR
Queue Stats
11W - 0L
1,872 Elo+
Party 1
Aphrodite
Aphrodite
alpakuwu
Aphrodite
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,455 Elo+
Party 1
Ullr
Ullr
phoenixblack
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,646 Elo+
Solo
Thanatos
Thanatos
raiouwu
Thanatos
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,679 Elo+
Party 1
Team Averages
Level 28
1,541 SR
1,649 Elo+

VS

Team Averages
Level 12
1,605 SR
1,524 Elo+
Set
Set
Alucard_575
Set
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 2L
1,940 Elo+
Party 3
Ra
Ra
GammaCipher
Ra
Level 5
God Stats
1W - 2L
1,485 SR
Queue Stats
10W - 16L
1,378 Elo+
Party 2
Guan Yu
Guan Yu
ISACOPAI
Guan Yu
Level 8
God Stats
2W - 1L
1,915 SR
Queue Stats
12W - 17L
1,455 Elo+
Party 3
Artemis
Artemis
nomis01
Artemis
Level 28
God Stats
2W - 3L
1,626 SR
Queue Stats
112W - 93L
1,549 Elo+
Solo
Ymir
Ymir
ÂncoraDoTime
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gemonry
Horus
13
4 / 3 / 8
9,323
518
7,191
17,853
10,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
TotodileJr
Cthulhu
13
1 / 1 / 4
8,202
456
8,866
9,209
7,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
alpakuwu
Aphrodite
17
5 / 1 / 9
10,290
572
9,542
11,613
5,424
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 7
8,197
455
5,921
9,831
3,015
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
raiouwu
Thanatos
18
18 / 2 / 5
11,307
628
19,749
15,601
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,748
486
4,513
13,750
5,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 10 / 1
7,810
434
4,685
11,708
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
ISACOPAI
Guan Yu
12
1 / 4 / 0
7,621
423
4,226
14,971
10,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
nomis01
Artemis
15
5 / 6 / 1
10,092
561
11,412
14,576
4,564
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 5 / 3
8,144
452
7,726
15,505
11,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
28
Kills
8
10
Deaths
29
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
10
1
0.05
W
Horus
Gemonry
Horus
4
3
8
2.67
L
Guan Yu
ISACOPAI
Guan Yu
1
4
0
0.25
W
Cthulhu
TotodileJr
Cthulhu
1
1
4
3
W
Aphrodite
alpakuwu
Aphrodite
5
1
9
9.5
L
Artemis
nomis01
Artemis
5
6
1
0.92
W
0
3
7
1.17
W
Thanatos
raiouwu
Thanatos
18
2
5
10.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,269
Damage
32,562
64,107
Taken
70,510
33,193
Mitigated
35,491
33,755
Healing
17,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,513
1,856
0
3,982
13,750
5,307
295
3,733
9,867
0
65,845
L
4,685
887
154
1,048
11,708
3,642
1,006
3,977
7,731
35,429
0
W
Horus
Gemonry
Horus
7,191
3,039
681
3,540
17,853
10,172
333
5,049
12,710
0
22,907
L
Guan Yu
ISACOPAI
Guan Yu
4,226
301
311
5,504
14,971
10,399
232
5,305
9,156
0
23,691
W
Cthulhu
TotodileJr
Cthulhu
8,866
1,684
366
1,454
9,209
7,258
255
2,579
6,590
33,789
0
W
Aphrodite
alpakuwu
Aphrodite
9,542
1,807
3,162
8,013
11,613
5,424
270
2,670
8,709
69,663
0
L
Artemis
nomis01
Artemis
11,412
6,483
0
5,173
14,576
4,564
530
2,232
12,344
0
72,296
W
5,921
1,765
0
1,050
9,831
3,015
0
3,242
6,589
0
47,097
W
Thanatos
raiouwu
Thanatos
19,749
9,035
0
15,489
15,601
7,324
0
3,278
12,221
0
100,698
L
7,726
1,655
0
1,405
15,505
11,579
0
3,024
12,286
22,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,319
Gold Earned
42,415
410
Minions Killed
395
0
Camps Cleared
0
1,811,689
Distance Traveled
1,552,741
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,748
486
117
7
0
347,144
3
L
Ra
7,810
434
85
5
0
287,918
0
W
Horus
9,323
518
28
2
0
379,765
5
L
Guan Yu
7,621
423
45
3
0
314,158
1
W
Cthulhu
8,202
456
59
3
0
331,094
3
W
Aphrodite
10,290
572
133
7
0
378,831
4
L
Artemis
10,092
561
109
6
0
287,286
3
W
Ullr
8,197
455
64
4
0
330,670
5
W
Thanatos
11,307
628
126
7
0
391,329
2
L
Ymir
8,144
452
39
2
0
316,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role