Player Matchup

Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond II
Aleksey500
Janus
Diamond II
Level 148
God Stats
21W - 9L
1,727 SR
Queue Stats
122W - 86L
2,538 MMR
Solo
Medusa
Medusa
Diamond II
M0en
Medusa
Diamond II
Level 158
God Stats
26W - 26L
1,602 SR
Queue Stats
1,000W - 993L
2,338 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
MelocotónTáctico
Zhong Kui
Diamond I
Level 69
God Stats
3W - 1L
1,770 SR
Queue Stats
77W - 57L
2,255 MMR
Party 1
Geb
Geb
Masters
galaxius
Geb
Masters
Level 160
God Stats
6W - 6L
1,483 SR
Queue Stats
390W - 380L
2,248 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,616 SR
2,176 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,603 SR
2,199 MMR
Danzaburou
Danzaburou
Diamond III
 
Danzaburou
Diamond III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond V
Galatheia
Aphrodite
Diamond V
Level 146
God Stats
151W - 121L
1,656 SR
Queue Stats
227W - 220L
2,137 MMR
Solo
Serqet
Serqet
Diamond IV
GolDeMorata
Serqet
Diamond IV
Level 148
God Stats
2W - 4L
1,649 SR
Queue Stats
90W - 70L
2,255 MMR
Solo
King Arthur
King Arthur
Diamond I
MrDogge
King Arthur
Diamond I
Level 159
God Stats
9W - 15L
1,518 SR
Queue Stats
238W - 219L
2,457 MMR
Solo
He Bo
He Bo
Masters
Rime
He Bo
Masters
Level 160
God Stats
6W - 7L
1,693 SR
Queue Stats
706W - 694L
2,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
8 / 2 / 9
13,084
654
14,358
18,385
8,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
19
8 / 1 / 9
12,668
633
10,478
12,487
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
M0en
Medusa
20
13 / 1 / 7
13,594
680
21,227
15,503
6,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 3 / 3
13,234
662
14,627
17,129
15,515
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 0 / 17
11,297
565
7,057
20,017
15,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneSobekTiamatGilgamesh

VS

Bans
AthenaSetFenrirTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 10 / 0
10,609
530
8,910
18,094
5,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Galatheia
Aphrodite
13
1 / 9 / 3
8,668
433
5,742
14,876
12,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
15
0 / 5 / 4
9,091
455
7,745
16,302
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
MrDogge
King Arthur
17
1 / 4 / 2
10,487
524
12,356
23,392
13,656
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Rime
He Bo
17
2 / 8 / 0
10,505
525
12,562
15,818
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
16
36
Kills
7
7
Deaths
36
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
2
9
6.25
L
Danzaburou
 
Danzaburou
3
10
0
0.3
W
Janus
8
1
9
12.5
L
Aphrodite
Galatheia
Aphrodite
1
9
3
0.28
L
Serqet
0
5
4
0.4
W
Medusa
M0en
Medusa
13
1
7
16.5
W
7
3
3
2.83
L
King Arthur
MrDogge
King Arthur
1
4
2
0.5
L
He Bo
Rime
He Bo
2
8
0
0.25
W
0
0
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,747
Damage
47,315
83,521
Taken
88,482
51,508
Mitigated
41,978
29,325
Healing
22,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,358
4,244
0
5,995
18,385
8,937
400
4,481
13,436
415
94,642
L
Danzaburou
 
Danzaburou
8,910
3,372
0
2,440
18,094
5,609
0
3,848
14,090
0
75,414
W
Janus
10,478
815
56
3,873
12,487
4,905
3,422
2,850
9,098
93,670
0
L
Aphrodite
Galatheia
Aphrodite
5,742
329
2,741
4,521
14,876
12,083
0
4,853
10,023
32,239
0
L
Serqet
7,745
1,870
0
4,439
16,302
5,638
0
5,608
10,694
0
58,847
W
Medusa
M0en
Medusa
21,227
9,569
0
5,752
15,503
6,690
5,348
4,114
11,325
0
104,820
W
14,627
2,076
0
10,926
17,129
15,515
1,863
3,280
13,781
99,431
0
L
King Arthur
MrDogge
King Arthur
12,356
1,779
0
5,478
23,392
13,656
0
11,673
11,308
0
79,640
L
He Bo
Rime
He Bo
12,562
1,037
100
2,579
15,818
4,992
182
6,028
9,790
77,698
0
W
7,057
801
0
2,723
20,017
15,461
155
4,672
14,855
19,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,877
Gold Earned
49,360
711
Minions Killed
618
0
Camps Cleared
0
2,093,190
Distance Traveled
1,836,091
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,084
654
147
7
0
424,553
2
L
Danzaburou
10,609
530
138
7
0
314,092
6
W
Janus
12,668
633
172
9
0
457,267
7
L
Aphrodite
8,668
433
56
3
0
362,744
12
L
Serqet
9,091
455
102
5
0
430,759
5
W
Medusa
13,594
680
163
8
0
409,402
10
W
Zhong Kui
13,234
662
203
10
0
334,690
7
L
King Arthur
10,487
524
170
9
0
391,672
1
L
He Bo
10,505
525
152
8
0
336,824
6
W
Geb
11,297
565
26
1
0
467,278
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role