Player Matchup

Cupid
Cupid
CuddlyDub
Cupid
Level 60
God Stats
58W - 81L
1,358 SR
Queue Stats
76W - 111L
1,326 Elo+
Solo
Ne Zha
Ne Zha
DocMayhem1997
Ne Zha
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 178L
1,309 Elo+
Solo
Jormungandr
Jormungandr
Percyboy2284
Jormungandr
Level 86
God Stats
3W - 2L
1,525 SR
Queue Stats
142W - 156L
1,353 Elo+
Solo
Cthulhu
Cthulhu
Therealgrievous
Cthulhu
Level 64
God Stats
23W - 18L
1,480 SR
Queue Stats
178W - 220L
1,374 Elo+
Solo
Tiamat
Tiamat
Vini13Oficial
Tiamat
Level 117
God Stats
5W - 4L
1,640 SR
Queue Stats
563W - 535L
1,513 Elo+
Solo
Team Averages
Level 85
1,501 SR
1,375 Elo+

VS

Team Averages
Level 87
1,511 SR
1,302 Elo+
Ymir
Ymir
ChiefLotsOfDough
Ymir
Level 100
God Stats
132W - 132L
1,404 SR
Queue Stats
1,144W - 1,293L
1,303 Elo+
Solo
Tiamat
Tiamat
LordNur
Tiamat
Level 129
God Stats
12W - 11L
1,554 SR
Queue Stats
161W - 175L
1,313 Elo+
Solo
Da Ji
Da Ji
MeatTrainWOOT
Da Ji
Level 109
God Stats
7W - 3L
1,599 SR
Queue Stats
217W - 242L
1,329 Elo+
Solo
Neith
Neith
NebulaStarfire-
Neith
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,367 Elo+
Solo
King Arthur
King Arthur
OGiBoSs_Us
King Arthur
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CuddlyDub
Cupid
8
0 / 0 / 1
4,844
484
3,399
2,565
599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 2
4,865
487
1,339
5,889
1,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jormungandr
Percyboy2284
Jormungandr
8
1 / 1 / 0
5,039
504
2,309
4,864
2,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
3 / 0 / 0
6,064
606
3,265
4,045
2,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 5 / 0
5,513
551
3,305
6,310
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,202
520
1,906
5,950
2,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
LordNur
Tiamat
10
2 / 2 / 2
6,027
603
3,842
6,650
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 0 / 1
6,139
614
3,875
6,188
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 3
5,045
505
2,127
2,353
640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
OGiBoSs_Us
King Arthur
8
0 / 3 / 0
4,842
484
774
5,340
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
6
Kills
8
8
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Cupid
CuddlyDub
Cupid
0
0
1
0.5
L
0
2
2
0.5
W
Tiamat
LordNur
Tiamat
2
2
2
1.5
W
5
0
1
5.5
W
0
0
3
1.5
W
King Arthur
OGiBoSs_Us
King Arthur
0
3
0
0
L
Jormungandr
Percyboy2284
Jormungandr
1
1
0
1
L
3
0
0
3
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,617
Damage
12,524
23,673
Taken
26,481
9,104
Mitigated
10,243
9,775
Healing
6,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,906
217
0
2,214
5,950
2,609
0
943
4,795
14,280
0
L
Cupid
CuddlyDub
Cupid
3,399
1,878
0
1,597
2,565
599
0
828
1,677
0
17,628
L
1,339
728
0
2,554
5,889
1,440
0
1,298
4,549
0
14,848
W
Tiamat
LordNur
Tiamat
3,842
682
0
3,157
6,650
3,164
549
2,131
4,247
29,165
0
W
3,875
379
0
462
6,188
1,855
0
1,401
4,529
0
30,387
W
2,127
759
0
724
2,353
640
0
750
1,432
0
19,051
W
King Arthur
OGiBoSs_Us
King Arthur
774
159
0
250
5,340
1,975
0
2,442
2,599
0
15,248
L
Jormungandr
Percyboy2284
Jormungandr
2,309
380
499
2,106
4,864
2,213
0
1,006
3,858
18,130
0
L
3,265
302
0
1,727
4,045
2,086
243
0
4,045
26,469
0
L
3,305
541
0
1,292
6,310
2,766
0
2,279
3,796
21,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,325
Gold Earned
27,255
205
Minions Killed
232
0
Camps Cleared
0
815,537
Distance Traveled
881,175
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,202
520
28
3
0
184,898
2
L
Cupid
4,844
484
31
3
0
158,155
1
L
Ne Zha
4,865
487
39
4
0
156,629
4
W
Tiamat
6,027
603
67
7
0
168,612
0
W
Da Ji
6,139
614
61
6
0
200,992
0
W
Neith
5,045
505
42
4
0
163,087
0
W
King Arthur
4,842
484
34
3
0
163,586
1
L
Jormungandr
5,039
504
27
3
0
169,060
0
L
Cthulhu
6,064
606
56
6
0
167,767
0
L
Tiamat
5,513
551
52
5
0
163,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role