Player Matchup

Osiris
Osiris
HurricaneXXX
Osiris
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,166 Elo+
Solo
Artemis
Artemis
SalvadorDali26
Artemis
Level 6
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 2L
1,370 Elo+
Party 1
Aphrodite
Aphrodite
Synnx11
Aphrodite
Level 29
God Stats
11W - 16L
1,410 SR
Queue Stats
393W - 406L
1,365 Elo+
Solo
Mercury
Mercury
ThekillIV2
Mercury
Level 123
God Stats
3W - 1L
1,691 SR
Queue Stats
38W - 27L
1,538 Elo+
Party 1
Zeus
Zeus
tutu17274
Zeus
Level 24
God Stats
2W - 3L
1,427 SR
Queue Stats
139W - 195L
1,384 Elo+
Solo
Team Averages
Level 37
1,461 SR
1,364 Elo+

VS

Team Averages
Level 26
1,447 SR
1,412 Elo+
Merlin
Merlin
MrPesches
Merlin
Level 28
God Stats
16W - 11L
1,439 SR
Queue Stats
93W - 81L
1,395 Elo+
Solo
Danzaburou
Danzaburou
PEdeRATO
Danzaburou
Level 28
God Stats
5W - 8L
1,466 SR
Queue Stats
60W - 52L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
SucoDeRefriii
Cthulhu
Level 16
God Stats
7W - 5L
1,573 SR
Queue Stats
20W - 13L
1,516 Elo+
Solo
Fenrir
Fenrir
oSzhul
Fenrir
Level 31
God Stats
6W - 7L
1,465 SR
Queue Stats
49W - 46L
1,393 Elo+
Party 2
Ra
Ra
thehunter666c1E
Ra
Level 25
God Stats
2W - 1L
1,291 SR
Queue Stats
77W - 72L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 7 / 1
6,772
451
2,932
10,612
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 7 / 1
6,327
422
3,342
9,037
2,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Synnx11
Aphrodite
9
0 / 5 / 2
5,797
386
2,166
7,285
1,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes

Shoes

+6%
Movement Speed

Mercury
ThekillIV2
Mercury
13
3 / 5 / 2
7,776
518
6,286
9,731
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
13
3 / 7 / 1
7,879
525
10,170
10,487
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrPesches
Merlin
15
5 / 1 / 6
8,803
587
6,063
3,550
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
PEdeRATO
Danzaburou
13
9 / 2 / 5
9,064
604
10,612
7,829
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
12
7 / 1 / 12
8,124
542
8,339
10,380
6,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
oSzhul
Fenrir
14
7 / 3 / 6
8,333
556
7,493
10,291
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
3 / 2 / 6
7,347
490
3,423
8,022
2,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
9
Kills
31
31
Deaths
9
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
7
1
0.36
W
Merlin
MrPesches
Merlin
5
1
6
8
W
Danzaburou
PEdeRATO
Danzaburou
9
2
5
5.75
L
1
7
1
0.21
W
Cthulhu
7
1
12
13
L
Aphrodite
Synnx11
Aphrodite
0
5
2
0.2
L
Mercury
ThekillIV2
Mercury
3
5
2
0.8
W
Fenrir
oSzhul
Fenrir
7
3
6
3.33
W
3
2
6
3
L
Zeus
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,896
Damage
35,930
47,152
Taken
40,072
15,726
Mitigated
18,246
5,338
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
2,932
1,065
0
877
10,612
5,028
499
5,907
4,209
433
24,655
W
Merlin
MrPesches
Merlin
6,063
361
0
44
3,550
1,299
358
342
3,202
48,220
0
W
Danzaburou
PEdeRATO
Danzaburou
10,612
4,697
207
2,428
7,829
2,796
2,270
1,946
5,831
0
49,769
L
3,342
2,660
0
0
9,037
2,270
685
2,437
6,442
0
25,371
W
Cthulhu
8,339
981
126
4,752
10,380
6,964
257
3,476
6,846
21,324
0
L
Aphrodite
Synnx11
Aphrodite
2,166
445
1,180
1,333
7,285
1,997
0
1,861
5,204
13,576
0
L
Mercury
ThekillIV2
Mercury
6,286
3,116
0
482
9,731
3,003
0
2,517
6,962
0
42,454
W
Fenrir
oSzhul
Fenrir
7,493
2,320
0
1,108
10,291
4,438
0
1,645
8,568
0
47,317
W
3,423
499
57
2,815
8,022
2,749
234
4,827
2,861
32,417
0
L
Zeus
10,170
3,026
0
1,466
10,487
3,428
74
3,787
6,510
44,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,551
Gold Earned
41,671
300
Minions Killed
352
0
Camps Cleared
0
1,227,049
Distance Traveled
1,379,890
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,772
451
52
3
0
230,214
0
W
Merlin
8,803
587
110
7
0
260,213
4
W
Danzaburou
9,064
604
84
6
0
273,428
0
L
Artemis
6,327
422
53
4
0
250,648
0
W
Cthulhu
8,124
542
32
2
0
293,576
1
L
Aphrodite
5,797
386
30
2
0
242,873
3
L
Mercury
7,776
518
84
6
0
291,945
0
W
Fenrir
8,333
556
67
4
0
305,148
1
W
Ra
7,347
490
59
4
0
247,525
0
L
Zeus
7,879
525
81
5
0
211,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role