Player Matchup

Sobek
Sobek
Silver I
D0CKЁЯ
Sobek
Silver I
Level 160
God Stats
8W - 9L
1,581 SR
Queue Stats
381W - 381L
1,149 MMR
Solo
Medusa
Medusa
Silver III
Darkillxx
Medusa
Silver III
Level 89
God Stats
3W - 2L
1,702 SR
Queue Stats
24W - 35L
1,002 MMR
Solo
Nike
Nike
Silver II
Gladiatora
Nike
Silver II
Level 160
God Stats
1W - 2L
1,734 SR
Queue Stats
100W - 111L
1,114 MMR
Solo
Janus
Janus
Gold V
Myjn
Janus
Gold V
Level 99
God Stats
3W - 15L
1,277 SR
Queue Stats
489W - 498L
1,166 MMR
Solo
Arachne
Arachne
Silver II
Sniperwasp
Arachne
Silver II
Level 119
God Stats
18W - 11L
2,033 SR
Queue Stats
166W - 175L
1,174 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,665 SR
1,121 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,444 SR
1,119 MMR
Raijin
Raijin
Gold III
BroiledGoose
Raijin
Gold III
Level 107
God Stats
3W - 4L
1,442 SR
Queue Stats
136W - 146L
1,122 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
DocFumbles
Sun Wukong
Silver IV
Level 106
God Stats
1W - 2L
1,230 SR
Queue Stats
55W - 58L
1,086 MMR
Solo
Hou Yi
Hou Yi
Silver II
OptimusZamba
Hou Yi
Silver II
Level 155
God Stats
2W - 2L
1,498 SR
Queue Stats
31W - 35L
1,114 MMR
Party 1
Artio
Artio
Silver II
SmiteN33dsJesus
Artio
Silver II
Level 75
God Stats
8W - 12L
1,500 SR
Queue Stats
484W - 498L
983 MMR
Solo
Nemesis
Nemesis
Silver I
Zomboyy
Nemesis
Silver I
Level 157
God Stats
21W - 28L
1,551 SR
Queue Stats
85W - 81L
1,292 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
D0CKЁЯ
Sobek
16
4 / 9 / 3
11,424
423
10,608
28,609
30,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Darkillxx
Medusa
17
1 / 10 / 5
12,064
447
12,683
21,820
7,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
1 / 4 / 3
13,312
493
18,913
24,155
23,198
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Myjn
Janus
19
3 / 8 / 4
13,181
488
10,999
14,422
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Sniperwasp
Arachne
20
6 / 5 / 2
13,724
508
9,874
22,295
10,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
TiamatSetGilgameshPersephoneAthena

VS

Bans
ScyllaCu ChulainnDanzaburouKing ArthurApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
7 / 5 / 14
16,227
601
18,741
18,120
11,524
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
DocFumbles
Sun Wukong
20
6 / 2 / 10
16,521
612
18,525
30,469
32,639
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
20
17 / 3 / 5
17,494
648
36,781
26,677
13,874
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 4 / 16
15,248
565
7,974
26,083
27,396
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Zomboyy
Nemesis
8
2 / 1 / 1
9,672
358
807
2,647
622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
15
Kills
36
36
Deaths
15
17
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Raijin
7
5
14
2.8
L
Sobek
D0CKЁЯ
Sobek
4
9
3
0.61
L
Medusa
Darkillxx
Medusa
1
10
5
0.35
W
Sun Wukong
DocFumbles
Sun Wukong
6
2
10
5.5
L
1
4
3
0.63
L
Janus
Myjn
Janus
3
8
4
0.63
W
Hou Yi
17
3
5
6.5
W
4
4
16
3
L
Arachne
Sniperwasp
Arachne
6
5
2
1.4
W
Nemesis
Zomboyy
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,077
Damage
82,828
111,301
Taken
103,996
76,626
Mitigated
86,055
19,980
Healing
38,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
18,741
1,417
0
3,934
18,120
11,524
1,218
4,728
13,364
130,434
0
L
Sobek
D0CKЁЯ
Sobek
10,608
949
0
3,266
28,609
30,614
570
6,154
22,345
37,539
0
L
Medusa
Darkillxx
Medusa
12,683
6,715
0
5,571
21,820
7,496
0
5,420
16,345
0
97,749
W
Sun Wukong
DocFumbles
Sun Wukong
18,525
2,832
0
13,365
30,469
32,639
1,188
6,852
23,617
0
124,349
L
18,913
3,299
0
4,101
24,155
23,198
0
2,842
19,966
12,227
99,394
L
Janus
Myjn
Janus
10,999
532
0
1,466
14,422
4,364
402
7,445
6,731
86,666
0
W
Hou Yi
36,781
23,715
0
14,254
26,677
13,874
9,219
7,467
19,210
0
180,676
W
7,974
753
1,096
5,728
26,083
27,396
441
8,566
17,517
29,581
0
L
Arachne
Sniperwasp
Arachne
9,874
5,294
0
5,576
22,295
10,954
1,259
4,438
17,686
0
86,834
W
Nemesis
Zomboyy
Nemesis
807
257
0
391
2,647
622
0
263
2,384
0
11,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,705
Gold Earned
75,162
673
Minions Killed
763
0
Camps Cleared
0
2,364,349
Distance Traveled
2,152,625
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
16,227
601
233
9
0
486,158
10
L
Sobek
11,424
423
56
2
0
442,413
2
L
Medusa
12,064
447
140
5
0
426,705
5
W
Sun Wukong
16,521
612
229
8
0
573,364
9
L
Nike
13,312
493
188
7
0
527,854
7
L
Janus
13,181
488
156
6
0
532,321
9
W
Hou Yi
17,494
648
217
8
0
454,882
8
W
Artio
15,248
565
54
2
0
543,050
2
L
Arachne
13,724
508
133
5
0
435,056
4
W
Nemesis
9,672
358
30
1
0
95,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role