Player Matchup

Hun Batz
Hun Batz
BolverkrSM
Hun Batz
Level 108
God Stats
1W - 0L
1,569 SR
Queue Stats
34W - 36L
1,526 Elo+
Solo
Ymir
Ymir
Worm000897
Ymir
Level 38
God Stats
6W - 9L
1,527 SR
Queue Stats
83W - 100L
1,202 Elo+
Solo
Baron Samedi
Baron Samedi
the_kelly_jelly
Baron Samedi
Level 61
God Stats
4W - 4L
1,519 SR
Queue Stats
90W - 105L
1,506 Elo+
Solo
Team Averages
Level 69
1,538 SR
1,411 Elo+

VS

Team Averages
Level 117
1,491 SR
1,489 Elo+
Chiron
Chiron
PeaceWorldGaming
Chiron
Level 45
God Stats
9W - 11L
1,498 SR
Queue Stats
101W - 136L
1,330 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stxllar
Morgan Le Fay
Level 157
God Stats
8W - 4L
1,539 SR
Queue Stats
128W - 103L
1,618 Elo+
Solo
Cerberus
Cerberus
sheedblakniro
Cerberus
Level 148
God Stats
0W - 2L
1,435 SR
Queue Stats
120W - 113L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BolverkrSM
Hun Batz
17
8 / 1 / 5
12,870
677
17,051
14,344
5,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 3 / 11
12,966
682
8,759
24,160
31,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
the_kelly_jelly
Baron Samedi
18
5 / 1 / 8
12,400
653
20,916
12,507
9,486
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 2
9,993
526
10,945
16,228
5,042
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Stxllar
Morgan Le Fay
16
1 / 3 / 3
10,889
573
18,043
16,076
5,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
sheedblakniro
Cerberus
15
2 / 3 / 1
11,541
607
10,961
21,429
21,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
4
5
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BolverkrSM
Hun Batz
8
1
5
10.5
L
1
9
2
0.22
L
Morgan Le Fay
Stxllar
Morgan Le Fay
1
3
3
0.83
W
2
3
11
2.5
L
Cerberus
sheedblakniro
Cerberus
2
3
1
0.83
W
Baron Samedi
the_kelly_jelly
Baron Samedi
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,726
Damage
39,949
51,011
Taken
53,733
46,826
Mitigated
31,615
16,609
Healing
14,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BolverkrSM
Hun Batz
17,051
3,084
0
2,129
14,344
5,743
1,471
7,638
6,396
0
66,431
L
10,945
4,604
1,996
1,661
16,228
5,042
0
8,483
7,745
0
27,207
L
Morgan Le Fay
Stxllar
Morgan Le Fay
18,043
1,008
233
4,547
16,076
5,563
0
7,818
8,258
57,006
0
W
8,759
1,066
873
2,606
24,160
31,597
194
12,672
10,804
24,483
0
L
Cerberus
sheedblakniro
Cerberus
10,961
248
0
5,984
21,429
21,010
0
13,374
8,055
46,097
0
W
Baron Samedi
the_kelly_jelly
Baron Samedi
20,916
2,534
3,410
7,591
12,507
9,486
750
7,506
4,807
65,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,236
Gold Earned
32,423
207
Minions Killed
234
0
Camps Cleared
0
953,851
Distance Traveled
804,257
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,870
677
66
3
0
382,407
4
L
Chiron
9,993
526
38
2
0
215,343
5
L
Morgan Le Fay
10,889
573
93
5
0
298,517
5
W
Ymir
12,966
682
30
2
0
265,462
0
L
Cerberus
11,541
607
103
5
0
290,397
1
W
Baron Samedi
12,400
653
111
6
0
305,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role