Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Abyssw7
Sobek
Level 55
God Stats
4W - 3L
1,500 SR
Queue Stats
73W - 51L
1,589 Elo+
Party 1
Fenrir
Fenrir
Mattnucks
Fenrir
Level 47
God Stats
23W - 25L
1,477 SR
Queue Stats
166W - 197L
1,474 Elo+
Solo
Kukulkan
Kukulkan
TurroBandoIero
Kukulkan
Level 107
God Stats
3W - 0L
1,666 SR
Queue Stats
245W - 232L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
lexpierini
Danzaburou
Level 85
God Stats
30W - 26L
1,454 SR
Queue Stats
609W - 732L
1,411 Elo+
Solo
Team Averages
Level 83
1,519 SR
1,507 Elo+

VS

Team Averages
Level 120
1,480 SR
1,502 Elo+
Hel
Hel
 
Hel
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Fumes_15
Guan Yu
Level 74
God Stats
7W - 7L
1,126 SR
Queue Stats
268W - 303L
1,417 Elo+
Solo
Kukulkan
Kukulkan
Lonely Boy8497
Kukulkan
Level 158
God Stats
13W - 8L
1,666 SR
Queue Stats
355W - 303L
1,535 Elo+
Party 2
Artemis
Artemis
Lukas Seal
Artemis
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 63L
1,514 Elo+
Solo
Fenrir
Fenrir
SRpolhito
Fenrir
Level 126
God Stats
6W - 6L
1,606 SR
Queue Stats
60W - 56L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
0 / 6 / 1
9,355
468
5,401
17,407
9,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Abyssw7
Sobek
14
1 / 0 / 5
9,698
485
2,907
12,540
9,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Mattnucks
Fenrir
16
1 / 4 / 5
9,646
482
3,531
13,595
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
19
7 / 4 / 2
11,541
577
14,966
8,608
3,880
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
lexpierini
Danzaburou
15
6 / 3 / 4
10,213
511
11,306
10,900
3,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 4 / 4
10,115
506
7,672
14,446
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
Fumes_15
Guan Yu
13
2 / 2 / 3
8,156
408
5,612
9,644
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
19
5 / 1 / 5
11,472
574
9,770
7,379
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Lukas Seal
Artemis
9
1 / 5 / 1
6,879
344
5,570
6,905
1,663
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
SRpolhito
Fenrir
19
8 / 3 / 3
11,245
562
11,787
17,038
7,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
15
Kills
17
17
Deaths
15
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
6
1
0.08
L
Hel
 
Hel
1
4
4
0.75
W
Sobek
Abyssw7
Sobek
1
0
5
3.5
L
Guan Yu
Fumes_15
Guan Yu
2
2
3
1.75
L
Kukulkan
5
1
5
7.5
L
Artemis
Lukas Seal
Artemis
1
5
1
0.3
W
Fenrir
Mattnucks
Fenrir
1
4
5
0.88
L
Fenrir
SRpolhito
Fenrir
8
3
3
3.17
W
Kukulkan
7
4
2
2
W
Danzaburou
lexpierini
Danzaburou
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,111
Damage
40,411
63,050
Taken
55,412
31,724
Mitigated
27,748
18,925
Healing
23,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,401
275
125
4,508
17,407
9,936
402
8,162
9,215
62,798
0
L
Hel
 
Hel
7,672
49
3,266
7,331
14,446
6,112
0
7,918
6,528
76,694
0
W
Sobek
Abyssw7
Sobek
2,907
437
0
4,637
12,540
9,354
0
2,637
9,633
30,138
0
L
Guan Yu
Fumes_15
Guan Yu
5,612
300
318
1,692
9,644
8,893
0
2,366
7,278
0
27,857
L
Kukulkan
9,770
1,210
0
2,869
7,379
3,196
172
4,854
2,525
77,394
0
L
Artemis
Lukas Seal
Artemis
5,570
2,867
0
927
6,905
1,663
0
1,135
5,770
0
24,008
W
Fenrir
Mattnucks
Fenrir
3,531
776
0
5,131
13,595
4,957
34
2,916
10,559
0
61,453
L
Fenrir
SRpolhito
Fenrir
11,787
3,618
0
7,210
17,038
7,884
0
7,001
10,037
0
81,926
W
Kukulkan
14,966
760
0
613
8,608
3,880
0
3,210
5,338
103,519
0
W
Danzaburou
lexpierini
Danzaburou
11,306
6,177
0
3,911
10,900
3,597
0
517
10,263
0
48,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,453
Gold Earned
47,867
540
Minions Killed
573
0
Camps Cleared
0
1,803,527
Distance Traveled
1,754,876
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,355
468
122
6
0
310,527
2
L
Hel
10,115
506
182
9
0
387,884
7
W
Sobek
9,698
485
50
3
0
406,839
5
L
Guan Yu
8,156
408
44
2
0
418,215
9
L
Kukulkan
11,472
574
160
8
0
349,035
6
L
Artemis
6,879
344
50
3
0
202,636
0
W
Fenrir
9,646
482
112
6
0
378,754
3
L
Fenrir
11,245
562
137
7
0
397,106
4
W
Kukulkan
11,541
577
186
9
0
374,324
4
W
Danzaburou
10,213
511
70
4
0
333,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role