Player Matchup

Apollo
Apollo
Diamond II
 
Apollo
Diamond II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond III
Awake The Sheep
Loki
Diamond III
Level 160
God Stats
120W - 98L
1,651 SR
Queue Stats
591W - 594L
2,255 MMR
Solo
Geb
Geb
Diamond IV
Bleach Drip
Geb
Diamond IV
Level 47
God Stats
1W - 2L
1,325 SR
Queue Stats
37W - 26L
2,214 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
QuanDaDon
Kuzenbo
Diamond V
Level 158
God Stats
1W - 0L
1,783 SR
Queue Stats
33W - 24L
2,135 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond I
The CraZY S4NT4
Zhong Kui
Diamond I
Level 125
God Stats
16W - 17L
1,660 SR
Queue Stats
225W - 210L
2,262 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,584 SR
2,073 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,784 SR
2,215 MMR
Gilgamesh
Gilgamesh
Diamond IV
Mn Chowder
Gilgamesh
Diamond IV
Level 157
God Stats
1W - 1L
1,786 SR
Queue Stats
61W - 44L
2,290 MMR
Solo
Fenrir
Fenrir
Diamond III
UWU4RWBY
Fenrir
Diamond III
Level 118
God Stats
22W - 14L
1,741 SR
Queue Stats
451W - 434L
2,248 MMR
Solo
Medusa
Medusa
Diamond III
XxReT0DDxX
Medusa
Diamond III
Level 125
God Stats
45W - 21L
1,891 SR
Queue Stats
223W - 196L
2,228 MMR
Solo
Hades
Hades
Diamond V
x L4bR4nl3usE x
Hades
Diamond V
Level 145
God Stats
82W - 54L
1,684 SR
Queue Stats
407W - 397L
2,091 MMR
Solo
Ares
Ares
Diamond IV
xTheGameTG
Ares
Diamond IV
Level 160
God Stats
5W - 4L
1,817 SR
Queue Stats
372W - 353L
2,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
9 / 1 / 12
15,581
649
22,840
20,457
9,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
10 / 2 / 11
15,746
656
15,024
17,760
12,266
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
0 / 1 / 20
13,540
564
3,036
21,922
17,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
QuanDaDon
Kuzenbo
18
5 / 5 / 6
13,100
546
7,714
17,096
17,804
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
The CraZY S4NT4
Zhong Kui
20
10 / 2 / 13
16,431
685
20,598
18,090
14,644
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaTiamatPersephoneChironSet

VS

Bans
TsukuyomiCabrakanDanzaburouSobekJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mn Chowder
Gilgamesh
17
4 / 5 / 4
11,256
469
9,660
20,208
16,882
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
UWU4RWBY
Fenrir
15
2 / 7 / 1
10,061
419
3,384
15,395
6,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
XxReT0DDxX
Medusa
17
1 / 8 / 1
10,756
448
13,837
16,650
5,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
0 / 8 / 0
11,392
475
5,400
19,013
10,625
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 6 / 2
11,174
466
7,193
21,596
21,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
16
34
Kills
8
11
Deaths
34
62
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
1
12
15
W
10
2
11
7.75
W
0
1
20
10
L
Gilgamesh
Mn Chowder
Gilgamesh
4
5
4
1.2
W
Kuzenbo
QuanDaDon
Kuzenbo
5
5
6
1.6
W
Zhong Kui
The CraZY S4NT4
Zhong Kui
10
2
13
8.25
L
Fenrir
UWU4RWBY
Fenrir
2
7
1
0.36
L
Medusa
XxReT0DDxX
Medusa
1
8
1
0.19
L
0
8
0
0
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,212
Damage
39,474
95,325
Taken
92,862
71,706
Mitigated
61,641
33,194
Healing
13,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
22,840
15,144
0
11,203
20,457
9,238
6,489
3,314
16,998
0
158,444
W
15,024
4,949
0
2,764
17,760
12,266
2,658
5,903
11,857
0
130,393
W
3,036
759
0
6,242
21,922
17,754
1,171
2,980
18,942
23,964
0
L
Gilgamesh
Mn Chowder
Gilgamesh
9,660
1,667
0
3,342
20,208
16,882
0
8,353
11,768
0
64,149
W
Kuzenbo
QuanDaDon
Kuzenbo
7,714
1,932
0
2,346
17,096
17,804
898
3,414
13,682
57,943
0
W
Zhong Kui
The CraZY S4NT4
Zhong Kui
20,598
2,238
0
10,639
18,090
14,644
2,958
3,784
14,306
115,533
0
L
Fenrir
UWU4RWBY
Fenrir
3,384
1,172
0
1,603
15,395
6,926
0
3,391
11,848
0
62,194
L
Medusa
XxReT0DDxX
Medusa
13,837
4,512
0
715
16,650
5,260
0
5,046
11,458
0
85,756
L
5,400
153
148
6,714
19,013
10,625
20
5,533
13,269
102,211
0
L
7,193
163
0
975
21,596
21,948
54
8,573
12,787
31,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,398
Gold Earned
54,639
685
Minions Killed
603
0
Camps Cleared
0
2,373,636
Distance Traveled
2,072,333
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,581
649
202
8
0
480,709
6
W
Loki
15,746
656
174
7
0
469,016
3
W
Geb
13,540
564
25
1
0
511,877
15
L
Gilgamesh
11,256
469
136
6
0
450,518
2
W
Kuzenbo
13,100
546
85
4
0
466,185
5
W
Zhong Kui
16,431
685
199
8
0
445,849
6
L
Fenrir
10,061
419
100
4
0
390,035
9
L
Medusa
10,756
448
132
6
0
411,665
2
L
Hades
11,392
475
196
8
0
408,987
5
L
Ares
11,174
466
39
2
0
411,128
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role