Player Matchup

Kukulkan
Kukulkan
DisGrowth
Kukulkan
Level 69
God Stats
44W - 44L
1,539 SR
Queue Stats
361W - 447L
1,367 Elo+
Party 1
Ymir
Ymir
Kirisute-Gomen24
Ymir
Level 37
God Stats
4W - 4L
1,619 SR
Queue Stats
34W - 37L
1,480 Elo+
Party 1
Pele
Pele
Speciqlized
Pele
Level 73
God Stats
1W - 5L
1,211 SR
Queue Stats
193W - 253L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
aisitemasu_JPN
Sun Wukong
Level 40
God Stats
2W - 9L
1,411 SR
Queue Stats
140W - 186L
1,439 Elo+
Party 1
Izanami
Izanami
small-fish-125
Izanami
Level 26
God Stats
51W - 61L
1,520 SR
Queue Stats
179W - 238L
1,421 Elo+
Party 1
Team Averages
Level 49
1,460 SR
1,412 Elo+

VS

Team Averages
Level 80
1,516 SR
1,491 Elo+
Achilles
Achilles
 
Achilles
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BeastKnight1175
Cthulhu
Level 127
God Stats
30W - 21L
1,596 SR
Queue Stats
206W - 163L
1,584 Elo+
Party 2
Merlin
Merlin
LuciferxSamael
Merlin
Level 145
God Stats
16W - 15L
1,367 SR
Queue Stats
294W - 262L
1,525 Elo+
Party 2
Sol
Sol
alegato_botado
Sol
Level 46
God Stats
4W - 4L
1,618 SR
Queue Stats
363W - 414L
1,384 Elo+
Solo
Hercules
Hercules
kitakitaoyj
Hercules
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 196L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DisGrowth
Kukulkan
13
2 / 1 / 0
7,649
588
3,246
4,896
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 3
6,179
475
2,747
9,460
5,194
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 3 / 2
5,913
455
3,913
8,077
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
aisitemasu_JPN
Sun Wukong
10
0 / 4 / 0
6,205
477
3,415
11,433
4,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 0
6,245
480
1,896
5,095
1,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 1
7,182
552
4,617
8,386
4,515
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 0 / 3
7,812
601
9,150
7,443
4,671
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes

Shoes

+6%
Movement Speed

14
0 / 1 / 3
7,920
609
1,887
4,505
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
3 / 1 / 1
7,421
571
5,610
6,706
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
kitakitaoyj
Hercules
11
2 / 1 / 3
7,194
553
5,564
8,311
4,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
12
12
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
1
4.5
W
3
0
3
4.5
L
Kukulkan
DisGrowth
Kukulkan
2
1
0
2
L
0
3
3
0.5
W
0
1
3
1.5
L
0
3
2
0.33
L
Sun Wukong
aisitemasu_JPN
Sun Wukong
0
4
0
0
W
3
1
1
3.5
W
Hercules
kitakitaoyj
Hercules
2
1
3
3.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,217
Damage
26,828
38,961
Taken
35,351
15,193
Mitigated
17,751
8,937
Healing
13,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,617
1,058
0
1,929
8,386
4,515
0
1,677
6,709
0
41,989
W
9,150
379
0
1,172
7,443
4,671
558
285
7,158
44,056
0
L
Kukulkan
DisGrowth
Kukulkan
3,246
0
0
638
4,896
1,753
0
1,597
3,299
48,734
0
L
2,747
349
0
947
9,460
5,194
0
3,184
6,276
16,189
0
W
1,887
275
0
2,067
4,505
1,960
0
1,660
2,845
53,855
0
L
3,913
389
0
2,405
8,077
2,417
0
3,184
4,893
0
28,493
L
Sun Wukong
aisitemasu_JPN
Sun Wukong
3,415
644
0
3,017
11,433
4,293
0
6,919
4,514
0
36,999
W
5,610
1,473
0
4,193
6,706
1,914
432
1,043
5,663
51,588
0
W
Hercules
kitakitaoyj
Hercules
5,564
1,213
336
3,522
8,311
4,691
0
1,328
6,983
0
19,451
L
1,896
950
0
1,930
5,095
1,536
0
1,763
3,332
0
29,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,191
Gold Earned
37,529
344
Minions Killed
416
0
Camps Cleared
0
1,191,222
Distance Traveled
1,260,893
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,182
552
74
6
0
266,206
1
W
Cthulhu
7,812
601
100
8
0
250,010
0
L
Kukulkan
7,649
588
122
9
0
245,253
4
L
Ymir
6,179
475
18
1
0
250,588
5
W
Merlin
7,920
609
120
9
0
245,456
5
L
Pele
5,913
455
69
5
0
278,323
2
L
Sun Wukong
6,205
477
66
5
0
202,669
1
W
Sol
7,421
571
94
7
0
232,621
1
W
Hercules
7,194
553
28
2
0
266,600
7
L
Izanami
6,245
480
69
5
0
214,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role