Player Matchup

Gilgamesh
Gilgamesh
Dragon_King_Yami
Gilgamesh
Level 157
God Stats
2W - 0L
1,577 SR
Queue Stats
7W - 10L
1,390 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KnightShroud945
Morgan Le Fay
Level 154
God Stats
1W - 1L
1,671 SR
Queue Stats
2W - 9L
1,078 Elo+
Party 1
Medusa
Medusa
ThiccFroslass
Medusa
Level 88
God Stats
1W - 0L
1,435 SR
Queue Stats
1W - 3L
1,149 Elo+
Party 1
Team Averages
Level 133
1,561 SR
1,206 Elo+

VS

Team Averages
Level 94
1,398 SR
1,397 Elo+
Fenrir
Fenrir
MIETEK22084
Fenrir
Level 106
God Stats
0W - 5L
1,325 SR
Queue Stats
343W - 470L
1,412 Elo+
Solo
Janus
Janus
lemikequimike
Janus
Level 82
God Stats
0W - 6L
1,413 SR
Queue Stats
37W - 45L
1,385 Elo+
Solo
Artio
Artio
tispiezzu
Artio
Level 95
God Stats
61W - 80L
1,457 SR
Queue Stats
276W - 397L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
7 / 0 / 15
12,227
873
16,230
18,110
17,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
KnightShroud945
Morgan Le Fay
17
12 / 4 / 9
11,834
845
19,810
12,859
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 2 / 14
11,085
792
5,192
10,567
4,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 10 / 0
8,691
621
5,705
17,158
7,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

11
1 / 12 / 2
8,413
601
7,833
13,839
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
tispiezzu
Artio
12
1 / 3 / 3
9,226
659
8,214
18,705
17,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
25
Kills
5
6
Deaths
25
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
7
0
15
14.5
W
Morgan Le Fay
KnightShroud945
Morgan Le Fay
12
4
9
4.13
L
Fenrir
3
10
0
0.3
W
6
2
14
6.5
L
1
12
2
0.17
L
Artio
tispiezzu
Artio
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,232
Damage
21,752
41,536
Taken
49,702
27,069
Mitigated
29,342
12,988
Healing
8,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
16,230
4,199
0
4,312
18,110
17,296
446
4,734
13,376
226
41,682
W
Morgan Le Fay
KnightShroud945
Morgan Le Fay
19,810
1,800
381
4,463
12,859
5,176
337
5,566
5,650
48,081
0
L
Fenrir
5,705
2,231
0
3,028
17,158
7,373
0
5,107
11,665
0
21,105
W
5,192
1,869
0
3,832
10,567
4,597
1,702
5,747
4,820
0
36,143
L
7,833
239
0
708
13,839
4,900
0
7,292
6,247
31,569
0
L
Artio
tispiezzu
Artio
8,214
228
778
3,711
18,705
17,069
0
6,539
11,754
24,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,146
Gold Earned
26,330
159
Minions Killed
123
0
Camps Cleared
0
798,244
Distance Traveled
720,350
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,227
873
29
2
0
279,362
0
W
Morgan Le Fay
11,834
845
62
4
0
240,215
0
L
Fenrir
8,691
621
34
2
0
238,198
3
W
Medusa
11,085
792
68
5
0
278,667
0
L
Janus
8,413
601
57
4
0
185,615
0
L
Artio
9,226
659
32
2
0
296,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role