Player Matchup

Artio
Artio
Candipou
Artio
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Freya
Freya
Melonpiee
Freya
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,408 Elo+
Party 1
He Bo
He Bo
Vladrim19
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 109L
1,385 Elo+
Solo
Vulcan
Vulcan
grumpybunny19
Vulcan
Level 101
God Stats
1W - 6L
1,143 SR
Queue Stats
127W - 148L
1,316 Elo+
Solo
Tyr
Tyr
x ONE WING x
Tyr
Level 148
God Stats
6W - 14L
1,118 SR
Queue Stats
638W - 684L
1,377 Elo+
Solo
Team Averages
Level 76
1,352 SR
1,397 Elo+

VS

Team Averages
Level 106
1,542 SR
1,431 Elo+
Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BloodlustEra
Artio
Level 66
God Stats
3W - 2L
1,373 SR
Queue Stats
307W - 319L
1,414 Elo+
Solo
Khepri
Khepri
DruepyPickle
Khepri
Level 124
God Stats
5W - 3L
1,355 SR
Queue Stats
110W - 114L
1,446 Elo+
Party 2
Kukulkan
Kukulkan
PicklePopper449
Kukulkan
Level 89
God Stats
5W - 2L
1,809 SR
Queue Stats
55W - 55L
1,371 Elo+
Party 2
Mercury
Mercury
loccdout87
Mercury
Level 143
God Stats
5W - 10L
1,670 SR
Queue Stats
971W - 997L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Candipou
Artio
14
2 / 8 / 3
8,181
629
2,177
18,225
9,069
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
Melonpiee
Freya
13
1 / 9 / 3
7,420
571
3,373
13,976
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
Vladrim19
He Bo
13
1 / 7 / 4
7,565
582
3,461
9,316
3,281
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
4 / 5 / 1
9,881
760
12,860
10,311
3,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 10 / 4
9,132
702
10,347
14,046
6,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
10 / 3 / 15
11,649
896
19,153
8,637
3,426
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 3 / 23
9,547
734
5,602
22,809
18,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
17
2 / 2 / 26
10,616
817
6,431
12,034
13,704
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
20
12 / 0 / 19
11,955
920
16,579
5,538
2,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
loccdout87
Mercury
18
14 / 2 / 11
11,281
868
10,136
7,783
3,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
133
9
Kills
39
39
Deaths
10
15
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
3
15
5.83
W
1
3
23
4.17
L
Artio
Candipou
Artio
2
8
3
0.44
W
Khepri
2
2
26
7.5
L
Freya
Melonpiee
Freya
1
9
3
0.28
W
Kukulkan
12
0
19
21.5
L
He Bo
Vladrim19
He Bo
1
7
4
0.43
L
4
5
1
0.9
W
Mercury
loccdout87
Mercury
14
2
11
9.75
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,218
Damage
57,901
65,874
Taken
56,801
27,833
Mitigated
41,700
8,538
Healing
27,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,153
973
1,387
2,511
8,637
3,426
616
2,248
6,389
37,685
0
W
5,602
1,190
1,887
9,354
22,809
18,152
1,133
9,219
13,590
11,713
0
L
Artio
Candipou
Artio
2,177
257
542
472
18,225
9,069
0
13,819
4,166
4,031
0
W
Khepri
6,431
474
2,315
2,513
12,034
13,704
803
4,831
7,203
15,804
0
L
Freya
Melonpiee
Freya
3,373
553
403
1,045
13,976
4,945
0
10,342
3,454
7,523
0
W
Kukulkan
16,579
2,324
1,128
1,501
5,538
2,768
1,106
2,430
3,108
39,064
0
L
He Bo
Vladrim19
He Bo
3,461
338
1,500
806
9,316
3,281
0
5,558
3,728
10,106
0
L
12,860
3,879
394
2,039
10,311
3,883
0
7,491
2,610
42,501
0
W
Mercury
loccdout87
Mercury
10,136
3,039
3,233
2,101
7,783
3,650
2,276
3,143
4,640
0
24,343
L
10,347
1,645
565
772
14,046
6,655
0
9,685
4,151
0
16,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,179
Gold Earned
55,048
93
Minions Killed
140
0
Camps Cleared
0
812,437
Distance Traveled
1,173,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,649
896
37
3
0
196,865
0
W
Artio
9,547
734
10
1
0
216,803
0
L
Artio
8,181
629
9
1
0
160,022
0
W
Khepri
10,616
817
8
1
0
235,381
0
L
Freya
7,420
571
7
1
0
157,813
0
W
Kukulkan
11,955
920
57
4
0
223,807
0
L
He Bo
7,565
582
7
1
0
130,246
0
L
Vulcan
9,881
760
58
4
0
210,783
0
W
Mercury
11,281
868
28
2
0
300,510
0
L
Tyr
9,132
702
12
1
0
153,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role