Player Matchup

Merlin
Merlin
Blackzio
Merlin
Level 47
God Stats
3W - 0L
1,840 SR
Queue Stats
407W - 237L
1,820 Elo+
Party 1
Skadi
Skadi
DocGerbilsWorld
Skadi
Level 119
God Stats
2W - 2L
1,379 SR
Queue Stats
125W - 52L
1,789 Elo+
Party 1
Serqet
Serqet
ForceUhNature
Serqet
Level 125
God Stats
10W - 3L
1,855 SR
Queue Stats
71W - 15L
1,887 Elo+
Party 1
Team Averages
Level 97
1,691 SR
1,832 Elo+

VS

Team Averages
Level 66
1,481 SR
1,473 Elo+
Ares
Ares
Battery Acid197
Ares
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 189L
1,472 Elo+
Party 2
Tiamat
Tiamat
Citric Acid1840
Tiamat
Level 68
God Stats
14W - 24L
1,444 SR
Queue Stats
251W - 307L
1,514 Elo+
Party 2
Neith
Neith
FlaminFirechief
Neith
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 197L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blackzio
Merlin
12
1 / 0 / 8
7,171
717
7,252
3,382
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 6
7,327
733
8,780
6,660
2,390
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 2 / 4
7,672
767
5,133
7,015
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,371
637
2,060
11,311
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 2
6,522
652
3,553
7,542
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 1 / 1
7,057
706
4,583
6,560
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
9
Kills
3
4
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Merlin
Blackzio
Merlin
1
0
8
5
L
1
3
2
0.67
W
3
2
6
3
L
2
1
1
2.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,165
Damage
10,196
17,057
Taken
25,413
8,442
Mitigated
14,105
2,123
Healing
4,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,060
40
699
1,240
11,311
8,044
0
3,741
7,043
7,461
0
W
Merlin
Blackzio
Merlin
7,252
758
0
464
3,382
1,204
392
1,911
1,471
32,509
0
L
3,553
486
0
1,514
7,542
3,762
0
1,168
6,116
20,593
0
W
8,780
5,294
0
622
6,660
2,390
1,579
1,979
4,681
0
26,980
L
4,583
2,049
0
888
6,560
2,299
0
2,343
4,127
0
20,521
W
5,133
910
0
1,037
7,015
4,848
360
1,723
5,292
0
11,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,170
Gold Earned
19,950
127
Minions Killed
89
0
Camps Cleared
0
524,917
Distance Traveled
520,483
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,371
637
9
1
0
180,125
1
W
Merlin
7,171
717
70
7
0
186,651
0
L
Tiamat
6,522
652
44
4
0
163,954
2
W
Skadi
7,327
733
41
4
0
165,409
1
L
Neith
7,057
706
36
4
0
176,404
3
W
Serqet
7,672
767
16
2
0
172,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role