Player Matchup

Bellona
Bellona
Deit77
Bellona
Level 29
God Stats
2W - 1L
1,430 SR
Queue Stats
74W - 56L
1,633 Elo+
Solo
Cthulhu
Cthulhu
GoldenKabron
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 42L
1,750 Elo+
Party 1
Kukulkan
Kukulkan
IPromiseSheWas19
Kukulkan
Level 28
God Stats
7W - 2L
1,819 SR
Queue Stats
89W - 65L
1,666 Elo+
Solo
Neith
Neith
Nasukashi
Neith
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
30W - 37L
1,712 Elo+
Party 1
Set
Set
evox59380
Set
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 57L
1,632 Elo+
Party 1
Team Averages
Level 40
1,550 SR
1,679 Elo+

VS

Team Averages
Level 26
1,519 SR
1,590 Elo+
Chang'e
Chang'e
 
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Kashikuto
Set
Level 28
God Stats
1W - 4L
1,557 SR
Queue Stats
100W - 101L
1,559 Elo+
Solo
Anhur
Anhur
KilerAgent
Anhur
Level 21
God Stats
0W - 1L
1,733 SR
Queue Stats
10W - 16L
1,613 Elo+
Solo
Scylla
Scylla
WorstSupp
Scylla
Level 28
God Stats
29W - 31L
1,313 SR
Queue Stats
358W - 308L
1,647 Elo+
Solo
Artemis
Artemis
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Artemis
Level 24
God Stats
10W - 16L
1,492 SR
Queue Stats
17W - 24L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deit77
Bellona
15
2 / 0 / 0
8,745
583
8,242
11,755
8,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
GoldenKabron
Cthulhu
11
1 / 3 / 4
7,049
470
3,333
8,639
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 0 / 3
10,032
669
9,394
6,776
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Nasukashi
Neith
11
1 / 1 / 2
6,348
423
2,324
4,532
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
5 / 2 / 1
8,321
555
4,814
8,732
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 2 / 0
7,626
508
6,352
10,577
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
6,274
418
2,412
10,414
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
10
1 / 3 / 3
6,327
422
3,222
6,497
1,727
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
WorstSupp
Scylla
13
0 / 3 / 0
7,456
497
1,305
6,578
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
11
5 / 5 / 1
7,174
478
9,638
11,631
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
6
6
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
0
0
W
Bellona
Deit77
Bellona
2
0
0
2
W
Cthulhu
GoldenKabron
Cthulhu
1
3
4
1
W
6
0
3
7.5
L
0
2
0
0
L
Anhur
1
3
3
0.83
W
Neith
Nasukashi
Neith
1
1
2
2
L
Scylla
WorstSupp
Scylla
0
3
0
0
W
5
2
1
2.75
L
Artemis
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,107
Damage
22,929
40,434
Taken
45,697
18,577
Mitigated
15,261
17,103
Healing
14,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,352
715
59
3,951
10,577
3,588
315
782
9,795
52,046
0
W
Bellona
Deit77
Bellona
8,242
2,412
0
5,856
11,755
8,424
0
6,146
5,609
0
62,541
W
Cthulhu
GoldenKabron
Cthulhu
3,333
164
319
2,372
8,639
2,886
0
0
8,639
23,144
0
W
9,394
1,730
0
2,420
6,776
2,602
503
1,393
5,265
79,618
0
L
2,412
1,036
0
4,576
10,414
3,792
0
1,280
9,134
0
35,484
L
Anhur
3,222
1,940
0
0
6,497
1,727
762
2,276
4,221
0
26,356
W
Neith
Nasukashi
Neith
2,324
775
0
1,742
4,532
1,721
0
0
4,532
0
23,430
L
Scylla
WorstSupp
Scylla
1,305
274
0
1,184
6,578
2,311
0
4,054
2,524
43,979
0
W
4,814
1,915
0
4,394
8,732
2,944
0
0
8,732
0
54,236
L
Artemis
9,638
4,921
283
4,266
11,631
3,843
384
4,335
7,296
0
37,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,495
Gold Earned
34,857
470
Minions Killed
407
0
Camps Cleared
0
1,383,300
Distance Traveled
1,295,367
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,626
508
111
7
0
280,053
2
W
Bellona
8,745
583
131
9
0
290,575
2
W
Cthulhu
7,049
470
32
2
0
247,687
5
W
Kukulkan
10,032
669
165
11
0
277,368
4
L
Set
6,274
418
74
5
0
246,227
2
L
Anhur
6,327
422
52
3
0
256,644
4
W
Neith
6,348
423
42
3
0
252,087
3
L
Scylla
7,456
497
118
8
0
269,037
5
W
Set
8,321
555
100
7
0
315,583
0
L
Artemis
7,174
478
52
3
0
243,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role